Completed adding Kidan Ambassador decorations

This commit is contained in:
ZomgPonies
2014-07-23 13:24:51 -04:00
parent 7cbd6b1a81
commit f2ecd1503b
14 changed files with 10443 additions and 10415 deletions
@@ -249,3 +249,8 @@ obj/item/weapon/twohanded/
/obj/item/weapon/twohanded/spear/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
/obj/item/weapon/twohanded/spear/kidan
icon_state = "kidanspear0"
name = "Kidan spear"
desc = "A spear brought over from the Kidan homeworld."
@@ -178,3 +178,13 @@ obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob)
user << "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>"
del(I)
del(src)
/obj/item/weapon/twohanded/spear/kidan
icon_state = "kidanspear"
name = "Kidan spear"
desc = "A one-handed spear brought over from the Kidan homeworld."
icon_state = "kidanspear"
item_state = "kidanspear"
force = 10
throwforce = 15
+6 -10
View File
@@ -150,15 +150,10 @@
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
icon_state = "atmosplaque"
/obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3
name = "The Maltese Falcon"
desc = "The Maltese Falcon, Space Bar and Grill."
/obj/structure/sign/double/maltesefalcon/left
icon_state = "maltesefalcon-left"
/obj/structure/sign/double/maltesefalcon/right
icon_state = "maltesefalcon-right"
/obj/structure/sign/kidanplaque
name = "Kidan wall trophy"
desc = "A dead and stuffed Diona nymph, mounted on a board."
icon_state = "kidanplaque"
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
name = "\improper SCIENCE!"
@@ -228,4 +223,5 @@
/obj/structure/sign/directions/evac
name = "\improper Escape Arm"
desc = "A direction sign, pointing out which way escape shuttle dock is."
icon_state = "direction_evac"
icon_state = "direction_evac"