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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 07:27:57 +01:00
add_logs() un-fuckery
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@@ -334,7 +334,7 @@
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H.emote("gasp")
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if(!H.heart_attack && (prob(10) || defib.combat)) // Your heart explodes.
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H.heart_attack = 1
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add_logs(M, user, "stunned", object="defibrillator")
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add_logs(user, M, "stunned", object="defibrillator")
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defib.deductcharge(revivecost)
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cooldown = 1
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busy = 0
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@@ -413,7 +413,7 @@
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if(tplus > tloss)
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H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
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defib.deductcharge(revivecost)
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add_logs(M, user, "revived", object="defibrillator")
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add_logs(user, M, "revived", object="defibrillator")
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else
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if(tplus > tlimit|| !H.get_int_organ(/obj/item/organ/internal/heart))
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user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
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@@ -477,7 +477,7 @@
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H.heart_attack = 1
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playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
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H.emote("gasp")
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add_logs(M, user, "stunned", object="defibrillator")
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add_logs(user, M, "stunned", object="defibrillator")
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.use(revivecost)
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@@ -534,7 +534,7 @@
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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R.cell.use(revivecost)
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add_logs(M, user, "revived", object="defibrillator")
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add_logs(user, M, "revived", object="defibrillator")
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else
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if(tplus > tlimit)
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user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
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@@ -71,7 +71,7 @@
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var/turf/target_turf = get_turf(target)
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if(target_turf)
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var/turflist = getline(user, target_turf)
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add_logs(target, user, "flamethrowered", addition="at [target.x],[target.y],[target.z]")
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add_logs(user, target, "flamethrowered", addition="at [target.x],[target.y],[target.z]")
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flame_turf(turflist)
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/obj/item/weapon/flamethrower/attackby(obj/item/W as obj, mob/user as mob, params)
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@@ -46,7 +46,7 @@
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else
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feedback_add_details("handcuffs","H")
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add_logs(C, user, "handcuffed", src)
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add_logs(user, C, "handcuffed", src)
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else
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to_chat(user, "<span class='warning'>You fail to handcuff [C].</span>")
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@@ -154,7 +154,7 @@
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C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C)
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C.update_handcuffed()
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to_chat(user, "<span class='notice'>You handcuff [C].</span>")
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add_logs(C, user, "ziptie-cuffed")
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add_logs(user, C, "ziptie-cuffed")
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else
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to_chat(user, "<span class='warning'>You fail to handcuff [C].</span>")
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@@ -53,7 +53,7 @@
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H.sec_hud_set_implants()
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if(user)
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add_logs(source, user, "implanted", object="[name]")
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add_logs(user, source, "implanted", object="[name]")
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return 1
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@@ -118,7 +118,7 @@
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if(!discharge)
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user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
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"<span class='danger'>You fire \the [src]!</span>")
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add_logs(target, user, "fired at", src)
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add_logs(user, target, "fired at", src)
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playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
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for(var/obj/item/ITD in loadedItems) //Item To Discharge
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spawn(0)
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@@ -95,6 +95,6 @@
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spawn(0)
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target.throw_at(throw_target, 5 * fisto_setting, 0.2)
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add_logs(target, user, "power fisted", src)
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add_logs(user, target, "power fisted", src)
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user.changeNext_move(CLICK_CD_MELEE * click_delay)
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user.changeNext_move(CLICK_CD_MELEE * click_delay)
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@@ -166,7 +166,7 @@
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var/mob/living/carbon/human/H = L
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H.forcesay(hit_appends)
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add_logs(L, user, "stunned", object="stunbaton")
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add_logs(user, L, "stunned", object="stunbaton")
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/obj/item/weapon/melee/baton/emp_act(severity)
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if(bcell)
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@@ -204,4 +204,4 @@
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throwforce = 5
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stunforce = 5
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hitcost = 3750
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slot_flags = null
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slot_flags = null
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@@ -57,7 +57,7 @@
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return 0
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playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
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target.Weaken(3)
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add_logs(target, user, "stunned", object="[src]")
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add_logs(user, target, "stunned", object="[src]")
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src.add_fingerprint(user)
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target.visible_message("<span class ='danger'>[user] has knocked down [target] with \the [src]!</span>", \
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"<span class ='userdanger'>[user] has knocked down [target] with \the [src]!</span>")
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