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fixes xeno headslugging not working (#23317)
* fixes xeno headslugging not working * tweak Honestly I think the logic behind this is super fucking questionable, so have fun changing this back in like five years me * Update code/modules/mob/living/simple_animal/hostile/headslug.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/hostile/headslug.dm --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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@@ -108,6 +108,10 @@
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M.key = origin.key
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M.revive() // better make sure some weird shit doesn't happen, because it has in the pas
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M.forceMove(get_turf(owner)) // So that they are not stuck inside
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if(!ishuman(owner))
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owner.gib()
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return
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owner.apply_damage(300, BRUTE, BODY_ZONE_CHEST)
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owner.bleed(BLOOD_VOLUME_NORMAL)
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var/obj/item/organ/external/chest = owner.get_organ(BODY_ZONE_CHEST)
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