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Chair overhaul!
Shouldn't be any noticable difference ingame, but the chair path has changed from /obj/structure/stool/chair to /obj/structure/stool/bed/chair Electric chair path has also been changed as per the above. New electric chair sprites! They ~won't~ make you want to cut out your eyes! git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3148 316c924e-a436-60f5-8080-3fe189b3f50e
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+3
-15
@@ -595,6 +595,7 @@
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desc = "Apply butt."
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icon = 'objects.dmi'
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icon_state = "stool"
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anchored = 1.0
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flags = FPRINT
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pressure_resistance = 3*ONE_ATMOSPHERE
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@@ -602,8 +603,7 @@
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name = "bed"
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desc = "This is used to lie in, sleep in or strap on."
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icon_state = "bed"
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anchored = 1.0
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var/list/buckled_mobs = list( )
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var/mob/living/buckled_mob
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/obj/structure/stool/bed/alien
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name = "Resting contraption"
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@@ -611,22 +611,10 @@
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icon_state = "abed"
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/obj/structure/stool/chair
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/obj/structure/stool/bed/chair //YES, chairs are a type of bed, which are a type of stool. This works, believe me. -Pete
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name = "chair"
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desc = "You sit in this. Either by will or force."
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icon_state = "chair"
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var/status = 0.0
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anchored = 1.0
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var/list/buckled_mobs = list( )
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/obj/structure/stool/chair/e_chair
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name = "electrified chair"
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desc = "Looks absolutely SHOCKING!"
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icon_state = "e_chair0"
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var/atom/movable/overlay/overl = null
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var/on = 0.0
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var/obj/item/assembly/shock_kit/part1 = null
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var/last_time = 1.0
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/obj/structure/table
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name = "table"
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