Mobs will now slowly bop up and down while in zero gravity.

Conflicts:
	code/game/area/areas.dm
	code/game/turfs/turf.dm
	code/modules/clothing/shoes/magboots.dm
	code/modules/mob/living/carbon/human/human_movement.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/mob_movement.dm
	code/modules/power/gravitygenerator.dm
This commit is contained in:
Giacomand
2014-06-17 01:13:32 -04:00
committed by ZomgPonies
parent 25853d7d79
commit f32f2b329f
8 changed files with 73 additions and 32 deletions
+13
View File
@@ -409,3 +409,16 @@
M << "Gravity!"
/proc/has_gravity(atom/AT, turf/T)
if(!T)
T = get_turf(AT)
var/area/A = get_area(T)
if(istype(T, /turf/space)) // Turf never has gravity
return 0
else if(A && A.has_gravity) // Areas which always has gravity
return 1
else
// There's a gravity generator on our z level
if(T && gravity_generators["[T.z]"] && length(gravity_generators["[T.z]"]))
return 1
return 0