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Close storage UI when item becomes inaccessible (#14536)
* add hide_from_all to storage objects, to call by something once it's locked/close * lockers call hide_from_all on stored storage items * secure storage calls hide_from_all on lock * throwing storage closes it * adding storage to a disposal chute closes it * adding storage to a crate closes it * adding storage to the destructive analyzer closes it
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@@ -629,6 +629,9 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven
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return
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if(thrown_thing)
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if(istype(thrown_thing, /obj/item/storage))
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var/obj/item/storage/S = thrown_thing
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S.hide_from_all()
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visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
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newtonian_move(get_dir(target, src))
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thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force)
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@@ -103,8 +103,8 @@
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to_chat(user, "You can't place that item inside the disposal unit.")
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return
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if(istype(I, /obj/item/storage))
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var/obj/item/storage/S = I
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var/obj/item/storage/S = I
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if(istype(S))
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if((S.allow_quick_empty || S.allow_quick_gather) && S.contents.len)
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S.hide_from(user)
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user.visible_message("[user] empties \the [S] into \the [src].", "You empty \the [S] into \the [src].")
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@@ -134,6 +134,8 @@
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if(!user.drop_item())
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return
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if(I)
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if(istype(S))
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S.hide_from_all()
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I.forceMove(src)
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to_chat(user, "You place \the [I] into the [src].")
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@@ -81,6 +81,9 @@ Note: Must be placed within 3 tiles of the R&D Console
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busy = 1
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loaded_item = O
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O.loc = src
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if(istype(O, /obj/item/storage))
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var/obj/item/storage/S = O
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S.hide_from_all()
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to_chat(user, "<span class='notice'>You add the [O.name] to the [src.name]!</span>")
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flick("d_analyzer_la", src)
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spawn(10)
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