Creates login plugin for TGUI to streamline and unify login frontend and backend

This commit is contained in:
mochi
2020-09-19 16:48:48 +02:00
parent 9a50149fa2
commit f30dffc6b7
8 changed files with 245 additions and 79 deletions
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/**
* tgui login
*
* Allows the handling of logins using IDs within tgui.
*
* Two key procs:
* * [/obj/proc/tgui_login_act] - Call in your tgui_act() proc to catch any login actions and handle them.
* * [/obj/proc/tgui_login_data] - Call in your tgui_data() proc to pass login info.
*
* How to use (DM side):
* 1. Call [/obj/proc/tgui_login_act] at the start of your tgui_act() proc
* 2. Call [/obj/proc/tgui_login_data] in your tgui_data() proc while passing the data list
* 3. In your object, call [/obj/proc/tgui_login_get] to get the current login state.
* 4. Optional: call [/obj/proc/tgui_login_attackby] in your attackby() to make the login process easier.
*
* How to use (JS side): Use the <LoginScreen /> and <LoginInfo /> interfaces.
*/
GLOBAL_LIST(tgui_logins)
/**
* Call this from a proc that is called in tgui_act() to process login actions
*
* Arguments:
* * action - The called action
* * params - The params to the action
*/
/obj/proc/tgui_login_act(action = "", params)
. = null
switch(action)
if("login_insert")
var/datum/tgui_login/state = tgui_login_get()
if(state.id) // An ID is already inserted, eject it
return tgui_login_eject(state = state)
else // No ID, attempt to insert one in
return tgui_login_insert(usr.get_active_hand(), state = state)
if("login_eject")
return tgui_login_eject()
if("login_login")
return tgui_login_login(text2num(params["login_type"]))
if("login_logout")
return tgui_login_logout()
/**
* Adds login state data.
*
* Arguments:
* * data - The data list to be returned
* * user - The user calling tgui_data()
* * state - The current login state
*/
/obj/proc/tgui_login_data(list/data, mob/user, datum/tgui_login/state = tgui_login_get())
data["loginState"] = list(
"id" = state.id ? state.id.name : null,
"name" = state.name,
"rank" = state.rank,
"logged_in" = state.logged_in,
)
data["isAI"] = isAI(user)
data["isRobot"] = isrobot(user)
/**
* Convenience function to perform login actions when
* the source object is hit by specific items.
*
* Arguments:
* * O - The object
* * user - The user
*/
/obj/proc/tgui_login_attackby(obj/item/O, mob/user)
if(istype(O, /obj/item/card/id) && tgui_login_insert(O))
tgui_interact(user)
return TRUE
/**
* Attempts to insert an object as an ID.
*
* Arguments:
* * O - The object to try inserting
* * state - The current login state
*/
/obj/proc/tgui_login_insert(obj/item/O, datum/tgui_login/state = tgui_login_get())
if(state.id)
return
if(istype(O, /obj/item/card/id))
// Move the ID inside
usr.drop_item()
O.forceMove(src)
// Update the state
state.id = O
return TRUE
/**
* Attempts to eject the inserted ID.
*
* Arguments:
* * state - The current login state
*/
/obj/proc/tgui_login_eject(datum/tgui_login/state = tgui_login_get())
if(!state.id)
return
// Drop the ID
state.id.forceMove(loc)
if(ishuman(usr) && !usr.get_active_hand())
usr.put_in_hands(state.id)
// Update the state
state.id = null
return TRUE
/**
* Attempts to log in with the given login type.
*
* Arguments:
* * login_type - The login type: LOGIN_TYPE_NORMAL (checks for inserted ID), LOGIN_TYPE_AI and LOGIN_TYPE_ROBOT
* * state - The current login state
*/
/obj/proc/tgui_login_login(login_type = LOGIN_TYPE_NORMAL, datum/tgui_login/state = tgui_login_get())
if(!state.id || state.logged_in)
return
if(login_type == LOGIN_TYPE_NORMAL)
if(check_access(state.id))
state.name = state.id.registered_name
state.rank = state.id.assignment
else if(login_type == LOGIN_TYPE_AI && isAI(usr))
state.name = usr.name
state.rank = "AI"
else if(login_type == LOGIN_TYPE_ROBOT && isrobot(usr))
var/mob/living/silicon/robot/R = usr
state.name = usr.name
state.rank = "[R.modtype] [R.braintype]"
state.logged_in = TRUE
tgui_login_on_login(state = state)
return TRUE
/**
* Attempts to log out.
*
* Arguments:
* * state - The current login state
*/
/obj/proc/tgui_login_logout(datum/tgui_login/state = tgui_login_get())
if(!state.logged_in)
return
state.name = state.rank = ""
state.logged_in = FALSE
tgui_login_on_logout(state = state)
return TRUE
/**
* Returns (or creates) the login state for the source object.
*
* Arguments:
* * state - The current login state
*/
/obj/proc/tgui_login_get()
. = LAZYACCESS(GLOB.tgui_logins, UID())
if(!.)
LAZYINITLIST(GLOB.tgui_logins)
. = GLOB.tgui_logins[UID()] = new /datum/tgui_login
/**
* Called on successful login.
*
* Arguments:
* * state - The current login state
*/
/obj/proc/tgui_login_on_login(datum/tgui_login/state = tgui_login_get())
return
/**
* Called on successful logout.
*
* Arguments:
* * state - The current login state
*/
/obj/proc/tgui_login_on_logout(datum/tgui_login/state = tgui_login_get())
return
/**
* Login state (there should be only one for one datum)
*/
/datum/tgui_login
var/obj/item/card/id/id = null
var/name = ""
var/rank = ""
var/logged_in = FALSE
/datum/tgui_login/New(id, name, rank)
src.id = id
src.name = name
src.rank = rank