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Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
This commit is contained in:
@@ -343,9 +343,12 @@
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icon_state = "dorm_available"
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density = FALSE
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/obj/machinery/computer/shuttle/pod/update_icon()
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/obj/machinery/computer/shuttle/pod/update_icon_state()
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return
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/obj/machinery/computer/shuttle/pod/update_overlays()
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return list()
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/obj/machinery/computer/shuttle/pod/emag_act(mob/user as mob)
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to_chat(user, "<span class='warning'> Access requirements overridden. The pod may now be launched manually at any time.</span>")
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admin_controlled = 0
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@@ -23,16 +23,16 @@
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/obj/machinery/shuttle_manipulator/Initialize(mapload)
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. = ..()
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update_icon()
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update_icon(UPDATE_OVERLAYS)
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/obj/machinery/shuttle_manipulator/update_icon()
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overlays.Cut()
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/obj/machinery/shuttle_manipulator/update_overlays()
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. = ..()
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var/image/hologram_projection = image(icon, "hologram_on")
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hologram_projection.pixel_y = 22
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var/image/hologram_ship = image(icon, "hologram_whiteship")
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hologram_ship.pixel_y = 27
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overlays += hologram_projection
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overlays += hologram_ship
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. += hologram_projection
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. += hologram_ship
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/obj/machinery/shuttle_manipulator/attack_ghost(user as mob)
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attack_hand(user)
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@@ -54,7 +54,7 @@ If ever any of these procs are useful for non-shuttles, rename it to proc/rotate
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var/temp = d1
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d1 = d2
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d2 = temp
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update_icon()
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update_icon(UPDATE_ICON_STATE)
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/obj/structure/shuttle/engine/shuttleRotate(rotation, params)
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setDir(angle2dir(rotation+dir2angle(dir)))
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@@ -287,7 +287,7 @@
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reqform.info += "<hr>"
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reqform.info += "STAMP BELOW TO APPROVE THIS REQUISITION:<br>"
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reqform.update_icon() //Fix for appearing blank when printed.
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reqform.update_icon(UPDATE_ICON_STATE) //Fix for appearing blank when printed.
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return reqform
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