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Removes All Modes
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@@ -70,7 +70,7 @@
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H.dna.ready_dna(H)
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H.mind_initialize()
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H.mind.assigned_role = "MODE"
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H.mind.assigned_role = "Event Character"
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H.mind.special_role = "Event Character"
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H.key = thisplayer.key
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@@ -91,7 +91,7 @@ var/global/sent_honksquad = 0
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//Creates mind stuff.
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new_honksquad.mind_initialize()
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new_honksquad.mind.assigned_role = "MODE"
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new_honksquad.mind.assigned_role = SPECIAL_ROLE_HONKSQUAD
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new_honksquad.mind.special_role = SPECIAL_ROLE_HONKSQUAD
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new_honksquad.add_language("Clownish")
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ticker.mode.traitors |= new_honksquad.mind//Adds them to current traitor list. Which is really the extra antagonist list.
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@@ -149,7 +149,7 @@ var/global/sent_syndicate_infiltration_team = 0
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//Creates mind stuff.
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new_syndicate_infiltrator.mind_initialize()
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new_syndicate_infiltrator.mind.assigned_role = "MODE"
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new_syndicate_infiltrator.mind.assigned_role = "Syndicate Infiltrator"
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new_syndicate_infiltrator.mind.special_role = "Syndicate Infiltrator"
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ticker.mode.traitors |= new_syndicate_infiltrator.mind //Adds them to extra antag list
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new_syndicate_infiltrator.equip_syndicate_infiltrator(syndicate_leader_selected, uplink_tc, is_mgmt)
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@@ -411,7 +411,7 @@ client/proc/one_click_antag()
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//Creates mind stuff.
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new_syndicate_commando.mind_initialize()
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new_syndicate_commando.mind.assigned_role = "MODE"
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new_syndicate_commando.mind.assigned_role = SPECIAL_ROLE_SYNDICATE_DEATHSQUAD
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new_syndicate_commando.mind.special_role = SPECIAL_ROLE_SYNDICATE_DEATHSQUAD
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//Adds them to current traitor list. Which is really the extra antagonist list.
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@@ -429,7 +429,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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//Announces the character on all the systems, based on the record.
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if(!issilicon(new_character))//If they are not a cyborg/AI.
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if(!record_found&&new_character.mind.assigned_role!="MODE")//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
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if(!record_found && new_character.mind.assigned_role != new_character.mind.special_role)//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
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//Power to the user!
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if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
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data_core.manifest_inject(new_character)
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@@ -73,7 +73,7 @@ var/global/sent_strike_team = 0
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R.mind = new
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R.mind.current = R
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R.mind.original = R
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R.mind.assigned_role = "MODE"
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R.mind.assigned_role = SPECIAL_ROLE_DEATHSQUAD
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R.mind.special_role = SPECIAL_ROLE_DEATHSQUAD
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if(!(R.mind in ticker.minds))
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ticker.minds += R.mind
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@@ -137,7 +137,7 @@ var/global/sent_strike_team = 0
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//Creates mind stuff.
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new_commando.mind_initialize()
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new_commando.mind.assigned_role = "MODE"
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new_commando.mind.assigned_role = SPECIAL_ROLE_DEATHSQUAD
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new_commando.mind.special_role = SPECIAL_ROLE_DEATHSQUAD
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ticker.mode.traitors |= new_commando.mind//Adds them to current traitor list. Which is really the extra antagonist list.
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new_commando.equip_death_commando(is_leader)
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@@ -101,7 +101,7 @@ var/global/sent_syndicate_strike_team = 0
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//Creates mind stuff.
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new_syndicate_commando.mind_initialize()
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new_syndicate_commando.mind.assigned_role = "MODE"
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new_syndicate_commando.mind.assigned_role = SPECIAL_ROLE_SYNDICATE_DEATHSQUAD
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new_syndicate_commando.mind.special_role = SPECIAL_ROLE_SYNDICATE_DEATHSQUAD
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ticker.mode.traitors |= new_syndicate_commando.mind //Adds them to current traitor list. Which is really the extra antagonist list.
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new_syndicate_commando.equip_syndicate_commando(is_leader)
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