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TG: - You can now light your cigarette with an energy sword :)
- Fixed the problem where suits appeared on the UI even with the inventory closed. The call to other_update() in update_clothing() must be done after all the icon slots get updated. Revision: r3725 Author: baloh.matevz
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@@ -1,4 +1,4 @@
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//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:05
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/*
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CONTAINS:
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@@ -124,71 +124,80 @@ ZIPPO
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var/smoketime = 300
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var/butt_count = 5 //count of butt sprite variations
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proc
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light(var/flavor_text = "[usr] lights the [name].")
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put_out()
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if (src.lit == -1)
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return
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src.lit = -1
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src.damtype = "brute"
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src.icon_state = icon_butt + "[rand(0,butt_count)]"
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src.item_state = icon_off
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src.desc = "A [src.name] butt."
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src.name = "[src.name] butt"
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/weldingtool) && W:welding)
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light("\red [user] casually lights the [name] with [W], what a badass.")
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/obj/item/clothing/mask/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/weldingtool) && W:welding)
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light("\red [user] casually lights the [name] with [W], what a badass.")
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else if(istype(W, /obj/item/weapon/lighter/zippo) && (W:lit > 0))
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else if(istype(W, /obj/item/weapon/lighter/zippo))
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var/obj/item/weapon/lighter/zippo/Z = W
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if(Z.lit > 0)
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light("\red With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.")
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else if(istype(W, /obj/item/weapon/lighter) && (W:lit > 0))
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else if(istype(W, /obj/item/weapon/lighter))
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var/obj/item/weapon/lighter/L = W
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if(L.lit > 0)
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light("\red After some fiddling, [user] manages to light their [name] with [W].")
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else if(istype(W, /obj/item/weapon/match) && (W:lit > 0))
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else if(istype(W, /obj/item/weapon/melee/energy/sword))
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var/obj/item/weapon/melee/energy/sword/S = W
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if(S.active)
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light("\red [user] swings their [W], barely missing their nose. They light their [name] in the process.")
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else if(istype(W, /obj/item/weapon/match))
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var/obj/item/weapon/match/M = W
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if(M.lit > 0)
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light("\red [user] lights their [name] with their [W].")
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return
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return
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light(var/flavor_text = "[usr] lights the [name].")
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if(!src.lit)
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src.lit = 1
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src.damtype = "fire"
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src.icon_state = icon_on
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src.item_state = icon_on
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for(var/mob/O in viewers(usr, null))
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O.show_message(flavor_text, 1)
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processing_objects.Add(src)
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/obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].")
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if(!src.lit)
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src.lit = 1
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src.damtype = "fire"
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src.icon_state = icon_on
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src.item_state = icon_on
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for(var/mob/O in viewers(usr, null))
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O.show_message(flavor_text, 1)
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processing_objects.Add(src)
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process()
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var/turf/location = get_turf(src)
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src.smoketime--
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if(src.smoketime < 1)
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if(ismob(src.loc))
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var/mob/living/M = src.loc
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M << "\red Your [src.name] goes out."
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put_out()
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M.update_clothing()
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else
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put_out()
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processing_objects.Remove(src)
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return
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if(location)
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location.hotspot_expose(700, 5)
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return
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dropped(mob/user as mob)
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if(src.lit == 1)
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src.visible_message("\red [user] calmly drops and treads on the lit [src], putting it out instantly.")
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/obj/item/clothing/mask/cigarette/process()
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var/turf/location = get_turf(src)
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src.smoketime--
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if(src.smoketime < 1)
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if(ismob(src.loc))
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var/mob/living/M = src.loc
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M << "\red Your [src.name] goes out."
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put_out()
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return ..()
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M.update_clothing()
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else
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put_out()
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processing_objects.Remove(src)
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return
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if(location)
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location.hotspot_expose(700, 5)
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return
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/obj/item/clothing/mask/cigarette/dropped(mob/user as mob)
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if(src.lit == 1)
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src.visible_message("\red [user] calmly drops and treads on the lit [src], putting it out instantly.")
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put_out()
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return ..()
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/obj/item/clothing/mask/cigarette/proc/put_out()
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if (src.lit == -1)
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return
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src.lit = -1
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src.damtype = "brute"
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src.icon_state = icon_butt + "[rand(0,butt_count)]"
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src.item_state = icon_off
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src.desc = "A [src.name] butt."
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src.name = "[src.name] butt"
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////////////
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// CIGARS //
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@@ -252,7 +261,6 @@ ZIPPO
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var/lastHolder = null
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var/smoketime = 100
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var/maxsmoketime = 100 //make sure this is equal to your smoketime
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proc
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light(var/flavor_text = "[usr] lights the [name].")
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@@ -475,4 +483,4 @@ ZIPPO
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if(lit)
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user.total_luminosity -= 2
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src.sd_SetLuminosity(2)
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return
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return
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