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Cyborg variant, sprites
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@@ -275,10 +275,13 @@
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projectile_type = /obj/item/projectile/beam/emitter
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muzzle_flash_color = LIGHT_COLOR_GREEN
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fire_sound = 'sound/weapons/emitter.ogg'
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e_cost = 500 // about 28 shots on an engineering borg from a borging machine, assuming some power is used for lights / movement. May need to change.
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delay = 3 SECONDS // Lasers fire every second
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e_cost = 100
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delay = 2 SECONDS // Lasers fire twice every second for 40 dps, this fires every 2 seconds for 15 dps. Seems fair, since every cyborg will have this with more shots?
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select_name = "emitter"
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/obj/item/ammo_casing/energy/emitter/cyborg
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e_cost = 500 // about 28 shots on an engineering borg from a borging machine, assuming some power is used for lights / movement. May need to change.
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/obj/item/ammo_casing/energy/bsg
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projectile_type = /obj/item/projectile/energy/bsg
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muzzle_flash_color = LIGHT_COLOR_DARKBLUE
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@@ -143,10 +143,11 @@
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/obj/item/gun/energy/emitter
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name = "mobile emitter"
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desc = "An emitter someone removed from its base, and an attached to a power cell, to try to make a weapon."
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icon_state = "lasercannon"
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desc = "An emitter someone removed from its base, and attached to a laser cannon frame, to try to make a weapon."
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icon_state = "emittercannon"
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item_state = "laser"
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w_class = WEIGHT_CLASS_BULKY
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shaded_charge = TRUE
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can_holster = FALSE
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origin_tech = "combat=4;magnets=4;powerstorage=3"
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ammo_type = list(/obj/item/ammo_casing/energy/emitter)
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@@ -154,7 +155,8 @@
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/obj/item/gun/energy/emitter/cyborg
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name = "mounted emitter"
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desc = "An emitter mounted to your cyborg frame, draining charge from your cell."
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desc = "An emitter built into to your cyborg frame, draining charge from your cell."
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ammo_type = list(/obj/item/ammo_casing/energy/emitter/cyborg)
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/obj/item/gun/energy/emitter/cyborg/newshot()
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..()
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