diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 8ea9f8cc832..39f25c5ef89 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -69,7 +69,7 @@ stamina = max(0, stamina - tile_dropoff_s) // as above, but with stamina if(range <= 0 && loc) on_range() - if(!damage && !stamina) + if(!damage && !stamina && !nodamage) on_range() /obj/item/projectile/proc/on_range() //if we want there to be effects when they reach the end of their range