Port TG updating appearances (#17943)

* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
This commit is contained in:
Vi3trice
2022-07-21 08:11:59 +02:00
committed by GitHub
parent aa06a09f5f
commit f4b37b4177
429 changed files with 3487 additions and 3296 deletions
+9 -9
View File
@@ -24,7 +24,7 @@
if(!user.drop_item())
return
O.forceMove(src)
update_icon()
update_icon(UPDATE_ICON_STATE)
return TRUE
if(istype(O, /obj/item/storage/bag/books))
var/obj/item/storage/bag/books/B = O
@@ -32,7 +32,7 @@
if(is_type_in_list(T, allowed_books))
B.remove_from_storage(T, src)
to_chat(user, "<span class='notice'>You empty [O] into [src].</span>")
update_icon()
update_icon(UPDATE_ICON_STATE)
return TRUE
if(istype(O, /obj/item/pen))
rename_interactive(user, O)
@@ -53,7 +53,7 @@
user.put_in_hands(choice)
else
choice.forceMove(get_turf(src))
update_icon()
update_icon(UPDATE_ICON_STATE)
/obj/structure/bookcase/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/wood(loc, 5)
@@ -62,7 +62,7 @@
I.forceMove(get_turf(src))
..()
/obj/structure/bookcase/update_icon()
/obj/structure/bookcase/update_icon_state()
icon_state = "bookshelf-[min(length(contents), 5)]"
@@ -89,7 +89,7 @@
/obj/structure/bookcase/manuals/medical/Initialize()
. = ..()
new /obj/item/book/manual/medical_cloning(src)
update_icon()
update_icon(UPDATE_ICON_STATE)
/obj/structure/bookcase/manuals/engineering
@@ -103,7 +103,7 @@
new /obj/item/book/manual/wiki/engineering_guide(src)
new /obj/item/book/manual/engineering_singularity_safety(src)
new /obj/item/book/manual/wiki/robotics_cyborgs(src)
update_icon()
update_icon(UPDATE_ICON_STATE)
/obj/structure/bookcase/manuals/research_and_development
name = "R&D Manuals bookcase"
@@ -111,7 +111,7 @@
/obj/structure/bookcase/manuals/research_and_development/Initialize()
. = ..()
new /obj/item/book/manual/research_and_development(src)
update_icon()
update_icon(UPDATE_ICON_STATE)
/obj/structure/bookcase/sop
name = "bookcase (Standard Operating Procedures)"
@@ -127,7 +127,7 @@
new /obj/item/book/manual/wiki/sop_security(src)
new /obj/item/book/manual/wiki/sop_service(src)
new /obj/item/book/manual/wiki/sop_supply(src)
update_icon()
update_icon(UPDATE_ICON_STATE)
/obj/structure/bookcase/random
var/category = null
@@ -140,7 +140,7 @@
var/list/books = GLOB.library_catalog.get_random_book(book_count, doAsync = FALSE)
for(var/datum/cachedbook/book as anything in books)
new /obj/item/book(src, book, TRUE, FALSE)
update_icon()
update_icon(UPDATE_ICON_STATE)
/*
* Book binder