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Adds the cash register (#20138)
* You asked * Tweaks * Update eftpos.dm * Adding registers * good luck meta you'll need it * Update eftpos.dm * More sounds * More sounds, you can pay as long as you're close to the register. * Tone down the edits, chefs will figure it out * tim allen grunt * Update eftpos.dm * Update eftpos.dm * Update code/modules/economy/economy_machinery/eftpos.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Ceres is a thing now * Fix merge * Update eftpos.dm --------- Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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@@ -145,10 +145,3 @@
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if(cooldown < world.time - 20)
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playsound(user.loc, 'sound/weapons/ring.ogg', 50, 1)
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cooldown = world.time
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/obj/item/phone/pos
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name = "point of sale"
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desc = "Also known as a cash register, or, more commonly, \"robbery magnet\". It's old and rusty, clearly non-functional and decorative only."
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icon = 'icons/obj/machines/pos.dmi'
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icon_state = "pos"
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attack_verb = list("bounced a check off", "checked-out", "tipped")
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