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Fixes Universal Damage Issues. Implements Proper Ricochets (#12532)
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variableundefined
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@@ -12,6 +12,8 @@
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is_reflectable = TRUE
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light_range = 2
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light_color = LIGHT_COLOR_RED
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ricochets_max = 50 //Honk!
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ricochet_chance = 80
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/obj/item/projectile/beam/laser
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@@ -72,8 +74,6 @@
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name = "emitter beam"
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icon_state = "emitter"
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damage = 30
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legacy = 1
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animate_movement = SLIDE_STEPS
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impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser
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light_color = LIGHT_COLOR_GREEN
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