Stethoscope Cracking Sounds Fix (#27823)

* stethosco

* Update code/game/objects/structures/safe.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/game/objects/structures/safe.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
This commit is contained in:
Bm0n
2025-01-12 14:13:45 -05:00
committed by GitHub
parent f9c495886b
commit f47f39e8a9
+2 -5
View File
@@ -268,14 +268,11 @@ GLOBAL_LIST_EMPTY(safes)
var/canhear = FALSE
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
var/list/accessories = H.w_uniform?.accessories
if(H.can_hear()) // This is cursed but is_type_in_list somehow fails
if(H.is_in_hands(/obj/item/clothing/neck/stethoscope))
canhear = TRUE
else
for(var/obj/item/clothing/neck/stethoscope/S in accessories)
canhear = TRUE
break
if(istype(H.neck, /obj/item/clothing/neck/stethoscope))
canhear = TRUE
. = TRUE
switch(action)