Knight and riot armor tweaks (#4672)

This commit is contained in:
TheDZD
2016-06-16 03:47:20 -04:00
committed by Fox McCloud
parent 73f36ce18a
commit f40287f5b8
2 changed files with 43 additions and 45 deletions
+16 -17
View File
@@ -4,7 +4,7 @@
icon_state = "helmet"
flags = HEADCOVERSEYES | HEADBANGPROTECT
item_state = "helmet"
armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
@@ -82,10 +82,19 @@
icon_state = "riot"
item_state = "helmet"
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | HEADBANGPROTECT
armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEEARS
strip_delay = 80
/obj/item/clothing/head/helmet/riot/knight
name = "medieval helmet"
desc = "A classic metal helmet."
icon_state = "knight_green"
item_state = "knight_green"
flags = BLOCKHAIR | HEADCOVERSEYES | HEADCOVERSMOUTH
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
flags_inv = HIDEMASK | HIDEEARS | HIDEEYES | HIDEFACE
/obj/item/clothing/head/helmet/justice
name = "helmet of justice"
desc = "WEEEEOOO. WEEEEEOOO. WEEEEOOOO."
@@ -111,7 +120,7 @@
icon_state = "swat"
flags = HEADCOVERSEYES
item_state = "swat"
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
armor = list(melee = 80, bullet = 60, laser = 50, energy = 25, bomb = 50, bio = 10, rad = 0)
flags_inv = HIDEEARS|HIDEEYES
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
@@ -136,7 +145,7 @@
icon_state = "thunderdome"
flags = HEADCOVERSEYES
item_state = "thunderdome"
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
armor = list(melee = 80, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0)
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
@@ -172,7 +181,7 @@ obj/item/clothing/head/helmet/redtaghelm
icon_state = "redtaghelm"
flags = HEADCOVERSEYES
item_state = "redtaghelm"
armor = list(melee = 30, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0)
// Offer about the same protection as a hardhat.
flags_inv = HIDEEARS|HIDEEYES
@@ -182,7 +191,7 @@ obj/item/clothing/head/helmet/bluetaghelm
icon_state = "bluetaghelm"
flags = HEADCOVERSEYES
item_state = "bluetaghelm"
armor = list(melee = 30, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0)
armor = list(melee = 30, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0)
// Offer about the same protection as a hardhat.
flags_inv = HIDEEARS|HIDEEYES
@@ -194,16 +203,6 @@ obj/item/clothing/head/blob
flags = HEADCOVERSEYES|HEADCOVERSMOUTH
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
/obj/item/clothing/head/helmet/knight
name = "medieval helmet"
desc = "A classic metal helmet."
icon_state = "knight_green"
item_state = "knight_green"
armor = list(melee = 41, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
flags = BLOCKHAIR|HEADCOVERSEYES|HEADCOVERSMOUTH
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
strip_delay = 80
/obj/item/clothing/head/helmet/knight/blue
icon_state = "knight_blue"
item_state = "knight_blue"
@@ -251,4 +250,4 @@ obj/item/clothing/head/blob
/obj/item/clothing/head/helmet/ert/janitor
name = "emergency response team janitor helmet"
desc = "A set of armor worn by janitorial members of the NanoTrasen Emergency Response Team. Has red and white highlights."
icon_state = "erthelmet_jan"
icon_state = "erthelmet_jan"
+27 -28
View File
@@ -119,6 +119,32 @@
strip_delay = 80
put_on_delay = 60
/obj/item/clothing/suit/armor/riot/knight
name = "plate armour"
desc = "A classic suit of plate armour, highly effective at stopping melee attacks."
icon_state = "knight_green"
item_state = "knight_green"
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/riot/knight/yellow
icon_state = "knight_yellow"
item_state = "knight_yellow"
/obj/item/clothing/suit/armor/riot/knight/blue
icon_state = "knight_blue"
item_state = "knight_blue"
/obj/item/clothing/suit/armor/riot/knight/red
icon_state = "knight_red"
item_state = "knight_red"
/obj/item/clothing/suit/armor/riot/knight/templar
name = "crusader armour"
desc = "God wills it!"
icon_state = "knight_templar"
item_state = "knight_templar"
allowed = list(/obj/item/weapon/nullrod/claymore)
/obj/item/clothing/suit/armor/bulletproof
name = "Bulletproof Vest"
desc = "A bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
@@ -240,33 +266,6 @@
icon_state = "tdgreen"
item_state = "tdgreen"
/obj/item/clothing/suit/armor/riot/knight
name = "plate armour"
desc = "A classic suit of plate armour, highly effective at stopping melee attacks."
icon_state = "knight_green"
item_state = "knight_green"
slowdown = 0
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/armor/riot/knight/yellow
icon_state = "knight_yellow"
item_state = "knight_yellow"
/obj/item/clothing/suit/armor/riot/knight/blue
icon_state = "knight_blue"
item_state = "knight_blue"
/obj/item/clothing/suit/armor/riot/knight/red
icon_state = "knight_red"
item_state = "knight_red"
/obj/item/clothing/suit/armor/riot/knight/templar
name = "crusader armour"
desc = "God wills it!"
icon_state = "knight_templar"
item_state = "knight_templar"
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic,/obj/item/weapon/nullrod/claymore)
//Non-hardsuit ERT armor.
/obj/item/clothing/suit/armor/vest/ert
name = "emergency response team armor"
@@ -302,4 +301,4 @@
/obj/item/clothing/suit/armor/vest/ert/janitor
name = "emergency response team janitor armor"
desc = "A set of armor worn by janitorial members of the Nanotrasen Emergency Response Team. Has red and white highlights."
icon_state = "ertarmor_jan"
icon_state = "ertarmor_jan"