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Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
This commit is contained in:
@@ -24,7 +24,7 @@
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if(!user.drop_item())
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return
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O.forceMove(src)
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update_icon()
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update_icon(UPDATE_ICON_STATE)
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return TRUE
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if(istype(O, /obj/item/storage/bag/books))
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var/obj/item/storage/bag/books/B = O
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@@ -32,7 +32,7 @@
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if(is_type_in_list(T, allowed_books))
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B.remove_from_storage(T, src)
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to_chat(user, "<span class='notice'>You empty [O] into [src].</span>")
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update_icon()
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update_icon(UPDATE_ICON_STATE)
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return TRUE
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if(istype(O, /obj/item/pen))
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rename_interactive(user, O)
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@@ -53,7 +53,7 @@
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user.put_in_hands(choice)
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else
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choice.forceMove(get_turf(src))
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update_icon()
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update_icon(UPDATE_ICON_STATE)
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/obj/structure/bookcase/deconstruct(disassembled = TRUE)
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new /obj/item/stack/sheet/wood(loc, 5)
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@@ -62,7 +62,7 @@
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I.forceMove(get_turf(src))
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..()
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/obj/structure/bookcase/update_icon()
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/obj/structure/bookcase/update_icon_state()
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icon_state = "bookshelf-[min(length(contents), 5)]"
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@@ -89,7 +89,7 @@
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/obj/structure/bookcase/manuals/medical/Initialize()
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. = ..()
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new /obj/item/book/manual/medical_cloning(src)
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update_icon()
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update_icon(UPDATE_ICON_STATE)
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/obj/structure/bookcase/manuals/engineering
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@@ -103,7 +103,7 @@
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new /obj/item/book/manual/wiki/engineering_guide(src)
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new /obj/item/book/manual/engineering_singularity_safety(src)
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new /obj/item/book/manual/wiki/robotics_cyborgs(src)
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update_icon()
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update_icon(UPDATE_ICON_STATE)
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/obj/structure/bookcase/manuals/research_and_development
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name = "R&D Manuals bookcase"
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@@ -111,7 +111,7 @@
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/obj/structure/bookcase/manuals/research_and_development/Initialize()
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. = ..()
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new /obj/item/book/manual/research_and_development(src)
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update_icon()
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update_icon(UPDATE_ICON_STATE)
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/obj/structure/bookcase/sop
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name = "bookcase (Standard Operating Procedures)"
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@@ -127,7 +127,7 @@
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new /obj/item/book/manual/wiki/sop_security(src)
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new /obj/item/book/manual/wiki/sop_service(src)
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new /obj/item/book/manual/wiki/sop_supply(src)
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update_icon()
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update_icon(UPDATE_ICON_STATE)
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/obj/structure/bookcase/random
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var/category = null
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@@ -140,7 +140,7 @@
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var/list/books = GLOB.library_catalog.get_random_book(book_count, doAsync = FALSE)
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for(var/datum/cachedbook/book as anything in books)
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new /obj/item/book(src, book, TRUE, FALSE)
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update_icon()
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update_icon(UPDATE_ICON_STATE)
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/*
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* Book binder
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