Quick equip bugfix

This commit is contained in:
ZomgPonies
2013-11-30 05:32:00 -05:00
parent 31b57b4733
commit f4bdf41837
@@ -16,15 +16,15 @@
update_inv_r_hand(0)
else if(s_active && s_active.can_be_inserted(I,1)) //if storage active insert there
s_active.handle_item_insertion(I)
else if(S && S.can_be_inserted(I,1)) //see if we have box in other hand
else if(istype(S, /obj/item/weapon/storage) && S.can_be_inserted(I,1)) //see if we have box in other hand
S.handle_item_insertion(I)
else
S = H.get_item_by_slot(slot_belt)
if(S && S.can_be_inserted(I,1)) //else we put in belt
if(istype(S, /obj/item/weapon/storage) && S.can_be_inserted(I,1)) //else we put in belt
S.handle_item_insertion(I)
else
S = H.get_item_by_slot(slot_back) //else we put in backpack
if(S && S.can_be_inserted(I,1))
if(istype(S, /obj/item/weapon/storage) && S.can_be_inserted(I,1))
S.handle_item_insertion(I)
else
H << "\red You are unable to equip that."