mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 07:03:30 +01:00
@@ -13,12 +13,13 @@ datum/game_mode/nations
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kickoff=1
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send_intercept()
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split_teams()
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assign_leaders()
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set_ai()
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assign_leaders()
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// remove_access()
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for(var/mob/M in player_list)
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if(!istype(M,/mob/new_player))
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M << sound('sound/effects/purge_siren.ogg')
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return ..()
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/datum/game_mode/nations/proc/send_intercept()
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@@ -172,16 +173,18 @@ datum/game_mode/nations
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/datum/game_mode/nations/proc/assign_leaders()
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for(var/datum/nations/N in all_nations)
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for(var/name in all_nations)
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var/datum/nations/N = all_nations[name]
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if(!N.current_name)
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N.current_name = N.default_name
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if(!N.current_leader)
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if(!N.current_leader && N.membership.len)
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N.current_leader = pick(N.membership)
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N.current_leader << "You have been chosen to lead the nation of [N.current_name]!"
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var/mob/living/carbon/human/H = N.current_leader
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H.verbs += /datum/game_mode/nations/proc/set_nation_name
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H.verbs += /datum/game_mode/nations/proc/set_ranks
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H.verbs += /datum/game_mode/nations/proc/choose_heir
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if(N.current_leader)
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var/mob/living/carbon/human/H = N.current_leader
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H.verbs += /mob/living/carbon/human/proc/set_nation_name
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H.verbs += /mob/living/carbon/human/proc/set_ranks
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H.verbs += /mob/living/carbon/human/proc/choose_heir
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N.update_nation_id()
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/**
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@@ -1,94 +1,102 @@
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/datum/game_mode/nations/proc/set_nation_name()
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/mob/living/carbon/human/proc/set_nation_name()
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set name = "Rename Nation"
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set category = "Nations"
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set desc = "Click to rename your nation. You are only able to do this once."
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if(!kickoff) return 1
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var/datum/game_mode/nations/mode = get_nations_mode()
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if (!mode) return 1
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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if(H.mind && H.mind.nation && H.mind.nation.current_leader == H)
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var/input = stripped_input(H,"What do you want to name your nation?", ,"", MAX_NAME_LEN)
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if(!mode.kickoff) return 1
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if(input)
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H.mind.nation.current_name = input
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H.mind.nation.update_nation_id()
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H << "You rename your nation to [input]."
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H.verbs -= /datum/game_mode/nations/proc/set_nation_name
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return 1
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var/mob/living/carbon/human/H = src
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if(H.mind && H.mind.nation && H.mind.nation.current_leader == H)
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var/input = stripped_input(H,"What do you want to name your nation?", ,"", MAX_NAME_LEN)
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if(input)
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H.mind.nation.current_name = input
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H.mind.nation.update_nation_id()
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H << "You rename your nation to [input]."
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H.verbs -= /mob/living/carbon/human/proc/set_nation_name
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return 1
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/datum/game_mode/nations/proc/set_ranks()
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/mob/living/carbon/human/proc/set_ranks()
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set name = "Set Ranks"
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set category = "Nations"
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set desc = "Click to set a rank for Leaders and Members."
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if(!kickoff) return 1
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var/datum/game_mode/nations/mode = get_nations_mode()
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if (!mode) return 1
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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if(H.mind && H.mind.nation && H.mind.nation.current_leader == H)
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var/type = input(H, "What rank do you want to change?", "Rename Rank", "") in list("Leader","Member")
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var/input = stripped_input(H,"What rank do you want?", ,"", MAX_NAME_LEN)
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if(input)
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if(type == "Leader")
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H.mind.nation.leader_rank = input
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H.mind.nation.update_nation_id()
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if(!mode.kickoff) return 1
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if(type == "Member")
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H.mind.nation.member_rank = input
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H.mind.nation.update_nation_id()
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H << "You changed the [type] rank of your nation to [input]."
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return 1
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var/mob/living/carbon/human/H = src
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if(H.mind && H.mind.nation && H.mind.nation.current_leader == H)
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var/type = input(H, "What rank do you want to change?", "Rename Rank", "") in list("Leader","Member")
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var/input = stripped_input(H,"What rank do you want?", ,"", MAX_NAME_LEN)
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if(input)
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if(type == "Leader")
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H.mind.nation.leader_rank = input
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H.mind.nation.update_nation_id()
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/datum/game_mode/nations/proc/choose_heir()
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if(type == "Member")
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H.mind.nation.member_rank = input
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H.mind.nation.update_nation_id()
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H << "You changed the [type] rank of your nation to [input]."
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return 1
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/mob/living/carbon/human/proc/choose_heir()
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set name = "Choose Heir"
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set category = "Nations"
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set desc = "Click to pick a Heir. Note that the Heir has the ability to take over your role at ANY TIME. Choose carefully."
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if(!kickoff) return 1
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var/datum/game_mode/nations/mode = get_nations_mode()
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if (!mode) return 1
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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if(H.mind && H.mind.nation && H.mind.nation.current_leader == H)
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var/heir = input(H, "Who do you wish to make your heir?", "Choose Heir", "") as null|anything in H.mind.nation.membership
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if(heir)
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if(H.mind.nation.heir)
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var/mob/living/carbon/human/oldheir = H.mind.nation.heir
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oldheir << "You are no longer the heir to your nation!"
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oldheir.verbs -= /datum/game_mode/nations/proc/takeover
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var/mob/living/carbon/human/newheir = heir
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H.mind.nation.heir = newheir
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newheir.verbs += /datum/game_mode/nations/proc/takeover
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newheir << "You have been selected to be the heir to your nation's leadership!"
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H << "You have selected [heir] to be your heir!"
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if(!mode.kickoff) return 1
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var/mob/living/carbon/human/H = src
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if(H.mind && H.mind.nation && H.mind.nation.current_leader == H)
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var/heir = input(H, "Who do you wish to make your heir?", "Choose Heir", "") as null|anything in H.mind.nation.membership
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if(heir)
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if(H.mind.nation.heir)
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var/mob/living/carbon/human/oldheir = H.mind.nation.heir
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oldheir << "You are no longer the heir to your nation!"
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oldheir.verbs -= /mob/living/carbon/human/proc/takeover
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var/mob/living/carbon/human/newheir = heir
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H.mind.nation.heir = newheir
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newheir.verbs += /mob/living/carbon/human/proc/takeover
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newheir << "You have been selected to be the heir to your nation's leadership!"
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H << "You have selected [heir] to be your heir!"
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/datum/game_mode/nations/proc/takeover()
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/mob/living/carbon/human/proc/takeover()
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set name = "Become Leader"
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set category = "Nations"
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set desc = "Click to replace your current nation's leader with yourself."
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if(!kickoff) return 1
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var/datum/game_mode/nations/mode = get_nations_mode()
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if (!mode) return 1
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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if(H.mind && H.mind.nation && H.mind.nation.heir == H)
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var/confirmation = input(H, "Are you sure you want to take over leadership?", "Become Leader", "") as null|anything in list("Yes", "No")
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if(confirmation == "Yes")
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var/mob/living/carbon/human/oldleader = H.mind.nation.current_leader
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oldleader << "You have been replaced by [H.name] as the leader of [H.mind.nation.current_name]!"
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oldleader.verbs -= /datum/game_mode/nations/proc/set_nation_name
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oldleader.verbs -= /datum/game_mode/nations/proc/set_ranks
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oldleader.verbs -= /datum/game_mode/nations/proc/choose_heir
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H.mind.nation.current_leader = H
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H.mind.nation.heir = null
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H.verbs -= /datum/game_mode/nations/proc/takeover
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H.verbs += /datum/game_mode/nations/proc/set_nation_name
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H.verbs += /datum/game_mode/nations/proc/set_ranks
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H.verbs += /datum/game_mode/nations/proc/choose_heir
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H << "You have replaced [oldleader.name] as the leader of [H.mind.nation.current_name]!"
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H.mind.nation.update_nation_id()
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if(!mode.kickoff) return 1
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var/mob/living/carbon/human/H = src
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if(H.mind && H.mind.nation && H.mind.nation.heir == H)
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var/confirmation = input(H, "Are you sure you want to take over leadership?", "Become Leader", "") as null|anything in list("Yes", "No")
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if(confirmation == "Yes")
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var/mob/living/carbon/human/oldleader = H.mind.nation.current_leader
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oldleader << "You have been replaced by [H.name] as the leader of [H.mind.nation.current_name]!"
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oldleader.verbs -= /mob/living/carbon/human/proc/set_nation_name
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oldleader.verbs -= /mob/living/carbon/human/proc/set_ranks
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oldleader.verbs -= /mob/living/carbon/human/proc/choose_heir
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H.mind.nation.current_leader = H
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H.mind.nation.heir = null
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H.verbs -= /mob/living/carbon/human/proc/takeover
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H.verbs += /mob/living/carbon/human/proc/set_nation_name
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H.verbs += /mob/living/carbon/human/proc/set_ranks
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H.verbs += /mob/living/carbon/human/proc/choose_heir
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H << "You have replaced [oldleader.name] as the leader of [H.mind.nation.current_name]!"
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H.mind.nation.update_nation_id()
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/datum/nations/proc/update_nation_id()
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