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Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
This commit is contained in:
@@ -197,7 +197,7 @@ GLOBAL_VAR_INIT(station_all_access, 0)
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for(var/area/maintenance/A in world) // Why are these global lists? AAAAAAAAAAAAAA
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for(var/obj/machinery/door/airlock/D in A)
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D.emergency = 1
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D.update_icon(0)
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D.update_appearance()
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GLOB.minor_announcement.Announce("Access restrictions on maintenance and external airlocks have been removed.")
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GLOB.maint_all_access = 1
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SSblackbox.record_feedback("nested tally", "keycard_auths", 1, list("emergency maintenance access", "enabled"))
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@@ -206,7 +206,7 @@ GLOBAL_VAR_INIT(station_all_access, 0)
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for(var/area/maintenance/A in world)
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for(var/obj/machinery/door/airlock/D in A)
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D.emergency = 0
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D.update_icon(0)
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D.update_appearance()
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GLOB.minor_announcement.Announce("Access restrictions on maintenance and external airlocks have been re-added.")
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GLOB.maint_all_access = 0
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SSblackbox.record_feedback("nested tally", "keycard_auths", 1, list("emergency maintenance access", "disabled"))
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@@ -215,7 +215,7 @@ GLOBAL_VAR_INIT(station_all_access, 0)
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for(var/obj/machinery/door/airlock/D in GLOB.airlocks)
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if(is_station_level(D.z))
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D.emergency = 1
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D.update_icon(0)
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D.update_appearance()
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GLOB.minor_announcement.Announce("Access restrictions on all station airlocks have been removed due to an ongoing crisis. Trespassing laws still apply unless ordered otherwise by Command staff.")
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GLOB.station_all_access = 1
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SSblackbox.record_feedback("nested tally", "keycard_auths", 1, list("emergency station access", "enabled"))
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@@ -224,7 +224,7 @@ GLOBAL_VAR_INIT(station_all_access, 0)
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for(var/obj/machinery/door/airlock/D in GLOB.airlocks)
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if(is_station_level(D.z))
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D.emergency = 0
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D.update_icon(0)
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D.update_appearance()
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GLOB.minor_announcement.Announce("Access restrictions on all station airlocks have been re-added. Seek station AI or a colleague's assistance if you are stuck.")
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GLOB.station_all_access = 0
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SSblackbox.record_feedback("nested tally", "keycard_auths", 1, list("emergency station access", "disabled"))
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@@ -60,8 +60,7 @@ GLOBAL_DATUM_INIT(security_announcement_down, /datum/announcement/priority/secur
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var/obj/machinery/door/airlock/highsecurity/red/R = locate(/obj/machinery/door/airlock/highsecurity/red) in GLOB.airlocks
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if(R && is_station_level(R.z))
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R.locked = FALSE
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R.update_icon()
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R.unlock(TRUE)
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post_status("alert", "redalert")
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update_firealarms()
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@@ -73,8 +72,7 @@ GLOBAL_DATUM_INIT(security_announcement_down, /datum/announcement/priority/secur
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if(GLOB.security_level < SEC_LEVEL_RED)
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for(var/obj/machinery/door/airlock/highsecurity/red/R in GLOB.airlocks)
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if(is_station_level(R.z))
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R.locked = FALSE
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R.update_icon()
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R.unlock(TRUE)
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post_status("alert", "gammaalert")
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update_firealarms()
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@@ -122,11 +120,9 @@ GLOBAL_DATUM_INIT(security_announcement_down, /datum/announcement/priority/secur
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return "delta"
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/proc/update_firealarms()
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var/security_level = get_security_level()
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for(var/obj/machinery/firealarm/FA in GLOB.machines)
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if(is_station_contact(FA.z))
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FA.cut_overlays()
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FA.add_overlay("overlay_[security_level]")
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FA.update_icon()
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/proc/num2seclevel(num)
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switch(num)
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