Reaction_Mob Checks and Golem Reagent Processing Change

Reaction_mob(), which handles things like TOUCH based reactions, now
will properly obey process_flags.
- This means things like Synthflesh won't work on Synthetics.

Changed Golems from PROCESS_DUO to PROCESS_ORG
- This will give them back the ability to be healed via chemistry, since
they don't naturally regenerate.
- PROCESS_DUO remains defined in case someone finds a use for it
(adminbuse maybe?)
This commit is contained in:
FalseIncarnate
2015-06-23 18:06:54 -04:00
parent fc6ebc4854
commit f3c9098ecd
2 changed files with 32 additions and 3 deletions
@@ -7,7 +7,7 @@
default_language = "Galactic Common"
flags = NO_BREATHE | NO_PAIN | NO_BLOOD | NO_SCAN
dietflags = DIET_OMNI //golems can eat anything because they are magic or something
reagent_tag = PROCESS_DUO //golems only process a select few chems like acid and hellwater because magic?
reagent_tag = PROCESS_ORG
blood_color = "#515573"
flesh_color = "#137E8F"