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Completed adding Kidan Ambassador decorations
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@@ -249,3 +249,8 @@ obj/item/weapon/twohanded/
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/obj/item/weapon/twohanded/spear/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/obj/item/weapon/twohanded/spear/kidan
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icon_state = "kidanspear0"
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name = "Kidan spear"
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desc = "A spear brought over from the Kidan homeworld."
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@@ -178,3 +178,13 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob)
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user << "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>"
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del(I)
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del(src)
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/obj/item/weapon/twohanded/spear/kidan
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icon_state = "kidanspear"
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name = "Kidan spear"
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desc = "A one-handed spear brought over from the Kidan homeworld."
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icon_state = "kidanspear"
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item_state = "kidanspear"
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force = 10
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throwforce = 15
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@@ -150,15 +150,10 @@
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desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
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icon_state = "atmosplaque"
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/obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
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name = "The Maltese Falcon"
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desc = "The Maltese Falcon, Space Bar and Grill."
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/obj/structure/sign/double/maltesefalcon/left
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icon_state = "maltesefalcon-left"
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/obj/structure/sign/double/maltesefalcon/right
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icon_state = "maltesefalcon-right"
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/obj/structure/sign/kidanplaque
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name = "Kidan wall trophy"
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desc = "A dead and stuffed Diona nymph, mounted on a board."
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icon_state = "kidanplaque"
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/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
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name = "\improper SCIENCE!"
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@@ -228,4 +223,5 @@
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/obj/structure/sign/directions/evac
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name = "\improper Escape Arm"
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desc = "A direction sign, pointing out which way escape shuttle dock is."
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icon_state = "direction_evac"
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icon_state = "direction_evac"
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