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Zombies day 1 changes (#25715)
* Zombies day 1 changes * oops * undo this * nevermind * lol, lmao * bam * aaaaaaa
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@@ -9,7 +9,7 @@ RESTRICT_TYPE(/datum/antagonist/zombie)
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clown_removal_text = "You feel funnier again."
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wiki_page_name = "Zombie"
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var/list/old_languages = list() // someone make this better to prevent langs changing if species changes while zombie somehow
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var/static/list/zombie_traits = list(TRAIT_LANGUAGE_LOCKED, TRAIT_GOTTAGOSLOW, TRAIT_ABSTRACT_HANDS, TRAIT_SLOW_GRABBER)
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var/static/list/zombie_traits = list(TRAIT_LANGUAGE_LOCKED, TRAIT_GOTTAGOSLOW, TRAIT_ABSTRACT_HANDS, TRAIT_SLOW_GRABBER, TRAIT_NOBREATH)
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var/datum/unarmed_attack/claws/claw_attack
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// possibly upgrades for the zombies after eating brains? Better vision (/datum/action/changeling/augmented_eyesight), better weapons (armblade), better infection, more inhereint armor (physiology)
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@@ -558,6 +558,10 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(limb_flags & CANNOT_DISMEMBER || !owner)
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return
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if(HAS_TRAIT(owner, TRAIT_I_WANT_BRAINS) && !clean)
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fracture()
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return
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if(!disintegrate)
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disintegrate = DROPLIMB_SHARP
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if(disintegrate == DROPLIMB_BURN && istype(src, /obj/item/organ/external/head))
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