Makes shields counter xeno leap more effectively

This commit is contained in:
TheDZD
2016-09-01 11:34:00 -04:00
parent 9bbd2b0037
commit f351e40f0c
3 changed files with 12 additions and 7 deletions
+7 -5
View File
@@ -2,6 +2,13 @@
name = "shield"
block_chance = 50
/obj/item/weapon/shield/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
if(attack_type == THROWN_PROJECTILE_ATTACK)
final_block_chance += 30
if(attack_type == LEAP_ATTACK)
final_block_chance = 100
return ..()
/obj/item/weapon/shield/riot
name = "riot shield"
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
@@ -18,11 +25,6 @@
attack_verb = list("shoved", "bashed")
var/cooldown = 0 //shield bash cooldown. based on world.time
/obj/item/weapon/shield/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
if(attack_type == THROWN_PROJECTILE_ATTACK)
final_block_chance += 30
return ..()
/obj/item/weapon/shield/riot/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/melee/baton))
if(cooldown < world.time - 25)