From f33ed5c5bc7085416f9429535fa30bf891883163 Mon Sep 17 00:00:00 2001 From: mochi Date: Sun, 21 Jun 2020 15:19:18 +0200 Subject: [PATCH] Remove redundant null check --- code/game/objects/buckling.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm index 4f42a69f005..13035bdb35e 100644 --- a/code/game/objects/buckling.dm +++ b/code/game/objects/buckling.dm @@ -11,7 +11,7 @@ /atom/movable/attack_hand(mob/living/user) . = ..() if(can_buckle && has_buckled_mobs()) - if(buckled_mobs && length(buckled_mobs) > 1) + if(length(buckled_mobs) > 1) var/unbuckled = input(user, "Who do you wish to unbuckle?", "Unbuckle Who?") as null|mob in buckled_mobs if(user_unbuckle_mob(unbuckled,user)) return TRUE @@ -26,12 +26,12 @@ return TRUE /atom/movable/proc/has_buckled_mobs() - return buckled_mobs && length(buckled_mobs) + return length(buckled_mobs) /atom/movable/attack_robot(mob/living/user) . = ..() if(can_buckle && has_buckled_mobs() && Adjacent(user)) // attack_robot is called on all ranges, so the Adjacent check is needed - if(buckled_mobs && length(buckled_mobs) > 1) + if(length(buckled_mobs) > 1) var/unbuckled = input(user, "Who do you wish to unbuckle?", "Unbuckle Who?") as null|mob in buckled_mobs if(user_unbuckle_mob(unbuckled,user)) return TRUE