Zombies day 1 changes (#25715)

* Zombies day 1 changes

* oops

* undo this

* nevermind

* lol, lmao

* bam

* aaaaaaa
This commit is contained in:
Contrabang
2024-06-02 21:13:29 -04:00
committed by GitHub
parent 7a7f2bde8f
commit f4e023ab30
5 changed files with 21 additions and 2 deletions
@@ -9,7 +9,7 @@ RESTRICT_TYPE(/datum/antagonist/zombie)
clown_removal_text = "You feel funnier again."
wiki_page_name = "Zombie"
var/list/old_languages = list() // someone make this better to prevent langs changing if species changes while zombie somehow
var/static/list/zombie_traits = list(TRAIT_LANGUAGE_LOCKED, TRAIT_GOTTAGOSLOW, TRAIT_ABSTRACT_HANDS, TRAIT_SLOW_GRABBER)
var/static/list/zombie_traits = list(TRAIT_LANGUAGE_LOCKED, TRAIT_GOTTAGOSLOW, TRAIT_ABSTRACT_HANDS, TRAIT_SLOW_GRABBER, TRAIT_NOBREATH)
var/datum/unarmed_attack/claws/claw_attack
// possibly upgrades for the zombies after eating brains? Better vision (/datum/action/changeling/augmented_eyesight), better weapons (armblade), better infection, more inhereint armor (physiology)
@@ -558,6 +558,10 @@ Note that amputating the affected organ does in fact remove the infection from t
if(limb_flags & CANNOT_DISMEMBER || !owner)
return
if(HAS_TRAIT(owner, TRAIT_I_WANT_BRAINS) && !clean)
fracture()
return
if(!disintegrate)
disintegrate = DROPLIMB_SHARP
if(disintegrate == DROPLIMB_BURN && istype(src, /obj/item/organ/external/head))