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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-13 16:13:19 +01:00
Knight and riot armor tweaks (#4672)
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@@ -4,7 +4,7 @@
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icon_state = "helmet"
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flags = HEADCOVERSEYES | HEADBANGPROTECT
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item_state = "helmet"
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armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
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@@ -82,10 +82,19 @@
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icon_state = "riot"
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item_state = "helmet"
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH | HEADBANGPROTECT
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armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
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armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEEARS
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strip_delay = 80
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/obj/item/clothing/head/helmet/riot/knight
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name = "medieval helmet"
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desc = "A classic metal helmet."
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icon_state = "knight_green"
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item_state = "knight_green"
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flags = BLOCKHAIR | HEADCOVERSEYES | HEADCOVERSMOUTH
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armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
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flags_inv = HIDEMASK | HIDEEARS | HIDEEYES | HIDEFACE
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/obj/item/clothing/head/helmet/justice
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name = "helmet of justice"
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desc = "WEEEEOOO. WEEEEEOOO. WEEEEOOOO."
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@@ -111,7 +120,7 @@
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icon_state = "swat"
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flags = HEADCOVERSEYES
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item_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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armor = list(melee = 80, bullet = 60, laser = 50, energy = 25, bomb = 50, bio = 10, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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@@ -136,7 +145,7 @@
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icon_state = "thunderdome"
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flags = HEADCOVERSEYES
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item_state = "thunderdome"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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armor = list(melee = 80, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0)
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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@@ -172,7 +181,7 @@ obj/item/clothing/head/helmet/redtaghelm
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icon_state = "redtaghelm"
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flags = HEADCOVERSEYES
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item_state = "redtaghelm"
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armor = list(melee = 30, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0)
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armor = list(melee = 30, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0)
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// Offer about the same protection as a hardhat.
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flags_inv = HIDEEARS|HIDEEYES
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@@ -182,7 +191,7 @@ obj/item/clothing/head/helmet/bluetaghelm
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icon_state = "bluetaghelm"
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flags = HEADCOVERSEYES
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item_state = "bluetaghelm"
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armor = list(melee = 30, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0)
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armor = list(melee = 30, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0)
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// Offer about the same protection as a hardhat.
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flags_inv = HIDEEARS|HIDEEYES
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@@ -194,16 +203,6 @@ obj/item/clothing/head/blob
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flags = HEADCOVERSEYES|HEADCOVERSMOUTH
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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/obj/item/clothing/head/helmet/knight
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name = "medieval helmet"
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desc = "A classic metal helmet."
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icon_state = "knight_green"
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item_state = "knight_green"
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armor = list(melee = 41, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
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flags = BLOCKHAIR|HEADCOVERSEYES|HEADCOVERSMOUTH
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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strip_delay = 80
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/obj/item/clothing/head/helmet/knight/blue
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icon_state = "knight_blue"
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item_state = "knight_blue"
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@@ -251,4 +250,4 @@ obj/item/clothing/head/blob
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/obj/item/clothing/head/helmet/ert/janitor
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name = "emergency response team janitor helmet"
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desc = "A set of armor worn by janitorial members of the NanoTrasen Emergency Response Team. Has red and white highlights."
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icon_state = "erthelmet_jan"
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icon_state = "erthelmet_jan"
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@@ -119,6 +119,32 @@
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strip_delay = 80
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put_on_delay = 60
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/obj/item/clothing/suit/armor/riot/knight
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name = "plate armour"
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desc = "A classic suit of plate armour, highly effective at stopping melee attacks."
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icon_state = "knight_green"
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item_state = "knight_green"
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armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/riot/knight/yellow
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icon_state = "knight_yellow"
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item_state = "knight_yellow"
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/obj/item/clothing/suit/armor/riot/knight/blue
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icon_state = "knight_blue"
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item_state = "knight_blue"
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/obj/item/clothing/suit/armor/riot/knight/red
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icon_state = "knight_red"
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item_state = "knight_red"
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/obj/item/clothing/suit/armor/riot/knight/templar
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name = "crusader armour"
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desc = "God wills it!"
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icon_state = "knight_templar"
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item_state = "knight_templar"
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allowed = list(/obj/item/weapon/nullrod/claymore)
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/obj/item/clothing/suit/armor/bulletproof
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name = "Bulletproof Vest"
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desc = "A bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent."
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@@ -240,33 +266,6 @@
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icon_state = "tdgreen"
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item_state = "tdgreen"
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/obj/item/clothing/suit/armor/riot/knight
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name = "plate armour"
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desc = "A classic suit of plate armour, highly effective at stopping melee attacks."
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icon_state = "knight_green"
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item_state = "knight_green"
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slowdown = 0
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armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/riot/knight/yellow
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icon_state = "knight_yellow"
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item_state = "knight_yellow"
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/obj/item/clothing/suit/armor/riot/knight/blue
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icon_state = "knight_blue"
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item_state = "knight_blue"
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/obj/item/clothing/suit/armor/riot/knight/red
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icon_state = "knight_red"
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item_state = "knight_red"
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/obj/item/clothing/suit/armor/riot/knight/templar
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name = "crusader armour"
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desc = "God wills it!"
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icon_state = "knight_templar"
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item_state = "knight_templar"
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic,/obj/item/weapon/nullrod/claymore)
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//Non-hardsuit ERT armor.
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/obj/item/clothing/suit/armor/vest/ert
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name = "emergency response team armor"
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@@ -302,4 +301,4 @@
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/obj/item/clothing/suit/armor/vest/ert/janitor
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name = "emergency response team janitor armor"
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desc = "A set of armor worn by janitorial members of the Nanotrasen Emergency Response Team. Has red and white highlights."
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icon_state = "ertarmor_jan"
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icon_state = "ertarmor_jan"
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