From f414d5065d830bf4b802335de0cec9e607e9b8ec Mon Sep 17 00:00:00 2001 From: uraniummeltdown Date: Sat, 4 Nov 2017 16:19:54 +0400 Subject: [PATCH] /obj/effect information --- code/game/objects/effects/effects.dm | 6 ++++++ paradise.dme | 1 + 2 files changed, 7 insertions(+) create mode 100644 code/game/objects/effects/effects.dm diff --git a/code/game/objects/effects/effects.dm b/code/game/objects/effects/effects.dm new file mode 100644 index 00000000000..d88965fbbbf --- /dev/null +++ b/code/game/objects/effects/effects.dm @@ -0,0 +1,6 @@ + +//objects in /obj/effect should never be things that are attackable, use obj/structure instead. +//Effects are mostly temporary visual effects like sparks, smoke, as well as decals, etc... + +/obj/effect + icon = 'icons/effects/effects.dmi' diff --git a/paradise.dme b/paradise.dme index 35266b3cdef..dcb0ac52b5c 100644 --- a/paradise.dme +++ b/paradise.dme @@ -688,6 +688,7 @@ #include "code\game\objects\effects\aliens.dm" #include "code\game\objects\effects\anomalies.dm" #include "code\game\objects\effects\bump_teleporter.dm" +#include "code\game\objects\effects\effects.dm" #include "code\game\objects\effects\explosion_particles.dm" #include "code\game\objects\effects\forcefields.dm" #include "code\game\objects\effects\gibs.dm"