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Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
This commit is contained in:
@@ -469,6 +469,18 @@
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dat += "<tr><td><i>Wizard not found!</i></td></tr>"
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dat += "</table>"
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if(ticker.mode.ninjas.len > 0)
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dat += "<br><table cellspacing=5><tr><td><B>Ninjas</B></td><td></td><td></td></tr>"
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for(var/datum/mind/ninja in ticker.mode.ninjas)
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var/mob/M = ninja.current
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if(M)
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dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td>"
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dat += "<td><A HREF='?src=\ref[src];traitor=\ref[M]'>Show Objective</A></td></tr>"
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else
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dat += "<tr><td><i>Ninja not found!</i></td></tr>"
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dat += "</table>"
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if(ticker.mode.cult.len)
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dat += "<br><table cellspacing=5><tr><td><B>Cultists</B></td><td></td></tr>"
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for(var/datum/mind/N in ticker.mode.cult)
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@@ -357,17 +357,22 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if(synd_spawn)
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new_character.loc = get_turf(synd_spawn)
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call(/datum/game_mode/proc/equip_syndicate)(new_character)
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if("Space Ninja")
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var/ninja_spawn[] = list()
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for(var/obj/effect/landmark/L in landmarks_list)
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if(L.name=="carpspawn")
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ninja_spawn += L
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if("Ninja")
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new_character.equip_space_ninja()
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new_character.internal = new_character.s_store
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new_character.internals.icon_state = "internal1"
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if(ninja_spawn.len)
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var/obj/effect/landmark/ninja_spawn_here = pick(ninja_spawn)
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new_character.loc = ninja_spawn_here.loc
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if(ninjastart.len == 0)
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new_character << "<B>\red A proper starting location for you could not be found, please report this bug!</B>"
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new_character << "<B>\red Attempting to place at a carpspawn.</B>"
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for(var/obj/effect/landmark/L in landmarks_list)
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if(L.name == "carpspawn")
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ninjastart.Add(L)
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if(ninjastart.len == 0 && latejoin.len > 0)
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new_character << "<B>\red Still no spawneable locations could be found. Defaulting to latejoin.</B>"
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new_character.loc = pick(latejoin)
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else if (ninjastart.len == 0)
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new_character << "<B>\red Still no spawneable locations could be found. Aborting.</B>"
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if("Death Commando")//Leaves them at late-join spawn.
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new_character.equip_death_commando()
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new_character.internal = new_character.s_store
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@@ -14,7 +14,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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"pAI candidate" = 1, // -- TLE // 7
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"cultist" = IS_MODE_COMPILED("cult"), // 8
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"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
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"space ninja" = "true", // 10
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"ninja" = "true", // 10
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)
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var/const/MAX_SAVE_SLOTS = 10
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@@ -57,11 +57,11 @@
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if(!gibbed)
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emote("deathgasp") //let the world KNOW WE ARE DEAD
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//For ninjas exploding when they die./N
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//For ninjas exploding when they die.
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if( istype(wear_suit, /obj/item/clothing/suit/space/space_ninja) && wear_suit:s_initialized )
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src << browse(null, "window=spideros")//Just in case.
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var/location = loc
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explosion(location, 1, 2, 3, 4)
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explosion(location, 0, 0, 3, 4)
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update_canmove()
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if(client) blind.layer = 0
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