Fixes Universal Damage Issues. Implements Proper Ricochets (#12532)

This commit is contained in:
Fox McCloud
2019-10-08 20:41:40 -04:00
committed by variableundefined
parent 57298cb79f
commit f4451fcb3d
16 changed files with 53 additions and 52 deletions
+2 -2
View File
@@ -470,8 +470,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(!istype(new_item, /obj/item/stack/sheet)) // To avoid materials dupe glitches
new_item.materials = efficient_mats.Copy()
if(O)
var/obj/item/storage/lockbox/L = new/obj/item/storage/lockbox(linked_lathe.loc)
new_item.loc = L
var/obj/item/storage/lockbox/research/L = new/obj/item/storage/lockbox/research(linked_lathe.loc)
new_item.forceMove(L)
L.name += " ([new_item.name])"
L.origin_tech = new_item.origin_tech
L.req_access = being_built.access_requirement