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Removes a redundant loop in client/New() (#17589)
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@@ -381,12 +381,6 @@
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Master.UpdateTickRate()
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// Check total playercount
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var/playercount = 0
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for(var/mob/M in GLOB.player_list)
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if(M.client)
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playercount += 1
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// Tell clients about active testmerges
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if(world.TgsAvailable() && length(GLOB.revision_info.testmerges))
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to_chat(src, GLOB.revision_info.get_testmerge_chatmessage(TRUE))
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