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Close storage UI when item becomes inaccessible (#14536)
* add hide_from_all to storage objects, to call by something once it's locked/close * lockers call hide_from_all on stored storage items * secure storage calls hide_from_all on lock * throwing storage closes it * adding storage to a disposal chute closes it * adding storage to a crate closes it * adding storage to the destructive analyzer closes it
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@@ -81,6 +81,9 @@ Note: Must be placed within 3 tiles of the R&D Console
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busy = 1
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loaded_item = O
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O.loc = src
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if(istype(O, /obj/item/storage))
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var/obj/item/storage/S = O
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S.hide_from_all()
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to_chat(user, "<span class='notice'>You add the [O.name] to the [src.name]!</span>")
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flick("d_analyzer_la", src)
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spawn(10)
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