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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
You can now load the cyberiad with the map-loader
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@@ -11,16 +11,16 @@ var/global/air_processing_killed = 0
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var/global/pipe_processing_killed = 0
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/datum/controller
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var/processing = 0
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var/iteration = 0
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var/processing_interval = 0
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var/processing = 0
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var/iteration = 0
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var/processing_interval = 0
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/datum/controller/proc/recover() // If we are replacing an existing controller (due to a crash) we attempt to preserve as much as we can.
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datum/controller/game_controller
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var/list/shuttle_list // For debugging and VV
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/datum/controller/game_controller
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var/list/shuttle_list // For debugging and VV
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datum/controller/game_controller/New()
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/datum/controller/game_controller/New()
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//There can be only one master_controller. Out with the old and in with the new.
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if(master_controller != src)
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if(istype(master_controller))
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@@ -38,14 +38,19 @@ datum/controller/game_controller/New()
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if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
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datum/controller/game_controller/proc/setup()
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/datum/controller/game_controller/proc/setup()
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world.tick_lag = config.Ticklag
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preloadTemplates()
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if(!config.disable_away_missions)
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createRandomZlevel()
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if(!config.disable_space_ruins)
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seedRuins(7, rand(0, 3), /area/space, space_ruins_templates)
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var/tm = start_watch()
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log_startup_progress("Re-loading the cyberiad...")
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maploader.load_map(file("_maps/map_files/cyberiad/cyberiad.dmm"))
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late_setup_level(block(locate(1, 1, world.maxz), locate(world.maxx, world.maxy, world.maxz)))
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log_startup_progress("Finished loading the cyberiad, took [stop_watch(tm)]s")
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// if(!config.disable_away_missions)
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// createRandomZlevel()
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// if(!config.disable_space_ruins)
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// seedRuins(7, rand(0, 3), /area/space, space_ruins_templates)
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setup_objects()
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setupgenetics()
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@@ -57,21 +62,21 @@ datum/controller/game_controller/proc/setup()
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populate_spawn_points()
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datum/controller/game_controller/proc/setup_objects()
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/datum/controller/game_controller/proc/setup_objects()
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var/watch = start_watch()
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var/count = 0
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var/overwatch = start_watch() // Overall.
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log_startup_progress("Populating asset cache...")
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populate_asset_cache()
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log_startup_progress(" Populated [asset_cache.len] assets in [stop_watch(watch)]s.")
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log_startup_progress(" Populated [asset_cache.len] assets in [stop_watch(watch)]s.")
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watch = start_watch()
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log_startup_progress("Initializing objects...")
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for(var/atom/movable/object in world)
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object.initialize()
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count++
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log_startup_progress(" Initialized [count] objects in [stop_watch(watch)]s.")
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log_startup_progress(" Initialized [count] objects in [stop_watch(watch)]s.")
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watch = start_watch()
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count = 0
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@@ -85,7 +90,7 @@ datum/controller/game_controller/proc/setup_objects()
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var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
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T.broadcast_status()
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count++
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log_startup_progress(" Initialized [count] atmospherics machines in [stop_watch(watch)]s.")
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log_startup_progress(" Initialized [count] atmospherics machines in [stop_watch(watch)]s.")
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watch = start_watch()
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count = 0
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@@ -93,6 +98,6 @@ datum/controller/game_controller/proc/setup_objects()
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for(var/obj/machinery/atmospherics/machine in machines)
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machine.build_network()
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count++
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log_startup_progress(" Initialized [count] pipe networks in [stop_watch(watch)]s.")
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log_startup_progress(" Initialized [count] pipes in [stop_watch(watch)]s.")
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log_startup_progress("Finished object initializations in [stop_watch(overwatch)]s.")
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