Updated toilets, urinals, and showers with NEW features.

The shower path has changed!
From /obj/structure/shower to /obj/machinery/shower

Made bookcases appear empty if they have no books, and fill up as more books are placed in them.

Updated do_after() to have an extra var that determines if the user is required to keep the item in the active hand. This is only used in swirlies at the moment.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3684 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-05-27 16:31:08 +00:00
parent aff56113a4
commit f2f3c6bebf
5 changed files with 159 additions and 73 deletions
+54 -51
View File
@@ -74,62 +74,63 @@
/obj/structure/bookcase
name = "bookcase"
icon = 'library.dmi'
icon_state = "bookcase"
icon_state = "book-0"
anchored = 1
density = 1
opacity = 1
attackby(obj/O as obj, mob/user as mob)
if(istype(O, /obj/item/weapon/book))
user.drop_item()
O.loc = src
else if(istype(O, /obj/item/weapon/pen))
var/newname = copytext(sanitize(input("What would you like to title this bookshelf?") as text|null),1,MAX_MESSAGE_LEN)
if(!newname)
return
else
src.setname(sanitize(newname))
/obj/structure/bookcase/attackby(obj/O as obj, mob/user as mob)
if(istype(O, /obj/item/weapon/book))
user.drop_item()
O.loc = src
update_icon()
else if(istype(O, /obj/item/weapon/pen))
var/newname = copytext(sanitize(input("What would you like to title this bookshelf?") as text|null),1,MAX_MESSAGE_LEN)
if(!newname)
return
else
..()
attack_hand(var/mob/user as mob)
var/list/books = list()
for(var/obj/item/weapon/book/b in src.contents)
books.Add(b)
if(books.len)
var/obj/item/weapon/book/choice = input("Which book would you like to remove from the shelf?") in books as obj|null
if(choice)
choice.loc = src.loc
name = ("bookcase ([sanitize(newname)])")
else
..()
/obj/structure/bookcase/attack_hand(var/mob/user as mob)
if(contents.len)
var/obj/item/weapon/book/choice = input("Which book would you like to remove from the shelf?") in contents as obj|null
if(choice)
if(ishuman(user))
if(!user.get_active_hand())
user.put_in_hand(choice)
else
return
choice.loc = get_turf(src)
update_icon()
/obj/structure/bookcase/ex_act(severity)
switch(severity)
if(1.0)
for(var/obj/item/weapon/book/b in contents)
del(b)
del(src)
return
if(2.0)
for(var/obj/item/weapon/book/b in contents)
if (prob(50)) b.loc = (get_turf(src))
else del(b)
del(src)
return
if(3.0)
if (prob(50))
for(var/obj/item/weapon/book/b in contents)
b.loc = (get_turf(src))
del(src)
return
else
user << "None of these books pique your interest in the slightest."
return
proc
setname(var/t as text)
if(t)
src.name = "bookcase ([t])"
ex_act(severity)
switch(severity)
if(1.0)
for(var/obj/item/weapon/book/b in src.contents)
del(b)
del(src)
return
if(2.0)
for(var/obj/item/weapon/book/b in src.contents)
if (prob(50)) b.loc = (get_turf(src))
else del(b)
del(src)
return
if(3.0)
if (prob(50))
for(var/obj/item/weapon/book/b in src.contents)
b.loc = (get_turf(src))
del(src)
return
else
return
/obj/structure/bookcase/update_icon()
if(contents.len < 5)
icon_state = "book-[contents.len]"
else
icon_state = "book-5"
/obj/structure/bookcase/manuals/medical
@@ -138,6 +139,7 @@
New()
..()
new /obj/item/weapon/book/manual/medical_cloning(src)
update_icon()
/obj/structure/bookcase/manuals/engineering
@@ -151,6 +153,7 @@
new /obj/item/weapon/book/manual/engineering_guide(src)
new /obj/item/weapon/book/manual/engineering_singularity_safety(src)
new /obj/item/weapon/book/manual/robotics_cyborgs(src)
update_icon()
/obj/structure/bookcase/manuals/research_and_development
name = "R&D Manuals bookcase"
@@ -158,6 +161,7 @@
New()
..()
new /obj/item/weapon/book/manual/research_and_development(src)
update_icon()
@@ -437,9 +441,8 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
dat += "<A href='?src=\ref[src];switchscreen=7'>7. Access the Forbidden Lore Vault</A><BR>"
if(src.arcanecheckout)
new /obj/item/weapon/tome(src.loc)
user << "<font color=red>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a dusty old tome sitting on the desk. You don't really remember printing it.</font>"
for (var/mob/V in hearers(src))
V.show_message("[usr] stares at the blank screen for a few moments, his expression frozen in fear. When he finally awakens from it, he looks a lot older.", 2)
user << "<span class='warning'>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a dusty old tome sitting on the desk. You don't really remember printing it.</span>"
user.visible_message("[user] stares at the blank screen for a few moments, his expression frozen in fear. When he finally awakens from it, he looks a lot older.", 2)
src.arcanecheckout = 0
if(1)
// Inventory