Added crisis var for borgs. Admins can now manually enable the combat module

This commit is contained in:
alex-gh
2014-01-05 20:40:32 +01:00
parent d04995f6d7
commit f30d5ad7d2
@@ -64,6 +64,7 @@
var/braintype = "Cyborg"
var/pose
var/base_icon = ""
var/crisis = 0
/mob/living/silicon/robot/New(loc,var/syndie = 0,var/unfinished = 0, var/alien = 0)
spark_system = new /datum/effect/effect/system/spark_spread()
@@ -154,7 +155,7 @@
return
var/list/modules = list("Standard", "Engineering", "Medical", "Miner", "Janitor", "Service", "Security")
if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON))
if(security_level == (SEC_LEVEL_GAMMA || SEC_LEVEL_EPSILON) || crisis)
src << "\red Crisis mode active. Combat module available."
modules+="Combat"
if(mmi != null && mmi.alien)