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Quick equip bugfix
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@@ -16,15 +16,15 @@
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update_inv_r_hand(0)
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else if(s_active && s_active.can_be_inserted(I,1)) //if storage active insert there
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s_active.handle_item_insertion(I)
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else if(S && S.can_be_inserted(I,1)) //see if we have box in other hand
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else if(istype(S, /obj/item/weapon/storage) && S.can_be_inserted(I,1)) //see if we have box in other hand
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S.handle_item_insertion(I)
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else
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S = H.get_item_by_slot(slot_belt)
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if(S && S.can_be_inserted(I,1)) //else we put in belt
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if(istype(S, /obj/item/weapon/storage) && S.can_be_inserted(I,1)) //else we put in belt
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S.handle_item_insertion(I)
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else
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S = H.get_item_by_slot(slot_back) //else we put in backpack
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if(S && S.can_be_inserted(I,1))
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if(istype(S, /obj/item/weapon/storage) && S.can_be_inserted(I,1))
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S.handle_item_insertion(I)
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else
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H << "\red You are unable to equip that."
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