Adds the cash register (#20138)

* You asked

* Tweaks

* Update eftpos.dm

* Adding registers

* good luck meta you'll need it

* Update eftpos.dm

* More sounds

* More sounds, you can pay as long as you're close to the register.

* Tone down the edits, chefs will figure it out

* tim allen grunt

* Update eftpos.dm

* Update eftpos.dm

* Update code/modules/economy/economy_machinery/eftpos.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Ceres is a thing now

* Fix merge

* Update eftpos.dm

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
This commit is contained in:
Vi3trice
2023-02-14 05:14:10 -05:00
committed by GitHub
parent 93f26cf5aa
commit f428cee612
10 changed files with 124 additions and 21 deletions
@@ -145,10 +145,3 @@
if(cooldown < world.time - 20)
playsound(user.loc, 'sound/weapons/ring.ogg', 50, 1)
cooldown = world.time
/obj/item/phone/pos
name = "point of sale"
desc = "Also known as a cash register, or, more commonly, \"robbery magnet\". It's old and rusty, clearly non-functional and decorative only."
icon = 'icons/obj/machines/pos.dmi'
icon_state = "pos"
attack_verb = list("bounced a check off", "checked-out", "tipped")