mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
This commit is contained in:
@@ -34,7 +34,7 @@
|
||||
loaded.amount = amount
|
||||
else
|
||||
return
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
to_chat(user, "<span class='notice'>You add the cables to [src]. It now contains [loaded.amount].</span>")
|
||||
else
|
||||
..()
|
||||
@@ -58,7 +58,7 @@
|
||||
loaded.forceMove(user.loc)
|
||||
user.put_in_hands(loaded)
|
||||
loaded = null
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/twohanded/rcl/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -71,7 +71,7 @@
|
||||
active = FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/rcl/update_icon()
|
||||
/obj/item/twohanded/rcl/update_icon_state()
|
||||
if(!loaded)
|
||||
icon_state = "rcl-0"
|
||||
item_state = "rcl-0"
|
||||
@@ -89,10 +89,9 @@
|
||||
else
|
||||
icon_state = "rcl-0"
|
||||
item_state = "rcl-0"
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
if(!loaded || !loaded.amount)
|
||||
if(loud)
|
||||
to_chat(user, "<span class='notice'>The last of the cables unreel from [src].</span>")
|
||||
@@ -151,4 +150,4 @@
|
||||
loaded = new()
|
||||
loaded.max_amount = max_amount
|
||||
loaded.amount = max_amount
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
@@ -16,10 +16,9 @@
|
||||
|
||||
/obj/item/stack/spacecash/New(loc, amt = null)
|
||||
..()
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/stack/spacecash/update_icon()
|
||||
..()
|
||||
/obj/item/stack/spacecash/update_icon_state()
|
||||
name = "[amount == max_amount ? "1000000" : amount] Credit[amount > 1 ? "s" : ""]"
|
||||
if(amount >= 1 && amount < 10)
|
||||
icon_state = "cashgreen"
|
||||
|
||||
@@ -63,8 +63,8 @@
|
||||
TED = new(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/gun/energy/chrono_gun/update_icon()
|
||||
return
|
||||
/obj/item/gun/energy/chrono_gun/update_overlays()
|
||||
return list()
|
||||
|
||||
/obj/item/gun/energy/chrono_gun/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override, bonus_spread = 0)
|
||||
if(field)
|
||||
@@ -177,7 +177,7 @@
|
||||
cached_icon.Insert(mob_icon, "frame[i]")
|
||||
|
||||
mob_underlay = mutable_appearance(cached_icon, "frame1")
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
desc = initial(desc) + "<br><span class='info'>It appears to contain [target.name].</span>"
|
||||
START_PROCESSING(SSobj, src)
|
||||
@@ -188,7 +188,7 @@
|
||||
gun.field_disconnect(src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/chrono_field/update_icon()
|
||||
/obj/structure/chrono_field/update_icon_state()
|
||||
var/ttk_frame = 1 - (tickstokill / initial(tickstokill))
|
||||
ttk_frame = clamp(CEILING(ttk_frame * CHRONO_FRAME_COUNT, 1), 1, CHRONO_FRAME_COUNT)
|
||||
if(ttk_frame != RPpos)
|
||||
@@ -217,7 +217,7 @@
|
||||
captured.Paralyse(8 SECONDS)
|
||||
if(captured.loc != src)
|
||||
captured.forceMove(src)
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
if(gun)
|
||||
if(gun.field_check(src))
|
||||
tickstokill--
|
||||
|
||||
@@ -33,17 +33,16 @@
|
||||
/obj/item/defibrillator/Initialize(mapload) //starts without a cell for rnd
|
||||
. = ..()
|
||||
paddles = new paddle_type(src)
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/defibrillator/loaded/Initialize(mapload) //starts with hicap
|
||||
. = ..()
|
||||
cell = new(src)
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/defibrillator/update_icon()
|
||||
/obj/item/defibrillator/update_icon(updates=ALL)
|
||||
update_power()
|
||||
update_overlays()
|
||||
update_charge()
|
||||
..()
|
||||
|
||||
/obj/item/defibrillator/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -58,28 +57,25 @@
|
||||
else
|
||||
powered = FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/update_overlays()
|
||||
overlays.Cut()
|
||||
/obj/item/defibrillator/update_overlays()
|
||||
. = ..()
|
||||
if(paddles_on_defib)
|
||||
overlays += "[icon_state]-paddles"
|
||||
if(powered)
|
||||
overlays += "[icon_state]-powered"
|
||||
if(!cell)
|
||||
overlays += "[icon_state]-nocell"
|
||||
. += "[icon_state]-paddles"
|
||||
if(!safety)
|
||||
overlays += "[icon_state]-emagged"
|
||||
|
||||
/obj/item/defibrillator/proc/update_charge()
|
||||
if(powered) //so it doesn't show charge if it's unpowered
|
||||
if(cell)
|
||||
var/ratio = cell.charge / cell.maxcharge
|
||||
ratio = CEILING(ratio*4, 1) * 25
|
||||
overlays += "[icon_state]-charge[ratio]"
|
||||
. += "[icon_state]-emagged"
|
||||
if(powered)
|
||||
. += "[icon_state]-powered"
|
||||
if(powered && cell)
|
||||
var/ratio = cell.charge / cell.maxcharge
|
||||
ratio = CEILING(ratio*4, 1) * 25
|
||||
. += "[icon_state]-charge[ratio]"
|
||||
if(!cell)
|
||||
. += "[icon_state]-nocell"
|
||||
|
||||
/obj/item/defibrillator/CheckParts(list/parts_list)
|
||||
..()
|
||||
cell = locate(/obj/item/stock_parts/cell) in contents
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/defibrillator/ui_action_click()
|
||||
toggle_paddles()
|
||||
@@ -109,7 +105,7 @@
|
||||
cell = null
|
||||
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
|
||||
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
return
|
||||
|
||||
/obj/item/defibrillator/emag_act(user as mob)
|
||||
@@ -131,7 +127,7 @@
|
||||
safety = TRUE
|
||||
visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_saftyon.ogg', 50, 0)
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
..()
|
||||
|
||||
/obj/item/defibrillator/verb/toggle_paddles()
|
||||
@@ -146,7 +142,7 @@
|
||||
|
||||
if(!usr.put_in_hands(paddles))
|
||||
to_chat(user, "<span class='warning'>You need a free hand to hold the paddles!</span>")
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
return
|
||||
paddles.loc = user
|
||||
paddles_on_defib = FALSE
|
||||
@@ -154,7 +150,7 @@
|
||||
//Remove from their hands and back onto the defib unit
|
||||
remove_paddles(user)
|
||||
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
@@ -163,7 +159,7 @@
|
||||
..()
|
||||
if(slot != slot_back)
|
||||
remove_paddles(user)
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/defibrillator/item_action_slot_check(slot, mob/user)
|
||||
if(slot == slot_back)
|
||||
@@ -174,7 +170,7 @@
|
||||
if(paddles in get_both_hands(M))
|
||||
M.unEquip(paddles)
|
||||
paddles_on_defib = TRUE
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
return
|
||||
|
||||
/obj/item/defibrillator/Destroy()
|
||||
@@ -189,12 +185,12 @@
|
||||
if(cell)
|
||||
if(cell.charge < (paddles.revivecost+chrgdeductamt))
|
||||
powered = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
if(cell.use(chrgdeductamt))
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
return TRUE
|
||||
else
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
return FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/cooldowncheck(mob/user)
|
||||
@@ -207,8 +203,8 @@
|
||||
user.visible_message("<span class='notice'>[src] beeps: Charge depleted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
paddles.cooldown = FALSE
|
||||
paddles.update_icon()
|
||||
update_icon()
|
||||
paddles.update_icon(UPDATE_ICON_STATE)
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/defibrillator/compact
|
||||
name = "compact defibrillator"
|
||||
@@ -223,7 +219,7 @@
|
||||
/obj/item/defibrillator/compact/loaded/Initialize(mapload)
|
||||
. = ..()
|
||||
cell = new(src)
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user)
|
||||
if(slot == slot_belt)
|
||||
@@ -242,7 +238,7 @@
|
||||
/obj/item/defibrillator/compact/combat/loaded/Initialize(mapload)
|
||||
. = ..()
|
||||
cell = new(src)
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/defibrillator/compact/advanced
|
||||
name = "advanced compact defibrillator"
|
||||
@@ -260,12 +256,12 @@
|
||||
if(W == paddles)
|
||||
paddles.unwield()
|
||||
toggle_paddles()
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/defibrillator/compact/advanced/loaded/Initialize(mapload)
|
||||
. = ..()
|
||||
cell = new /obj/item/stock_parts/cell/bluespace/charging(src)
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/defibrillator/compact/advanced/emp_act(severity)
|
||||
if(world.time > next_emp_message)
|
||||
@@ -277,7 +273,7 @@
|
||||
if(W == paddles)
|
||||
paddles.unwield()
|
||||
toggle_paddles()
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
return
|
||||
|
||||
//paddles
|
||||
@@ -306,10 +302,10 @@
|
||||
defib = mainunit
|
||||
loc = defib
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
return
|
||||
|
||||
/obj/item/twohanded/shockpaddles/update_icon()
|
||||
/obj/item/twohanded/shockpaddles/update_icon_state()
|
||||
icon_state = "[base_icon_state][wielded]"
|
||||
item_state = "[base_icon_state][wielded]"
|
||||
if(cooldown)
|
||||
@@ -330,8 +326,8 @@
|
||||
to_chat(user, "<span class='notice'>The paddles snap back into the main unit.</span>")
|
||||
defib.paddles_on_defib = TRUE
|
||||
loc = defib
|
||||
defib.update_icon()
|
||||
update_icon()
|
||||
defib.update_icon(UPDATE_OVERLAYS)
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
unwield(user)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/on_mob_move(dir, mob/user)
|
||||
@@ -384,12 +380,12 @@
|
||||
defib.deductcharge(revivecost)
|
||||
cooldown = TRUE
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
defib.cooldowncheck(user)
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
var/mob/dead/observer/ghost = H.get_ghost(TRUE)
|
||||
if(ghost && ghost.can_reenter_corpse)
|
||||
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
|
||||
@@ -415,14 +411,14 @@
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Patient's chest is obscured. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
return
|
||||
if(H.undergoing_cardiac_arrest())
|
||||
if(!H.get_int_organ(/obj/item/organ/internal/heart) && !H.get_int_organ(/obj/item/organ/internal/brain/slime)) //prevents defibing someone still alive suffering from a heart attack attack if they lack a heart
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Failed to pick up any heart electrical activity.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
return
|
||||
else
|
||||
var/obj/item/organ/internal/heart/heart = H.get_int_organ(/obj/item/organ/internal/heart)
|
||||
@@ -430,7 +426,7 @@
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Heart necrosis detected.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
return
|
||||
H.set_heartattack(FALSE)
|
||||
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK, 100)
|
||||
@@ -442,7 +438,7 @@
|
||||
defib.deductcharge(revivecost)
|
||||
busy = FALSE
|
||||
cooldown = TRUE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
defib.cooldowncheck(user)
|
||||
return
|
||||
if(H.stat == DEAD)
|
||||
@@ -497,14 +493,14 @@
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
defib.deductcharge(revivecost)
|
||||
update_icon()
|
||||
cooldown = TRUE
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
defib.cooldowncheck(user)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/borg_defib
|
||||
name = "defibrillator paddles"
|
||||
@@ -551,10 +547,10 @@
|
||||
R.cell.use(revivecost)
|
||||
cooldown = TRUE
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
spawn(50)
|
||||
cooldown = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = TRUE
|
||||
@@ -619,16 +615,16 @@
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
update_icon()
|
||||
cooldown = TRUE
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
spawn(50)
|
||||
cooldown = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/syndicate
|
||||
name = "combat defibrillator paddles"
|
||||
|
||||
@@ -304,8 +304,8 @@
|
||||
icon_state = "d100"
|
||||
sides = 100
|
||||
|
||||
/obj/item/dice/d100/update_icon()
|
||||
return
|
||||
/obj/item/dice/d100/update_overlays()
|
||||
return list()
|
||||
|
||||
/obj/item/dice/d20/e20
|
||||
var/triggered = FALSE
|
||||
@@ -333,7 +333,7 @@
|
||||
comment = "NAT 20!"
|
||||
else if(sides == 20 && result == 1)
|
||||
comment = "Ouch, bad luck."
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
if(initial(icon_state) == "d00")
|
||||
result = (result - 1) * 10
|
||||
if(length(special_faces) == sides)
|
||||
@@ -375,9 +375,9 @@
|
||||
log_game("E20 detonated at [A.name] ([epicenter.x],[epicenter.y],[epicenter.z]) with a roll of [actual_result]. Triggered by: [key_name(user)]")
|
||||
add_attack_logs(user, src, "detonated with a roll of [actual_result]", ATKLOG_FEW)
|
||||
|
||||
/obj/item/dice/update_icon()
|
||||
overlays.Cut()
|
||||
overlays += "[icon_state][result]"
|
||||
/obj/item/dice/update_overlays()
|
||||
. = ..()
|
||||
. += "[icon_state][result]"
|
||||
|
||||
/obj/item/storage/box/dice
|
||||
name = "Box of dice"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "lepopen"
|
||||
var/used = FALSE
|
||||
|
||||
/obj/item/dnascrambler/update_icon()
|
||||
/obj/item/dnascrambler/update_icon_state()
|
||||
if(used)
|
||||
icon_state = "lepopen0"
|
||||
else
|
||||
@@ -52,5 +52,5 @@
|
||||
|
||||
add_attack_logs(user, target, "injected with [src]")
|
||||
used = TRUE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
name = "used " + name
|
||||
|
||||
@@ -33,14 +33,14 @@
|
||||
assemblyattacher = user.ckey
|
||||
to_chat(user, "<span class='notice'>You add [A] to [src].</span>")
|
||||
playsound(src, 'sound/weapons/tap.ogg', 20, 1)
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
return
|
||||
if(nadeassembly && istype(I, /obj/item/wirecutters))
|
||||
playsound(src, I.usesound, 20, 1)
|
||||
nadeassembly.loc = get_turf(src)
|
||||
nadeassembly.master = null
|
||||
nadeassembly = null
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -80,16 +80,16 @@
|
||||
if(do_after(user, 50 * toolspeed, target = AM))
|
||||
if(!user.unEquip(src))
|
||||
return
|
||||
src.target = AM
|
||||
target = AM
|
||||
loc = null
|
||||
|
||||
message_admins("[key_name_admin(user)]([ADMIN_QUE(user,"?")]) ([ADMIN_FLW(user,"FLW")]) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [det_time] second fuse",0,1)
|
||||
log_game("[key_name(user)] planted [name] on [target.name] at ([target.x],[target.y],[target.z]) with [det_time] second fuse")
|
||||
|
||||
target.overlays += image_overlay
|
||||
AddComponent(/datum/component/persistent_overlay, image_overlay, target)
|
||||
if(!nadeassembly)
|
||||
to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [det_time].</span>")
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time*10)
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time SECONDS)
|
||||
|
||||
/obj/item/grenade/plastic/suicide_act(mob/user)
|
||||
message_admins("[key_name_admin(user)]([ADMIN_QUE(user,"?")]) ([ADMIN_FLW(user,"FLW")]) suicided with [src.name] at ([user.x],[user.y],[user.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",0,1)
|
||||
@@ -120,7 +120,7 @@
|
||||
user.gib()
|
||||
return OBLITERATION
|
||||
|
||||
/obj/item/grenade/plastic/update_icon()
|
||||
/obj/item/grenade/plastic/update_icon_state()
|
||||
if(nadeassembly)
|
||||
icon_state = "[item_state]1"
|
||||
else
|
||||
@@ -153,7 +153,6 @@
|
||||
if(target)
|
||||
if(!QDELETED(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
if(!ex_breach && istype(target, /turf/simulated/wall)) //Walls get dismantled instead of destroyed to avoid making unwanted holes to space.
|
||||
var/turf/simulated/wall/W = target
|
||||
W.dismantle_wall(TRUE, TRUE)
|
||||
@@ -219,7 +218,6 @@
|
||||
if(target)
|
||||
if(!QDELETED(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_turf(src)
|
||||
if(location)
|
||||
|
||||
@@ -48,14 +48,8 @@
|
||||
igniter.flamethrower_process(location)
|
||||
|
||||
|
||||
/obj/item/flamethrower/update_icon()
|
||||
cut_overlays()
|
||||
if(igniter)
|
||||
add_overlay("+igniter[status]")
|
||||
if(ptank)
|
||||
add_overlay("+ptank")
|
||||
/obj/item/flamethrower/update_icon_state()
|
||||
if(lit)
|
||||
add_overlay("+lit")
|
||||
item_state = "flamethrower_1"
|
||||
else
|
||||
item_state = "flamethrower_0"
|
||||
@@ -64,6 +58,15 @@
|
||||
M.update_inv_l_hand()
|
||||
M.update_inv_r_hand()
|
||||
|
||||
/obj/item/flamethrower/update_overlays()
|
||||
. = ..()
|
||||
if(igniter)
|
||||
. += "+igniter[status]"
|
||||
if(ptank)
|
||||
. += "+ptank"
|
||||
if(lit)
|
||||
. += "+lit"
|
||||
|
||||
/obj/item/flamethrower/can_enter_storage(obj/item/storage/S, mob/user)
|
||||
if(lit)
|
||||
to_chat(user, "<span class='warning'>[S] can't hold [src] while it's lit!</span>")
|
||||
|
||||
@@ -10,32 +10,24 @@
|
||||
icon_state = "garrot_wrap"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/mob/living/carbon/human/strangling
|
||||
var/improvised = 0
|
||||
var/improvised = FALSE
|
||||
var/garrote_time
|
||||
|
||||
/obj/item/twohanded/garrote/Destroy()
|
||||
strangling = null
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/garrote/update_icon()
|
||||
/obj/item/twohanded/garrote/update_icon_state()
|
||||
if(strangling) // If we're strangling someone we want our icon to stay wielded
|
||||
icon_state = "garrot_unwrap"
|
||||
return
|
||||
|
||||
icon_state = "garrot_[wielded ? "un" : ""]wrap"
|
||||
icon_state = "garrot_[improvised ? "I_" : ""]unwrap"
|
||||
else
|
||||
icon_state = "garrot_[improvised ? "I_" : ""][wielded ? "un" : ""]wrap"
|
||||
|
||||
/obj/item/twohanded/garrote/improvised // Made via tablecrafting
|
||||
name = "garrote"
|
||||
desc = "A length of cable with a shoddily-carved wooden handle tied to either end.<br>You suspect you'd have to be behind the target to use this weapon effectively."
|
||||
icon_state = "garrot_I_wrap"
|
||||
improvised = 1
|
||||
|
||||
/obj/item/twohanded/garrote/improvised/update_icon()
|
||||
if(strangling)
|
||||
icon_state = "garrot_I_unwrap"
|
||||
return
|
||||
|
||||
icon_state = "garrot_I_[wielded ? "un" : ""]wrap"
|
||||
improvised = TRUE
|
||||
|
||||
/obj/item/twohanded/garrote/wield(mob/living/carbon/user)
|
||||
if(strangling)
|
||||
@@ -43,7 +35,7 @@
|
||||
"<span class='warning'>You remove [src] from [strangling]'s neck.</span>")
|
||||
|
||||
strangling = null
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
else
|
||||
@@ -99,7 +91,7 @@
|
||||
garrote_time = world.time + 10
|
||||
START_PROCESSING(SSobj, src)
|
||||
strangling = M
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
playsound(src.loc, 'sound/weapons/cablecuff.ogg', 15, 1, -1)
|
||||
|
||||
@@ -112,14 +104,14 @@
|
||||
/obj/item/twohanded/garrote/process()
|
||||
if(!strangling)
|
||||
// Our mark got gibbed or similar
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
|
||||
if(!istype(loc, /mob/living/carbon/human))
|
||||
strangling = null
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
@@ -137,7 +129,7 @@
|
||||
"<span class='warning'>You lose your grip on [strangling]'s neck.</span>")
|
||||
|
||||
strangling = null
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
return
|
||||
@@ -147,7 +139,7 @@
|
||||
"<span class='warning'>You lose your grip on [strangling]'s neck.</span>")
|
||||
|
||||
strangling = null
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
return
|
||||
|
||||
@@ -50,22 +50,10 @@
|
||||
return O
|
||||
return null
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/proc/update_overlays()
|
||||
underlays = list()
|
||||
if(nadeassembly)
|
||||
underlays += "[nadeassembly.a_left.icon_state]_left"
|
||||
for(var/O in nadeassembly.a_left.attached_overlays)
|
||||
underlays += "[O]_l"
|
||||
underlays += "[nadeassembly.a_right.icon_state]_right"
|
||||
for(var/O in nadeassembly.a_right.attached_overlays)
|
||||
underlays += "[O]_r"
|
||||
|
||||
/obj/item/grenade/chem_grenade/update_icon()
|
||||
/obj/item/grenade/chem_grenade/update_icon_state()
|
||||
if(nadeassembly)
|
||||
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
||||
icon_state = bomb_state
|
||||
update_overlays()
|
||||
var/obj/item/assembly/A = get_trigger()
|
||||
if(stage != READY)
|
||||
name = "bomb casing[label]"
|
||||
@@ -90,6 +78,15 @@
|
||||
else
|
||||
icon_state += "_locked"
|
||||
name = payload_name + "grenade" + label
|
||||
|
||||
underlays.Cut()
|
||||
if(nadeassembly)
|
||||
underlays += "[nadeassembly.a_left.icon_state]_left"
|
||||
for(var/O in nadeassembly.a_left.attached_overlays)
|
||||
underlays += "[O]_l"
|
||||
underlays += "[nadeassembly.a_right.icon_state]_right"
|
||||
for(var/O in nadeassembly.a_right.attached_overlays)
|
||||
underlays += "[O]_r"
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/attack_self(mob/user)
|
||||
@@ -98,7 +95,7 @@
|
||||
var/area/A = get_area(bombturf)
|
||||
if(nadeassembly)
|
||||
nadeassembly.attack_self(user)
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
else if(clown_check(user))
|
||||
// This used to go before the assembly check, but that has absolutely zero to do with priming the damn thing. You could spam the admins with it.
|
||||
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) [contained].")
|
||||
@@ -133,7 +130,7 @@
|
||||
else
|
||||
if(label)
|
||||
label = null
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
to_chat(user, "You remove the label from [src].")
|
||||
return 1
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
@@ -142,7 +139,7 @@
|
||||
to_chat(user, "<span class='notice'>You lock the assembly.</span>")
|
||||
playsound(loc, prime_sound, 25, -3)
|
||||
stage = READY
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
contained = ""
|
||||
cores = "" // clear them out so no recursive logging by accidentally
|
||||
for(var/obj/O in beakers)
|
||||
@@ -195,7 +192,7 @@
|
||||
assemblyattacher = user.ckey
|
||||
stage = WIRED
|
||||
to_chat(user, "<span class='notice'>You add [A] to [src]!</span>")
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = I
|
||||
@@ -203,12 +200,12 @@
|
||||
|
||||
stage = WIRED
|
||||
to_chat(user, "<span class='notice'>You rig [src].</span>")
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
else if(stage == READY && istype(I, /obj/item/wirecutters))
|
||||
to_chat(user, "<span class='notice'>You unlock the assembly.</span>")
|
||||
stage = WIRED
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
else if(stage == WIRED && istype(I, /obj/item/wrench))
|
||||
to_chat(user, "<span class='notice'>You open the grenade and remove the contents.</span>")
|
||||
@@ -223,7 +220,7 @@
|
||||
for(var/obj/O in beakers)
|
||||
O.forceMove(get_turf(src))
|
||||
beakers = list()
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
|
||||
//assembly stuff
|
||||
@@ -286,7 +283,7 @@
|
||||
O.forceMove(get_turf(src))
|
||||
beakers = list()
|
||||
stage = EMPTY
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
return
|
||||
|
||||
if(nadeassembly)
|
||||
@@ -448,7 +445,7 @@
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/firefighting
|
||||
@@ -466,7 +463,7 @@
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/grenade/chem_grenade/incendiary
|
||||
payload_name = "incendiary"
|
||||
@@ -485,7 +482,7 @@
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/antiweed
|
||||
@@ -506,7 +503,7 @@
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/cleaner
|
||||
@@ -526,7 +523,7 @@
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
|
||||
/obj/item/grenade/chem_grenade/teargas
|
||||
@@ -546,7 +543,7 @@
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/grenade/chem_grenade/facid
|
||||
payload_name = "acid smoke"
|
||||
@@ -566,7 +563,7 @@
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/grenade/chem_grenade/saringas
|
||||
payload_name = "sarin gas"
|
||||
@@ -585,7 +582,7 @@
|
||||
|
||||
beakers += B1
|
||||
beakers += B2
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
#undef EMPTY
|
||||
#undef WIRED
|
||||
|
||||
@@ -42,8 +42,6 @@
|
||||
/obj/item/implanter/mindshield/New()
|
||||
imp = new /obj/item/implant/mindshield(src)
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/implantcase/mindshield
|
||||
name = "implant case - 'mindshield'"
|
||||
|
||||
@@ -12,18 +12,22 @@
|
||||
materials = list(MAT_GLASS=500)
|
||||
var/obj/item/implant/imp = null
|
||||
|
||||
|
||||
/obj/item/implantcase/update_icon()
|
||||
/obj/item/implantcase/proc/update_state()
|
||||
if(imp)
|
||||
icon_state = "implantcase-[imp.item_color]"
|
||||
origin_tech = imp.origin_tech
|
||||
flags = imp.flags & ~DROPDEL
|
||||
reagents = imp.reagents
|
||||
else
|
||||
icon_state = "implantcase-0"
|
||||
origin_tech = initial(origin_tech)
|
||||
flags = initial(flags)
|
||||
reagents = null
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/implantcase/update_icon_state()
|
||||
if(imp)
|
||||
icon_state = "implantcase-[imp.item_color]"
|
||||
else
|
||||
icon_state = "implantcase-0"
|
||||
|
||||
|
||||
/obj/item/implantcase/attackby(obj/item/W, mob/user, params)
|
||||
@@ -38,8 +42,8 @@
|
||||
I.imp.loc = src
|
||||
imp = I.imp
|
||||
I.imp = null
|
||||
update_icon()
|
||||
I.update_icon()
|
||||
update_state()
|
||||
I.update_icon(UPDATE_ICON_STATE)
|
||||
else
|
||||
if(imp)
|
||||
if(I.imp)
|
||||
@@ -47,8 +51,8 @@
|
||||
imp.loc = I
|
||||
I.imp = imp
|
||||
imp = null
|
||||
update_icon()
|
||||
I.update_icon()
|
||||
update_state()
|
||||
I.update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/*else if(istype(W, /obj/item/ammo_casing/shotgun/implanter))
|
||||
var/obj/item/ammo_casing/shotgun/implanter/I = W
|
||||
@@ -57,7 +61,7 @@
|
||||
|
||||
/obj/item/implantcase/New()
|
||||
..()
|
||||
update_icon()
|
||||
update_state()
|
||||
|
||||
|
||||
/obj/item/implantcase/tracking
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/obj/item/implant/imp = null
|
||||
|
||||
|
||||
/obj/item/implanter/update_icon()
|
||||
/obj/item/implanter/update_icon_state()
|
||||
if(imp)
|
||||
icon_state = "implanter1"
|
||||
origin_tech = imp.origin_tech
|
||||
@@ -38,7 +38,7 @@
|
||||
else
|
||||
M.visible_message("[user] has implanted [M].", "<span class='notice'>[user] implants you.</span>")
|
||||
imp = null
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/implanter/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
@@ -48,7 +48,7 @@
|
||||
/obj/item/implanter/New()
|
||||
..()
|
||||
spawn(1)
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
|
||||
/obj/item/implanter/adrenalin
|
||||
|
||||
@@ -14,12 +14,11 @@
|
||||
dropcase()
|
||||
return ..()
|
||||
|
||||
/obj/item/implantpad/update_icon()
|
||||
/obj/item/implantpad/update_icon_state()
|
||||
if(case)
|
||||
src.icon_state = "implantpad-1"
|
||||
icon_state = "implantpad-1"
|
||||
else
|
||||
src.icon_state = "implantpad-0"
|
||||
return
|
||||
icon_state = "implantpad-0"
|
||||
|
||||
/obj/item/implantpad/proc/addcase(mob/user as mob, obj/item/implantcase/C as obj)
|
||||
if(!user || !C)
|
||||
@@ -30,7 +29,7 @@
|
||||
user.unEquip(C)
|
||||
C.forceMove(src)
|
||||
case = C
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/implantpad/proc/dropcase(mob/user as mob)
|
||||
if(!case)
|
||||
@@ -41,12 +40,12 @@
|
||||
add_fingerprint(user)
|
||||
case.add_fingerprint(user)
|
||||
case = null
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
return
|
||||
|
||||
case.forceMove(get_turf(src))
|
||||
case = null
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/implantpad/verb/remove_implant()
|
||||
set category = "Object"
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
/obj/item/restraints/legcuffs/beartrap/New()
|
||||
..()
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/update_icon()
|
||||
/obj/item/restraints/legcuffs/beartrap/update_icon_state()
|
||||
icon_state = "beartrap[armed]"
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/Destroy()
|
||||
@@ -43,7 +43,7 @@
|
||||
..()
|
||||
if(ishuman(user) && !user.stat && !user.restrained())
|
||||
armed = !armed
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
to_chat(user, "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>")
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/attackby(obj/item/I, mob/user) //Let's get explosive.
|
||||
|
||||
@@ -70,9 +70,8 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/mop/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
J.mymop = src
|
||||
J.put_in_cart(src, user)
|
||||
J.mymop=src
|
||||
J.update_icon()
|
||||
|
||||
/obj/item/mop/wash(mob/user, atom/source)
|
||||
reagents.add_reagent("water", 5)
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
possible_transfer_amounts = list(5,10,20,30,50,70)
|
||||
volume = 70
|
||||
container_type = OPENCONTAINER
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
|
||||
/obj/item/reagent_containers/glass/paint/afterattack(turf/simulated/target, mob/user, proximity)
|
||||
if(!proximity)
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1)
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/storage/bag/trash/update_icon()
|
||||
/obj/item/storage/bag/trash/update_icon_state()
|
||||
switch(contents.len)
|
||||
if(21 to INFINITY)
|
||||
icon_state = "[initial(icon_state)]3"
|
||||
@@ -59,14 +59,12 @@
|
||||
var/mob/living/carbon/human/H = loc
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
..()
|
||||
|
||||
/obj/item/storage/bag/trash/cyborg
|
||||
|
||||
/obj/item/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
J.mybag = src
|
||||
J.put_in_cart(src, user)
|
||||
J.mybag=src
|
||||
J.update_icon()
|
||||
|
||||
/obj/item/storage/bag/trash/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
return
|
||||
@@ -405,58 +403,51 @@
|
||||
if(prob(10))
|
||||
M.Weaken(4 SECONDS)
|
||||
|
||||
/obj/item/storage/bag/tray/proc/rebuild_overlays()
|
||||
overlays.Cut()
|
||||
/obj/item/storage/bag/tray/update_icon_state()
|
||||
return
|
||||
|
||||
/obj/item/storage/bag/tray/update_overlays()
|
||||
. = ..()
|
||||
for(var/obj/item/I in contents)
|
||||
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = -1)
|
||||
|
||||
/obj/item/storage/bag/tray/remove_from_storage(obj/item/W as obj, atom/new_location)
|
||||
..()
|
||||
rebuild_overlays()
|
||||
|
||||
/obj/item/storage/bag/tray/handle_item_insertion(obj/item/I, prevent_warning = 0)
|
||||
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = -1)
|
||||
..()
|
||||
. += image(icon = I.icon, icon_state = I.icon_state, layer = -1)
|
||||
|
||||
/obj/item/storage/bag/tray/cyborg
|
||||
|
||||
/obj/item/storage/bag/tray/cyborg/afterattack(atom/target, mob/user as mob)
|
||||
if( isturf(target) || istype(target,/obj/structure/table) )
|
||||
var/foundtable = istype(target,/obj/structure/table/)
|
||||
if( !foundtable ) //it must be a turf!
|
||||
var/found_table = istype(target,/obj/structure/table/)
|
||||
if(!found_table) //it must be a turf!
|
||||
for(var/obj/structure/table/T in target)
|
||||
foundtable = 1
|
||||
found_table = TRUE
|
||||
break
|
||||
|
||||
var/turf/dropspot
|
||||
if( !foundtable ) // don't unload things onto walls or other silly places.
|
||||
if(!found_table) // don't unload things onto walls or other silly places.
|
||||
dropspot = user.loc
|
||||
else if( isturf(target) ) // they clicked on a turf with a table in it
|
||||
dropspot = target
|
||||
else // they clicked on a table
|
||||
dropspot = target.loc
|
||||
|
||||
overlays = null
|
||||
|
||||
var/droppedSomething = 0
|
||||
var/dropped_something = FALSE
|
||||
|
||||
for(var/obj/item/I in contents)
|
||||
I.loc = dropspot
|
||||
contents.Remove(I)
|
||||
droppedSomething = 1
|
||||
if(!foundtable && isturf(dropspot))
|
||||
dropped_something = TRUE
|
||||
if(!found_table && isturf(dropspot))
|
||||
// if no table, presume that the person just shittily dropped the tray on the ground and made a mess everywhere!
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
if( droppedSomething )
|
||||
if( foundtable )
|
||||
if(dropped_something)
|
||||
if(found_table)
|
||||
user.visible_message("<span class='notice'>[user] unloads [user.p_their()] service tray.</span>")
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] drops all the items on [user.p_their()] tray.</span>")
|
||||
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -466,8 +457,8 @@
|
||||
/obj/item/storage/bag/tray/cookies_tray/populate_contents() // By Azule Utama, thank you a lot!
|
||||
for(var/i in 1 to 6)
|
||||
var/obj/item/C = new cookie(src)
|
||||
handle_item_insertion(C) // Done this way so the tray actually has the cookies visible when spawned
|
||||
rebuild_overlays()
|
||||
C.in_inventory = TRUE
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/storage/bag/tray/cookies_tray/sugarcookie
|
||||
cookie = /obj/item/reagent_containers/food/snacks/sugarcookie
|
||||
|
||||
@@ -13,14 +13,13 @@
|
||||
/// Do we have overlays for items held inside the belt?
|
||||
var/use_item_overlays = FALSE
|
||||
|
||||
/obj/item/storage/belt/update_icon()
|
||||
/obj/item/storage/belt/update_overlays()
|
||||
. = ..()
|
||||
if(use_item_overlays)
|
||||
cut_overlays()
|
||||
for(var/obj/item/I in contents)
|
||||
var/image/belt_image = image(icon, I.belt_icon)
|
||||
belt_image.color = I.color
|
||||
add_overlay(belt_image)
|
||||
..()
|
||||
. += belt_image
|
||||
|
||||
/obj/item/storage/belt/proc/can_use()
|
||||
return is_equipped()
|
||||
@@ -433,8 +432,7 @@
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/belt/lazarus/update_icon()
|
||||
..()
|
||||
/obj/item/storage/belt/lazarus/update_icon_state()
|
||||
icon_state = "[initial(icon_state)]_[length(contents)]"
|
||||
|
||||
/obj/item/storage/belt/lazarus/attackby(obj/item/I, mob/user)
|
||||
@@ -465,8 +463,7 @@
|
||||
for(var/I in 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/beanbag(src)
|
||||
|
||||
/obj/item/storage/belt/bandolier/update_icon()
|
||||
..()
|
||||
/obj/item/storage/belt/bandolier/update_icon_state()
|
||||
icon_state = "[initial(icon_state)]_[length(contents)]"
|
||||
|
||||
/obj/item/storage/belt/bandolier/attackby(obj/item/I, mob/user)
|
||||
@@ -611,13 +608,13 @@
|
||||
return
|
||||
playsound(src, 'sound/weapons/blade_unsheath.ogg', 20)
|
||||
|
||||
/obj/item/storage/belt/rapier/update_icon()
|
||||
. = ..()
|
||||
icon_state = initial(icon_state)
|
||||
item_state = initial(item_state)
|
||||
/obj/item/storage/belt/rapier/update_icon_state()
|
||||
if(length(contents))
|
||||
icon_state = "[icon_state]-rapier"
|
||||
item_state = "[item_state]-rapier"
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
item_state = initial(item_state)
|
||||
if(isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
L.update_inv_belt()
|
||||
|
||||
@@ -724,10 +724,26 @@
|
||||
foldable = null
|
||||
var/design = NODESIGN
|
||||
|
||||
/obj/item/storage/box/papersack/update_icon()
|
||||
if(!contents.len)
|
||||
/obj/item/storage/box/papersack/update_desc()
|
||||
. = ..()
|
||||
switch(design)
|
||||
if(NODESIGN)
|
||||
desc = "A sack neatly crafted out of paper."
|
||||
if(NANOTRASEN)
|
||||
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
|
||||
if(SYNDI)
|
||||
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
|
||||
if(HEART)
|
||||
desc = "A paper sack with a heart etched onto the side."
|
||||
if(SMILE)
|
||||
desc = "A paper sack with a crude smile etched onto the side."
|
||||
|
||||
/obj/item/storage/box/papersack/update_icon_state()
|
||||
item_state = "paperbag_[design]"
|
||||
if(!length(contents))
|
||||
icon_state = "[item_state]"
|
||||
else icon_state = "[item_state]_closed"
|
||||
else
|
||||
icon_state = "[item_state]_closed"
|
||||
|
||||
/obj/item/storage/box/papersack/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/pen))
|
||||
@@ -746,19 +762,7 @@
|
||||
return
|
||||
to_chat(usr, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
|
||||
design = switchDesign
|
||||
icon_state = "paperbag_[design]"
|
||||
item_state = "paperbag_[design]"
|
||||
switch(design)
|
||||
if(NODESIGN)
|
||||
desc = "A sack neatly crafted out of paper."
|
||||
if(NANOTRASEN)
|
||||
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
|
||||
if(SYNDI)
|
||||
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
|
||||
if(HEART)
|
||||
desc = "A paper sack with a heart etched onto the side."
|
||||
if(SMILE)
|
||||
desc = "A paper sack with a crude smile etched onto the side."
|
||||
update_appearance(UPDATE_DESC|UPDATE_ICON_STATE)
|
||||
return
|
||||
else if(is_sharp(W))
|
||||
if(!contents.len)
|
||||
|
||||
@@ -18,10 +18,8 @@
|
||||
resistance_flags = FLAMMABLE
|
||||
var/icon_type
|
||||
|
||||
/obj/item/storage/fancy/update_icon(itemremoved = 0)
|
||||
var/total_contents = length(contents) - itemremoved
|
||||
icon_state = "[icon_type]box[total_contents]"
|
||||
return
|
||||
/obj/item/storage/fancy/update_icon_state()
|
||||
icon_state = "[icon_type]box[length(contents)]"
|
||||
|
||||
/obj/item/storage/fancy/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -48,23 +46,23 @@
|
||||
foldable = /obj/item/stack/sheet/cardboard
|
||||
foldable_amt = 1
|
||||
|
||||
/obj/item/storage/fancy/donut_box/update_icon()
|
||||
overlays.Cut()
|
||||
|
||||
/obj/item/storage/fancy/donut_box/update_overlays()
|
||||
. = ..()
|
||||
for(var/I = 1 to length(contents))
|
||||
var/obj/item/reagent_containers/food/snacks/donut/donut = contents[I]
|
||||
var/icon/new_donut_icon = icon('icons/obj/food/containers.dmi', "donut_[donut.donut_sprite_type]")
|
||||
new_donut_icon.Shift(EAST, 3 * (I-1))
|
||||
overlays += new_donut_icon
|
||||
. += new_donut_icon
|
||||
|
||||
overlays += icon('icons/obj/food/containers.dmi', "donutbox_front")
|
||||
. += "donutbox_front"
|
||||
|
||||
/obj/item/storage/fancy/donut_box/populate_contents()
|
||||
for(var/I in 1 to storage_slots)
|
||||
new /obj/item/reagent_containers/food/snacks/donut(src)
|
||||
update_icon()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/storage/fancy/donut_box/empty/populate_contents()
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
return
|
||||
|
||||
/*
|
||||
@@ -138,11 +136,11 @@
|
||||
new /obj/item/toy/crayon/black(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/fancy/crayons/update_icon()
|
||||
overlays = list() //resets list
|
||||
overlays += image('icons/obj/crayons.dmi',"crayonbox")
|
||||
/obj/item/storage/fancy/crayons/update_overlays()
|
||||
. = ..()
|
||||
. += image('icons/obj/crayons.dmi',"crayonbox")
|
||||
for(var/obj/item/toy/crayon/crayon in contents)
|
||||
overlays += image('icons/obj/crayons.dmi',crayon.colourName)
|
||||
. += image('icons/obj/crayons.dmi',crayon.colourName)
|
||||
|
||||
/obj/item/storage/fancy/crayons/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/toy/crayon))
|
||||
@@ -184,7 +182,7 @@
|
||||
for(var/I in 1 to storage_slots)
|
||||
new cigarette_type(src)
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/update_icon()
|
||||
/obj/item/storage/fancy/cigarettes/update_icon_state()
|
||||
icon_state = "[initial(icon_state)][contents.len]"
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
@@ -325,10 +323,10 @@
|
||||
for(var/I in 1 to storage_slots)
|
||||
new /obj/item/rollingpaper(src)
|
||||
|
||||
/obj/item/storage/fancy/rollingpapers/update_icon()
|
||||
overlays.Cut()
|
||||
/obj/item/storage/fancy/rollingpapers/update_overlays()
|
||||
. = ..()
|
||||
if(!contents.len)
|
||||
overlays += "[icon_state]_empty"
|
||||
. += "[icon_state]_empty"
|
||||
|
||||
/*
|
||||
* Vial Box
|
||||
@@ -364,15 +362,18 @@
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/lockbox/vials/update_icon()
|
||||
/obj/item/storage/lockbox/vials/update_icon_state()
|
||||
icon_state = "vialbox[length(contents)]"
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/storage/lockbox/vials/update_overlays()
|
||||
. = ..()
|
||||
if(!broken)
|
||||
overlays += image(icon, src, "led[locked]")
|
||||
. += "led[locked]"
|
||||
if(locked)
|
||||
overlays += image(icon, src, "cover")
|
||||
. += "cover"
|
||||
else
|
||||
overlays += image(icon, src, "ledb")
|
||||
. += "ledb"
|
||||
|
||||
/obj/item/storage/lockbox/vials/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
|
||||
@@ -460,7 +460,7 @@
|
||||
|
||||
if(istype(src, /obj/item/storage/fancy))
|
||||
var/obj/item/storage/fancy/F = src
|
||||
F.update_icon(TRUE)
|
||||
F.update_icon()
|
||||
|
||||
for(var/_M in mobs_viewing)
|
||||
var/mob/M = _M
|
||||
|
||||
@@ -24,16 +24,16 @@
|
||||
. = ..()
|
||||
if(has_latches)
|
||||
if(prob(10))
|
||||
latches = "double_latch"
|
||||
if(prob(1))
|
||||
latches = "triple_latch"
|
||||
update_icon()
|
||||
else
|
||||
latches = "double_latch"
|
||||
update_icon(UPDATE_OVERLAYS)
|
||||
|
||||
/obj/item/storage/toolbox/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
/obj/item/storage/toolbox/update_overlays()
|
||||
. = ..()
|
||||
if(has_latches)
|
||||
add_overlay(latches)
|
||||
. += latches
|
||||
|
||||
/obj/item/storage/toolbox/emergency
|
||||
name = "emergency toolbox"
|
||||
|
||||
@@ -36,17 +36,16 @@
|
||||
if(.)
|
||||
if(W == front_id)
|
||||
front_id = null
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/storage/wallet/handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
|
||||
. = ..(W, prevent_warning)
|
||||
if(.)
|
||||
if(!front_id && istype(W, /obj/item/card/id))
|
||||
front_id = W
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/wallet/update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/storage/wallet/update_icon_state()
|
||||
if(front_id)
|
||||
switch(front_id.icon_state)
|
||||
if("silver")
|
||||
@@ -112,7 +111,7 @@
|
||||
desc = "A cheap, [item_color] wallet from the arcade."
|
||||
icon_state = "[item_color]_wallet"
|
||||
|
||||
/obj/item/storage/wallet/color/update_icon()
|
||||
/obj/item/storage/wallet/color/update_icon_state()
|
||||
if(front_id)
|
||||
switch(front_id.icon_state)
|
||||
if("silver")
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
return FIRELOSS
|
||||
|
||||
/obj/item/melee/baton/update_icon()
|
||||
/obj/item/melee/baton/update_icon_state()
|
||||
if(turned_on)
|
||||
icon_state = "[base_icon]_active"
|
||||
else if(!cell)
|
||||
@@ -97,7 +97,7 @@
|
||||
if(cell.rigged)
|
||||
cell = null
|
||||
turned_on = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
if(cell.charge < (hitcost)) // If after the deduction the baton doesn't have enough charge for a stun hit it turns off.
|
||||
turned_on = FALSE
|
||||
update_icon()
|
||||
@@ -117,7 +117,7 @@
|
||||
I.forceMove(src)
|
||||
cell = I
|
||||
to_chat(user, "<span class='notice'>You install [I] into [src].</span>")
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/melee/baton/screwdriver_act(mob/living/user, obj/item/I)
|
||||
if(!cell)
|
||||
@@ -131,7 +131,7 @@
|
||||
cell.update_icon()
|
||||
cell = null
|
||||
turned_on = FALSE
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/melee/baton/attack_self(mob/user)
|
||||
if(cell?.charge >= hitcost)
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
if(!silent)
|
||||
to_chat(C, "<span class='warning'>You are not wearing a suitable mask or helmet.</span>")
|
||||
return FALSE
|
||||
if(M.mask_adjusted) // If the mask is equipped but pushed down
|
||||
if(M.up) // If the mask is equipped but pushed away
|
||||
M.adjustmask(C) // Adjust it back
|
||||
|
||||
if(!silent)
|
||||
|
||||
@@ -10,8 +10,7 @@
|
||||
|
||||
/obj/item/stack/tape_roll/New(loc, amount=null)
|
||||
..()
|
||||
|
||||
update_icon()
|
||||
update_icon(UPDATE_ICON_STATE)
|
||||
|
||||
/obj/item/stack/tape_roll/attack(mob/living/carbon/human/M, mob/living/user)
|
||||
if(!istype(M)) //What good is a duct tape mask if you are unable to speak?
|
||||
@@ -42,7 +41,7 @@
|
||||
M.equip_to_slot(G, slot_wear_mask)
|
||||
G.add_fingerprint(user)
|
||||
|
||||
/obj/item/stack/tape_roll/update_icon()
|
||||
/obj/item/stack/tape_roll/update_icon_state()
|
||||
var/amount = get_amount()
|
||||
if((amount <= 2) && (amount > 0))
|
||||
icon_state = "taperoll"
|
||||
@@ -54,4 +53,3 @@
|
||||
icon_state = "taperoll-4"
|
||||
else
|
||||
icon_state = "taperoll-4"
|
||||
..()
|
||||
|
||||
@@ -202,9 +202,8 @@
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
|
||||
/obj/item/twohanded/fireaxe/update_icon_state() //Currently only here to fuck with the on-mob icons.
|
||||
icon_state = "fireaxe[wielded]"
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/user, proximity)
|
||||
if(!proximity)
|
||||
@@ -221,7 +220,7 @@
|
||||
force_wielded = 23
|
||||
needs_permit = TRUE
|
||||
|
||||
/obj/item/twohanded/fireaxe/boneaxe/update_icon()
|
||||
/obj/item/twohanded/fireaxe/boneaxe/update_icon_state()
|
||||
icon_state = "bone_axe[wielded]"
|
||||
|
||||
/obj/item/twohanded/fireaxe/energized
|
||||
@@ -231,7 +230,7 @@
|
||||
var/charge = 30
|
||||
var/max_charge = 30
|
||||
|
||||
/obj/item/twohanded/fireaxe/energized/update_icon()
|
||||
/obj/item/twohanded/fireaxe/energized/update_icon_state()
|
||||
if(wielded)
|
||||
icon_state = "fireaxe2"
|
||||
else
|
||||
@@ -298,14 +297,13 @@
|
||||
if(!blade_color)
|
||||
blade_color = pick("red", "blue", "green", "purple")
|
||||
|
||||
/obj/item/twohanded/dualsaber/update_icon()
|
||||
/obj/item/twohanded/dualsaber/update_icon_state()
|
||||
if(wielded)
|
||||
icon_state = "dualsaber[blade_color][wielded]"
|
||||
set_light(brightness_on, l_color=colormap[blade_color])
|
||||
else
|
||||
icon_state = "dualsaber0"
|
||||
set_light(0)
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/dualsaber/attack(mob/target, mob/living/user)
|
||||
if(HAS_TRAIT(user, TRAIT_HULK))
|
||||
@@ -406,7 +404,7 @@
|
||||
needs_permit = TRUE
|
||||
var/icon_prefix = "spearglass"
|
||||
|
||||
/obj/item/twohanded/spear/update_icon()
|
||||
/obj/item/twohanded/spear/update_icon_state()
|
||||
icon_state = "[icon_prefix][wielded]"
|
||||
|
||||
/obj/item/twohanded/spear/CheckParts(list/parts_list)
|
||||
@@ -609,12 +607,11 @@
|
||||
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
|
||||
sharp = TRUE
|
||||
|
||||
/obj/item/twohanded/chainsaw/update_icon()
|
||||
/obj/item/twohanded/chainsaw/update_icon_state()
|
||||
if(wielded)
|
||||
icon_state = "chainsaw[wielded]"
|
||||
else
|
||||
icon_state = "chainsaw0"
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/chainsaw/attack(mob/living/target, mob/living/user)
|
||||
if(wielded)
|
||||
@@ -685,9 +682,8 @@
|
||||
if(charged < 2)
|
||||
charged++
|
||||
|
||||
/obj/item/twohanded/singularityhammer/update_icon() //Currently only here to fuck with the on-mob icons.
|
||||
/obj/item/twohanded/singularityhammer/update_icon_state() //Currently only here to fuck with the on-mob icons.
|
||||
icon_state = "singulohammer[wielded]"
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/singularityhammer/proc/vortex(turf/pull, mob/wielder)
|
||||
for(var/atom/movable/X in orange(5, pull))
|
||||
@@ -762,9 +758,8 @@
|
||||
L.Stun(6 SECONDS)
|
||||
shock(L)
|
||||
|
||||
/obj/item/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
|
||||
/obj/item/twohanded/mjollnir/update_icon_state() //Currently only here to fuck with the on-mob icons.
|
||||
icon_state = "mjollnir[wielded]"
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/knighthammer
|
||||
name = "singuloth knight's hammer"
|
||||
@@ -793,9 +788,8 @@
|
||||
if(charged < 5)
|
||||
charged++
|
||||
|
||||
/obj/item/twohanded/knighthammer/update_icon() //Currently only here to fuck with the on-mob icons.
|
||||
/obj/item/twohanded/knighthammer/update_icon_state() //Currently only here to fuck with the on-mob icons.
|
||||
icon_state = "knighthammer[wielded]"
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/knighthammer/afterattack(atom/A, mob/user, proximity)
|
||||
if(!proximity)
|
||||
|
||||
Reference in New Issue
Block a user