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Fixes Universal Damage Issues. Implements Proper Ricochets (#12532)
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@@ -470,8 +470,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches
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new_item.materials = efficient_mats.Copy()
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if(O)
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var/obj/item/storage/lockbox/L = new/obj/item/storage/lockbox(linked_lathe.loc)
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new_item.loc = L
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var/obj/item/storage/lockbox/research/L = new/obj/item/storage/lockbox/research(linked_lathe.loc)
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new_item.forceMove(L)
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L.name += " ([new_item.name])"
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L.origin_tech = new_item.origin_tech
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L.req_access = being_built.access_requirement
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