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added hear_message, like hear_talk but for audible emotes, voice analyzer & newscaster support
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@@ -100,6 +100,12 @@
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a_left.hear_talk(M, msg)
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if(a_right)
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a_right.hear_talk(M, msg)
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hear_message(mob/living/M as mob, msg)
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if(a_left)
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a_left.hear_message(M, msg)
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if(a_right)
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a_right.hear_message(M, msg)
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proc/process_movement() // infrared beams and prox sensors
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if(a_left && a_right)
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