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-Made firesuits effective again by changing the proc which damages the humans due to the flames to fire_act(). The flames themselves will hurt people, who are directly on top of it, but if they're wearing a firesuit the damage is much less.
-Added some procs for getting IDs and getting access. Helps clean it up so we don't have "istype(A, IDCARD) OR istype(A, PDA)" everywhere. -Made wallets equip able in the ID slot and be able to be used as an ID. -Added a PACMAN generator in Engineering to jump start the Singularity if they run out of power. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5450 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -229,6 +229,15 @@ var/global/list/obj/item/device/pda/PDAs = list()
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else
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return 0
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/obj/item/device/pda/GetAccess()
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if(id)
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return id.GetAccess()
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else
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return ..()
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/obj/item/device/pda/GetID()
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return id
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/obj/item/device/pda/MouseDrop(obj/over_object as obj, src_location, over_location)
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var/mob/M = usr
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if((!istype(over_object, /obj/screen)) && !M.restrained() && !M.stat && can_use())
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