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@@ -184,7 +184,7 @@
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var/datum/spell_handler/vampire/V = custom_handler
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var/datum/antagonist/vampire/vampire = user.mind.has_antag_datum(/datum/antagonist/vampire)
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var/blood_cost = V.calculate_blood_cost(vampire)
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vampire.bloodusable -= blood_cost
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vampire.bloodusable = clamp(vampire.bloodusable - blood_cost, 0, vampire.bloodusable)// Vampires get a coupon if they have less than the normal blood cost
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addtimer(VARSET_CALLBACK(src, should_recharge_after_cast, FALSE), 1 SECONDS) // this is needed so that the spell handler knows we casted it properly
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/proc/shadow_to_animation(turf/start_turf, turf/end_turf, mob/user)
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