diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index 35b95972127..6658200cfaf 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -96,7 +96,7 @@ if(!density) icon_state = "fwall_open" return - smoothing_flags = SMOOTH_BITMASK + smoothing_flags = SMOOTH_BITMASK | SMOOTH_OBJ icon_state = initial(icon_state) icon_state = "[base_icon_state]-[smoothing_junction]" QUEUE_SMOOTH(src)