mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Merge branch 'ParadiseSS13:master' into Despookify
This commit is contained in:
@@ -383,6 +383,9 @@
|
||||
/datum/action/item_action/hands_free/activate
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||||
name = "Activate"
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||||
|
||||
/datum/action/item_action/hands_free/activate/always
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||||
check_flags = null
|
||||
|
||||
/datum/action/item_action/toggle_research_scanner
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||||
name = "Toggle Research Scanner"
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||||
button_icon_state = "scan_mode"
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||||
|
||||
@@ -130,13 +130,13 @@
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||||
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||||
/datum/component/material_container/proc/insert_stack(obj/item/stack/S, amt, multiplier = 1)
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if(isnull(amt))
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amt = S.amount
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amt = S.get_amount()
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|
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if(amt <= 0)
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return FALSE
|
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|
||||
if(amt > S.amount)
|
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amt = S.amount
|
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if(amt > S.get_amount())
|
||||
amt = S.get_amount()
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||||
|
||||
var/material_amt = get_item_material_amount(S)
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if(!material_amt)
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||||
|
||||
@@ -124,6 +124,10 @@
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name = "Pyromancer REAL_NAME"
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speak = list("YAP", "Woof!", "Bark!", "AUUUUUU", "ONI SOMA!")
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|
||||
/datum/dog_fashion/head/black_wizard
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name = "Necromancer REAL_NAME"
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||||
speak = list("YAP", "Woof!", "Bark!", "AUUUUUU")
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||||
|
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/datum/dog_fashion/head/cardborg
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||||
name = "Borgi"
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speak = list("Ping!","Beep!","Woof!")
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||||
@@ -148,6 +152,8 @@
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name = "Corgi Tech REAL_NAME"
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||||
desc = "The reason your yellow gloves have chew-marks."
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||||
|
||||
/datum/dog_fashion/head/softcap
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||||
|
||||
/datum/dog_fashion/head/reindeer
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name = "REAL_NAME the red-nosed Corgi"
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emote_hear = list("lights the way!", "illuminates.", "yaps!")
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||||
@@ -208,3 +214,38 @@
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||||
/datum/dog_fashion/head/fried_vox_empty
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||||
name = "Colonel REAL_NAME"
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||||
desc = "Keep away from live vox."
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||||
|
||||
/datum/dog_fashion/head/HoS
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name = "Head of Security REAL_NAME"
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desc = "Probably better than the last HoS."
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||||
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||||
/datum/dog_fashion/head/beret/sec
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name = "Officer REAL_NAME"
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desc = "Ever-loyal, ever-vigilant."
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|
||||
/datum/dog_fashion/head/bowlerhat
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name = "REAL_NAME"
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desc = "A sophisticated city gent."
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|
||||
/datum/dog_fashion/head/surgery
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name = "Nurse-in-Training REAL_NAME"
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desc = "The most adorable bed-side manner ever."
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||||
/datum/dog_fashion/head/bucket
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||||
name = "REAL_NAME"
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||||
desc = "A janitor's best friend."
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||||
|
||||
/datum/dog_fashion/head/justice_wig
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name = "Arbiter REAL_NAME"
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||||
desc = "Head of the High Court of Cute."
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||||
|
||||
/datum/dog_fashion/head/wizard/magus
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||||
name = "Battlemage REAL_NAME"
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||||
|
||||
/datum/dog_fashion/head/wizard/marisa
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name = "Witch REAL_NAME"
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desc = "Flying broom not included."
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/datum/dog_fashion/head/roman
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name = "Imperator REAL_NAME"
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desc = "For the Senate and the people of Rome!"
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@@ -47,7 +47,7 @@
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/datum/construction/proc/custom_action(step, used_atom, user)
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if(istype(used_atom, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = used_atom
|
||||
if(C.amount<4)
|
||||
if(C.get_amount() < 4)
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||||
to_chat(user, ("<span class='warning'>There's not enough cable to finish the task.</span>"))
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||||
return 0
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||||
else
|
||||
@@ -55,7 +55,7 @@
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||||
playsound(holder, C.usesound, 50, 1)
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||||
else if(istype(used_atom, /obj/item/stack))
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||||
var/obj/item/stack/S = used_atom
|
||||
if(S.amount < 5)
|
||||
if(S.get_amount() < 5)
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||||
to_chat(user, ("<span class='warning'>There's not enough material in this stack.</span>"))
|
||||
return 0
|
||||
else
|
||||
@@ -113,7 +113,7 @@
|
||||
// STACKS
|
||||
if(istype(used_atom,/obj/item/stack))
|
||||
var/obj/item/stack/stack=used_atom
|
||||
if(stack.amount < amount)
|
||||
if(stack.get_amount() < amount)
|
||||
to_chat(user, "<span class='warning'>You don't have enough [stack]! You need at least [amount].</span>")
|
||||
return 0
|
||||
stack.use(amount)
|
||||
|
||||
@@ -31,6 +31,8 @@
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||||
var/falloff_exponent
|
||||
var/muted = TRUE
|
||||
var/falloff_distance
|
||||
/// Channel of the audio, random otherwise
|
||||
var/channel
|
||||
|
||||
/datum/looping_sound/New(list/_output_atoms = list(), start_immediately = FALSE, _direct = FALSE)
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if(!mid_sounds)
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@@ -75,14 +77,16 @@
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var/list/atoms_cache = output_atoms
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||||
var/sound/S = sound(soundfile)
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if(direct)
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S.channel = SSsounds.random_available_channel()
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||||
S.volume = volume
|
||||
S.channel = channel || SSsounds.random_available_channel()
|
||||
for(var/i in 1 to atoms_cache.len)
|
||||
var/atom/thing = atoms_cache[i]
|
||||
if(direct)
|
||||
if(ismob(thing))
|
||||
var/mob/M = thing
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||||
S.volume = volume * (USER_VOLUME(M, channel) || 1)
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||||
SEND_SOUND(thing, S)
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else
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playsound(thing, S, volume, vary, extra_range, falloff_exponent = falloff_exponent, falloff_distance = falloff_distance)
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playsound(thing, S, volume, vary, extra_range, falloff_exponent = falloff_exponent, falloff_distance = falloff_distance, channel = channel)
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/datum/looping_sound/proc/get_sound(looped, _mid_sounds)
|
||||
if(!_mid_sounds)
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||||
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||||
@@ -16,3 +16,4 @@
|
||||
falloff_exponent = 10
|
||||
falloff_distance = 5
|
||||
vary = TRUE
|
||||
channel = CHANNEL_ENGINE
|
||||
|
||||
+12
-38
@@ -1375,46 +1375,20 @@
|
||||
switch(href_list["silicon"])
|
||||
if("unemag")
|
||||
var/mob/living/silicon/robot/R = current
|
||||
if(istype(R))
|
||||
R.emagged = 0
|
||||
if(R.module)
|
||||
if(R.activated(R.module.emag))
|
||||
R.module_active = null
|
||||
if(R.module_state_1 == R.module.emag)
|
||||
R.module_state_1 = null
|
||||
R.contents -= R.module.emag
|
||||
else if(R.module_state_2 == R.module.emag)
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||||
R.module_state_2 = null
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||||
R.contents -= R.module.emag
|
||||
else if(R.module_state_3 == R.module.emag)
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||||
R.module_state_3 = null
|
||||
R.contents -= R.module.emag
|
||||
R.clear_supplied_laws()
|
||||
R.laws = new /datum/ai_laws/crewsimov
|
||||
log_admin("[key_name(usr)] has un-emagged [key_name(current)]")
|
||||
message_admins("[key_name_admin(usr)] has un-emagged [key_name_admin(current)]")
|
||||
if(!istype(R))
|
||||
return
|
||||
R.unemag()
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||||
log_admin("[key_name(usr)] has un-emagged [key_name(current)]")
|
||||
message_admins("[key_name_admin(usr)] has un-emagged [key_name_admin(current)]")
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||||
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||||
if("unemagcyborgs")
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||||
if(isAI(current))
|
||||
var/mob/living/silicon/ai/ai = current
|
||||
for(var/mob/living/silicon/robot/R in ai.connected_robots)
|
||||
R.emagged = 0
|
||||
if(R.module)
|
||||
if(R.activated(R.module.emag))
|
||||
R.module_active = null
|
||||
if(R.module_state_1 == R.module.emag)
|
||||
R.module_state_1 = null
|
||||
R.contents -= R.module.emag
|
||||
else if(R.module_state_2 == R.module.emag)
|
||||
R.module_state_2 = null
|
||||
R.contents -= R.module.emag
|
||||
else if(R.module_state_3 == R.module.emag)
|
||||
R.module_state_3 = null
|
||||
R.contents -= R.module.emag
|
||||
R.clear_supplied_laws()
|
||||
R.laws = new /datum/ai_laws/crewsimov
|
||||
log_admin("[key_name(usr)] has unemagged [key_name(ai)]'s cyborgs")
|
||||
message_admins("[key_name_admin(usr)] has unemagged [key_name_admin(ai)]'s cyborgs")
|
||||
if(!isAI(current))
|
||||
return
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||||
var/mob/living/silicon/ai/ai = current
|
||||
for(var/mob/living/silicon/robot/R in ai.connected_robots)
|
||||
R.unemag()
|
||||
log_admin("[key_name(usr)] has unemagged [key_name(ai)]'s cyborgs")
|
||||
message_admins("[key_name_admin(usr)] has unemagged [key_name_admin(ai)]'s cyborgs")
|
||||
|
||||
else if(href_list["common"])
|
||||
switch(href_list["common"])
|
||||
|
||||
@@ -111,6 +111,8 @@
|
||||
|
||||
for(var/path in backpack_contents)
|
||||
var/number = backpack_contents[path]
|
||||
if(!number)
|
||||
number = 1
|
||||
for(var/i in 1 to number)
|
||||
H.equip_or_collect(new path(H), slot_in_backpack)
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
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||||
|
||||
/datum/outfit/admin/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
. = ..()
|
||||
if(!visualsOnly)
|
||||
if(!visualsOnly && H.mind)
|
||||
H.mind.assigned_role = name
|
||||
H.job = name
|
||||
|
||||
@@ -627,6 +627,10 @@
|
||||
/obj/item/implanter/death_alarm = 1,
|
||||
)
|
||||
|
||||
implants = list(/obj/item/implant/mindshield,
|
||||
/obj/item/implant/death_alarm
|
||||
)
|
||||
|
||||
/datum/outfit/admin/solgov_rep/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
. = ..()
|
||||
if(visualsOnly)
|
||||
@@ -634,33 +638,44 @@
|
||||
|
||||
var/obj/item/card/id/I = H.wear_id
|
||||
if(istype(I))
|
||||
apply_to_card(I, H, get_all_accesses(), name, "lifetimeid")
|
||||
apply_to_card(I, H, get_all_centcom_access(), name, "lifetimeid")
|
||||
I.assignment = "Solar Federation Representative"
|
||||
H.sec_hud_set_ID()
|
||||
|
||||
|
||||
/datum/outfit/admin/solgov
|
||||
name = "Solar Federation Marine"
|
||||
|
||||
uniform = /obj/item/clothing/under/solgov
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
back = /obj/item/storage/backpack/security
|
||||
belt = /obj/item/storage/belt/military/assault
|
||||
head = /obj/item/clothing/head/soft/solgov
|
||||
glasses = /obj/item/clothing/glasses/hud/security/night
|
||||
belt = /obj/item/storage/belt/military/assault/marines/full
|
||||
head = /obj/item/clothing/head/soft/solgov/marines
|
||||
glasses = /obj/item/clothing/glasses/night
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
l_ear = /obj/item/radio/headset/ert
|
||||
id = /obj/item/card/id
|
||||
l_hand = /obj/item/gun/projectile/automatic/ar
|
||||
l_hand = /obj/item/gun/projectile/automatic/shotgun/bulldog
|
||||
suit_store = /obj/item/gun/projectile/automatic/pistol/m1911
|
||||
r_pocket = /obj/item/flashlight/seclite
|
||||
pda = /obj/item/pda
|
||||
backpack_contents = list(
|
||||
/obj/item/storage/box/responseteam = 1,
|
||||
/obj/item/ammo_box/magazine/m556 = 3,
|
||||
/obj/item/clothing/shoes/magboots = 1,
|
||||
/obj/item/gun/projectile/automatic/pistol/m1911 = 1,
|
||||
/obj/item/ammo_box/magazine/m45 = 2
|
||||
/obj/item/whetstone = 1,
|
||||
/obj/item/clothing/mask/gas/explorer/marines = 1,
|
||||
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1
|
||||
)
|
||||
var/is_tsf_lieutenant = FALSE
|
||||
cybernetic_implants = list(
|
||||
/obj/item/organ/internal/cyberimp/arm/flash,
|
||||
/obj/item/organ/internal/cyberimp/chest/nutriment,
|
||||
/obj/item/organ/internal/cyberimp/eyes/hud/security
|
||||
)
|
||||
implants = list(/obj/item/implant/mindshield,
|
||||
/obj/item/implant/death_alarm
|
||||
)
|
||||
|
||||
var/is_solgov_lieutenant = FALSE
|
||||
|
||||
|
||||
/datum/outfit/admin/solgov/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
@@ -668,31 +683,80 @@
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
if(is_tsf_lieutenant)
|
||||
if(is_solgov_lieutenant)
|
||||
H.real_name = "Lieutenant [pick(GLOB.last_names)]"
|
||||
else
|
||||
H.real_name = "[pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant First Class", "Master Sergeant", "Sergeant Major")] [pick(GLOB.last_names)]"
|
||||
H.name = H.real_name
|
||||
var/obj/item/card/id/I = H.wear_id
|
||||
if(istype(I))
|
||||
apply_to_card(I, H, get_all_accesses(), name, "lifetimeid")
|
||||
I.assignment = name
|
||||
if(istype(I) && is_solgov_lieutenant)
|
||||
apply_to_card(I, H, get_centcom_access("Emergency Response Team Leader"), name, "lifetimeid")
|
||||
else if(istype(I))
|
||||
apply_to_card(I, H, get_centcom_access("Emergency Response Team Member"), name, "lifetimeid")
|
||||
H.sec_hud_set_ID()
|
||||
|
||||
/datum/outfit/admin/solgov/lieutenant
|
||||
name = "Solar Federation Lieutenant"
|
||||
|
||||
uniform = /obj/item/clothing/under/solgov/command
|
||||
head = /obj/item/clothing/head/soft/solgov/command
|
||||
head = /obj/item/clothing/head/beret/solgov/command
|
||||
glasses = /obj/item/clothing/glasses/night
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
l_ear = /obj/item/radio/headset/ert/alt/commander
|
||||
l_hand = null
|
||||
belt = /obj/item/melee/baton/loaded
|
||||
suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
|
||||
l_pocket = /obj/item/pinpointer/advpinpointer
|
||||
backpack_contents = list(
|
||||
/obj/item/storage/box/responseteam = 1,
|
||||
/obj/item/melee/classic_baton/telescopic = 1,
|
||||
/obj/item/storage/box/handcuffs = 1,
|
||||
/obj/item/clothing/shoes/magboots/advance = 1,
|
||||
/obj/item/gun/projectile/automatic/pistol/deagle = 1,
|
||||
/obj/item/ammo_box/magazine/m50 = 2
|
||||
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
|
||||
/obj/item/clothing/mask/gas/explorer/marines = 1,
|
||||
/obj/item/ammo_box/magazine/m50 = 3
|
||||
)
|
||||
is_tsf_lieutenant = TRUE
|
||||
is_solgov_lieutenant = TRUE
|
||||
|
||||
/datum/outfit/admin/solgov/elite
|
||||
name = "Solar Federation Specops Marine"
|
||||
uniform = /obj/item/clothing/under/solgov/elite
|
||||
head = /obj/item/clothing/head/soft/solgov/marines/elite
|
||||
belt = /obj/item/storage/belt/military/assault/marines/elite/full
|
||||
l_hand = /obj/item/gun/projectile/automatic/ar
|
||||
backpack_contents = list(
|
||||
/obj/item/storage/box/responseteam = 1,
|
||||
/obj/item/clothing/shoes/magboots/advance = 1,
|
||||
/obj/item/whetstone = 1,
|
||||
/obj/item/clothing/mask/gas/explorer/marines = 1,
|
||||
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1
|
||||
)
|
||||
cybernetic_implants = list(
|
||||
/obj/item/organ/internal/cyberimp/eyes/hud/security,
|
||||
/obj/item/organ/internal/cyberimp/chest/nutriment,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stun/hardened,
|
||||
/obj/item/organ/internal/cyberimp/arm/flash,
|
||||
/obj/item/organ/internal/eyes/cybernetic/shield
|
||||
)
|
||||
/datum/outfit/admin/solgov/elite/lieutenant
|
||||
name = "Solar Federation Specops Lieutenant"
|
||||
uniform = /obj/item/clothing/under/solgov/command/elite
|
||||
head = /obj/item/clothing/head/beret/solgov/command/elite
|
||||
glasses = /obj/item/clothing/glasses/night
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
belt = /obj/item/melee/baton/loaded
|
||||
l_hand = null
|
||||
suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
|
||||
l_pocket = /obj/item/pinpointer/advpinpointer
|
||||
l_ear = /obj/item/radio/headset/ert/alt/commander
|
||||
backpack_contents = list(
|
||||
/obj/item/storage/box/responseteam = 1,
|
||||
/obj/item/storage/box/handcuffs = 1,
|
||||
/obj/item/clothing/shoes/magboots/advance = 1,
|
||||
/obj/item/clothing/mask/gas/explorer/marines = 1,
|
||||
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
|
||||
/obj/item/ammo_box/magazine/m50 = 3
|
||||
)
|
||||
is_solgov_lieutenant = TRUE
|
||||
|
||||
/datum/outfit/admin/sol_trader
|
||||
name = "Sol Trader"
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1, mob/living/user = usr)
|
||||
var/thearea = before_cast(targets)
|
||||
if(!thearea || !cast_check(TRUE, FALSE, user))
|
||||
if(!thearea || !cast_check(FALSE, FALSE, user))
|
||||
revert_cast()
|
||||
return
|
||||
invocation(thearea)
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone
|
||||
name = "Summon Soulstone"
|
||||
desc = "This spell reaches into Nar'Sie's realm, summoning one of the legendary fragments across time and space"
|
||||
desc = "This spell reaches into Redspace, summoning one of the legendary fragments across time and space"
|
||||
action_icon_state = "summonsoulstone"
|
||||
action_background_icon_state = "bg_cult"
|
||||
school = "conjuration"
|
||||
@@ -68,7 +68,7 @@
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/pylon
|
||||
name = "Cult Pylon"
|
||||
desc = "This spell conjures a fragile crystal from Nar'Sie's realm. Makes for a convenient light source."
|
||||
desc = "This spell conjures a fragile crystal from Redspace. Makes for a convenient light source."
|
||||
action_icon_state = "pylon"
|
||||
action_background_icon_state = "bg_cult"
|
||||
school = "conjuration"
|
||||
@@ -118,7 +118,12 @@
|
||||
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/do_jaunt(mob/living/target)
|
||||
target.set_light(0)
|
||||
..()
|
||||
target.set_light(2, 3, l_color = SSticker.cultdat ? SSticker.cultdat.construct_glow : LIGHT_COLOR_BLOOD_MAGIC)
|
||||
if(isconstruct(target))
|
||||
var/mob/living/simple_animal/hostile/construct/C = target
|
||||
if(C.holy)
|
||||
C.set_light(3, 5, LIGHT_COLOR_DARK_BLUE)
|
||||
else
|
||||
C.set_light(2, 3, l_color = SSticker.cultdat ? SSticker.cultdat.construct_glow : LIGHT_COLOR_BLOOD_MAGIC)
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/jaunt_steam(mobloc)
|
||||
return
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
if(!usr.mind.miming)
|
||||
to_chat(usr, "<span class='notice'>You must dedicate yourself to silence first.</span>")
|
||||
return
|
||||
invocation = "<B>[usr.real_name]</B> looks as if a wall is in front of [usr.p_them()]."
|
||||
invocation = "<B>[usr.name]</B> looks as if a wall is in front of [usr.p_them()]."
|
||||
else
|
||||
invocation_type ="none"
|
||||
..()
|
||||
@@ -86,7 +86,7 @@
|
||||
if(!usr.mind.miming)
|
||||
to_chat(usr, "<span class='notice'>You must dedicate yourself to silence first.</span>")
|
||||
return
|
||||
invocation = "<B>[usr.real_name]</B> looks as if a blockade is in front of [usr.p_them()]."
|
||||
invocation = "<B>[usr.name]</B> looks as if a blockade is in front of [usr.p_them()]."
|
||||
else
|
||||
invocation_type ="none"
|
||||
..()
|
||||
|
||||
@@ -374,7 +374,7 @@
|
||||
|
||||
for(var/am in thrownatoms)
|
||||
var/atom/movable/AM = am
|
||||
if(AM == user || AM.anchored)
|
||||
if(AM == user || AM.anchored || AM.move_resist == INFINITY)
|
||||
continue
|
||||
|
||||
throwtarget = get_edge_target_turf(user, get_dir(user, get_step_away(AM, user)))
|
||||
|
||||
@@ -935,6 +935,14 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
|
||||
containername = "surgery crate"
|
||||
access = ACCESS_MEDICAL
|
||||
|
||||
/datum/supply_packs/medical/gloves
|
||||
name = "Nitrile Glove Crate"
|
||||
contains = list(/obj/item/clothing/gloves/color/latex/nitrile,
|
||||
/obj/item/clothing/gloves/color/latex/nitrile,
|
||||
/obj/item/clothing/gloves/color/latex/nitrile,
|
||||
/obj/item/clothing/gloves/color/latex/nitrile)
|
||||
cost = 50
|
||||
containername = "nitrile glove crate"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Science /////////////////////////////////////////
|
||||
|
||||
@@ -1,39 +1,53 @@
|
||||
/// Will our restart be slower?
|
||||
GLOBAL_VAR_INIT(slower_restart, FALSE)
|
||||
|
||||
/proc/server_announce_global(announcement_text)
|
||||
to_chat(world, "<span style='color: #ff00ff'>\[Server] [announcement_text]</span>")
|
||||
|
||||
/proc/server_announce_adminonly(announcement_text)
|
||||
to_chat(GLOB.admins, "<span style='color: #ff00ff'>\[Server] \[Admin] [announcement_text]</span>")
|
||||
|
||||
/datum/tgs_event_handler/impl
|
||||
var/datum/timedevent/reattach_timer
|
||||
|
||||
|
||||
/datum/tgs_event_handler/impl/HandleEvent(event_code, ...)
|
||||
switch(event_code)
|
||||
if(TGS_EVENT_REBOOT_MODE_CHANGE)
|
||||
var/list/reboot_mode_lookup = list ("[TGS_REBOOT_MODE_NORMAL]" = "be normal", "[TGS_REBOOT_MODE_SHUTDOWN]" = "shutdown the server", "[TGS_REBOOT_MODE_RESTART]" = "hard restart the server")
|
||||
var/old_reboot_mode = args[2]
|
||||
var/new_reboot_mode = args[3]
|
||||
message_admins("\[Server]\[Info] Reboot will no longer [reboot_mode_lookup["[old_reboot_mode]"]], it will instead [reboot_mode_lookup["[new_reboot_mode]"]]")
|
||||
if(new_reboot_mode == TGS_REBOOT_MODE_SHUTDOWN)
|
||||
GLOB.slower_restart = TRUE
|
||||
else
|
||||
GLOB.slower_restart = FALSE
|
||||
server_announce_adminonly("\[Info] Reboot will no longer [reboot_mode_lookup["[old_reboot_mode]"]], it will instead [reboot_mode_lookup["[new_reboot_mode]"]]")
|
||||
if(TGS_EVENT_PORT_SWAP)
|
||||
message_admins("\[Server]\[Info] Changing port from [world.port] to [args[2]]")
|
||||
server_announce_adminonly("\[Info] Changing port from [world.port] to [args[2]]")
|
||||
if(TGS_EVENT_INSTANCE_RENAMED)
|
||||
message_admins("\[Server]\[Info] Instance renamed to from [world.TgsInstanceName()] to [args[2]]")
|
||||
server_announce_adminonly("\[Info] Instance renamed to from [world.TgsInstanceName()] to [args[2]]")
|
||||
if(TGS_EVENT_COMPILE_START)
|
||||
message_admins("\[Server]\[Info] Code deployment started, new game version incoming next round...")
|
||||
server_announce_adminonly("\[Info] Code deployment started, new game version incoming next round...")
|
||||
if(TGS_EVENT_COMPILE_CANCELLED)
|
||||
message_admins("\[Server]\[Warning] Code deployment cancelled!")
|
||||
server_announce_adminonly("\[Warning] Code deployment cancelled! Consult a maintainer/host to see if this was intentional!")
|
||||
if(TGS_EVENT_COMPILE_FAILURE)
|
||||
message_admins("\[Server]\[Error] Code deployment failed! Inform a maintainer/host immediately!")
|
||||
server_announce_adminonly("\[Error] Code deployment failed! Inform a maintainer/host immediately!")
|
||||
if(TGS_EVENT_DEPLOYMENT_COMPLETE)
|
||||
message_admins("\[Server]\[Info] Code deployment complete!")
|
||||
to_chat(world, "<span class='boldannounce'>Server updated, changes will be applied on the next round...</span>")
|
||||
server_announce_adminonly("\[Info] Code deployment complete!")
|
||||
server_announce_global("Server update complete. Changes will be applied on the next round.")
|
||||
if(TGS_EVENT_WATCHDOG_DETACH)
|
||||
message_admins("\[Server]\[Info] Server manager restarting...")
|
||||
server_announce_adminonly("\[Info] Server manager restarting...")
|
||||
reattach_timer = addtimer(CALLBACK(src, .proc/LateOnReattach), 1 MINUTES, TIMER_STOPPABLE)
|
||||
if(TGS_EVENT_WATCHDOG_REATTACH)
|
||||
var/datum/tgs_version/old_version = world.TgsVersion()
|
||||
var/datum/tgs_version/new_version = args[2]
|
||||
if(!old_version.Equals(new_version))
|
||||
message_admins("\[Server]\[Info] Manager back online. TGS has been updated to v[new_version.deprefixed_parameter]")
|
||||
server_announce_adminonly("\[Info] Server manager back online. TGS has been updated to v[new_version.deprefixed_parameter]")
|
||||
else
|
||||
message_admins("\[Server]\[Info] Manager back online")
|
||||
server_announce_adminonly("\[Info] Server manager back online")
|
||||
if(reattach_timer)
|
||||
deltimer(reattach_timer)
|
||||
reattach_timer = null
|
||||
|
||||
/datum/tgs_event_handler/impl/proc/LateOnReattach()
|
||||
message_admins("\[Server]\[Warning] TGS hasn't notified us of it coming back for a full minute! Is there a problem?")
|
||||
server_announce_adminonly("\[Warning] TGS hasn't notified us of it coming back for a full minute! Is there a problem?")
|
||||
|
||||
@@ -209,7 +209,7 @@
|
||||
/**
|
||||
* Proc called to determine if the user can see wire define information, such as "Contraband", "Door Bolts", etc.
|
||||
*
|
||||
* If the user is an admin, or has a multitool which reveals wire information in their active hand, the proc returns TRUE.
|
||||
* If the user is an admin, or has an item which reveals wire information in their active hand, the proc returns TRUE.
|
||||
*
|
||||
* Arguments:
|
||||
* * user - the mob who is interacting with the wires.
|
||||
@@ -217,10 +217,9 @@
|
||||
/datum/wires/proc/can_see_wire_info(mob/user)
|
||||
if(user.can_admin_interact())
|
||||
return TRUE
|
||||
else if(istype(user.get_active_hand(), /obj/item/multitool))
|
||||
var/obj/item/multitool/M = user.get_active_hand()
|
||||
if(M.shows_wire_information)
|
||||
return TRUE
|
||||
var/obj/item/held_item = user.get_active_hand()
|
||||
if(istype(held_item) && HAS_TRAIT(held_item, TRAIT_SHOW_WIRE_INFO))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user