From f425f0ae4e6a782d3b2c201a950ee09a15aaaecc Mon Sep 17 00:00:00 2001 From: KasparoVy Date: Tue, 28 Feb 2017 00:50:03 -0500 Subject: [PATCH] Plasmaman Suit only extinguishes when you're on fire. Had to make it disregard negative firestacks because showers (and probably some other things). This check is extremely similar to one just a few lines above, so it makes sense. --- code/modules/mob/living/carbon/human/species/plasmaman.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/species/plasmaman.dm b/code/modules/mob/living/carbon/human/species/plasmaman.dm index 095ea5ab6ca..1d3a5da9d7a 100644 --- a/code/modules/mob/living/carbon/human/species/plasmaman.dm +++ b/code/modules/mob/living/carbon/human/species/plasmaman.dm @@ -249,7 +249,7 @@ H.visible_message("[H]'s body reacts with the atmosphere and bursts into flames!","Your body reacts with the atmosphere and bursts into flame!") H.IgniteMob() else - if(H.fire_stacks) + if(H.on_fire && H.fire_stacks > 0) var/obj/item/clothing/suit/space/eva/plasmaman/P = H.wear_suit if(istype(P)) P.Extinguish(H)