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Close storage UI when item becomes inaccessible (#14536)
* add hide_from_all to storage objects, to call by something once it's locked/close * lockers call hide_from_all on stored storage items * secure storage calls hide_from_all on lock * throwing storage closes it * adding storage to a disposal chute closes it * adding storage to a crate closes it * adding storage to the destructive analyzer closes it
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@@ -629,6 +629,9 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven
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return
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if(thrown_thing)
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if(istype(thrown_thing, /obj/item/storage))
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var/obj/item/storage/S = thrown_thing
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S.hide_from_all()
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visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
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newtonian_move(get_dir(target, src))
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thrown_thing.throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force)
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