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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 19:17:50 +01:00
add_logs() un-fuckery
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@@ -35,7 +35,7 @@ In all, this is a lot like the monkey code. /N
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visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
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"<span class='userdanger'>[M.name] bites [src]!</span>")
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adjustBruteLoss(damage)
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add_logs(src, M, "attacked", admin=0)
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add_logs(M, src, "attacked", admin=0)
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updatehealth()
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else
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to_chat(M, "<span class='warning'>[name] is too injured for that.</span>")
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@@ -79,4 +79,4 @@ In all, this is a lot like the monkey code. /N
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adjustCloneLoss(damage)
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if(STAMINA)
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adjustStaminaLoss(damage)
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updatehealth()
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updatehealth()
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@@ -116,7 +116,7 @@
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"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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adjustBruteLoss(damage)
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add_logs(src, M, "attacked", admin=0)
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add_logs(M, src, "attacked", admin=0)
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updatehealth()
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@@ -245,4 +245,4 @@
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else
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var/mob/living/carbon/alien/humanoid/A = new(loc)
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A.key = key
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qdel(src) */
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qdel(src) */
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@@ -541,7 +541,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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var/start_T_descriptor = "<font color='#6b5d00'>tile at [start_T.x], [start_T.y], [start_T.z] in area [get_area(start_T)]</font>"
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var/end_T_descriptor = "<font color='#6b4400'>tile at [end_T.x], [end_T.y], [end_T.z] in area [get_area(end_T)]</font>"
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add_logs(throwable_mob, src, "thrown", addition="from [start_T_descriptor] with the target [end_T_descriptor]")
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add_logs(src, throwable_mob, "thrown", addition="from [start_T_descriptor] with the target [end_T_descriptor]")
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else if(!(I.flags & ABSTRACT)) //can't throw abstract items
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thrown_thing = I
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@@ -410,7 +410,7 @@
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M.do_attack_animation(src)
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visible_message("<span class='danger'>[M] [M.attacktext] [src]!</span>", \
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"<span class='userdanger'>[M] [M.attacktext] [src]!</span>")
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add_logs(src, M, "attacked")
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add_logs(M, src, "attacked")
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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if(check_shields(damage, "the [M.name]", null, MELEE_ATTACK, M.armour_penetration))
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return 0
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@@ -19,7 +19,7 @@
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..()
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if((M != src) && M.a_intent != "help" && check_shields(0, M.name, attack_type = UNARMED_ATTACK))
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add_logs(src, M, "attempted to touch")
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add_logs(M, src, "attempted to touch")
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visible_message("<span class='warning'>[M] attempted to touch [src]!</span>")
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return 0
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@@ -63,11 +63,11 @@
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if(S.next_step(M, src))
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return 1
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help_shake_act(M)
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add_logs(src, M, "shaked")
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add_logs(M, src, "shaked")
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return 1
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if(health >= config.health_threshold_crit)
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help_shake_act(M)
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add_logs(src, M, "shaked")
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add_logs(M, src, "shaked")
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return 1
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if(!H.check_has_mouth())
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to_chat(H, "<span class='danger'>You don't have a mouth, you cannot perform CPR!</span>")
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@@ -94,7 +94,7 @@
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to_chat(src, "<span class='notice'>You feel a breath of fresh air enter your lungs. It feels good.</span>")
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to_chat(M, "<span class='alert'>Repeat at least every 7 seconds.")
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add_logs(src, M, "CPRed")
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add_logs(M, src, "CPRed")
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return 1
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else
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to_chat(M, "<span class='danger'>You need to stay still while performing CPR!</span>")
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@@ -123,7 +123,7 @@
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return
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//we're good to suck the blood, blaah
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M.mind.vampire.handle_bloodsucking(src)
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add_logs(src, M, "vampirebit")
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add_logs(M, src, "vampirebit")
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msg_admin_attack("[key_name_admin(M)] vampirebit [key_name_admin(src)]")
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return
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//end vampire codes
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@@ -133,7 +133,7 @@
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var/datum/unarmed_attack/attack = M.species.unarmed
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M.do_attack_animation(src)
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add_logs(src, M, "[pick(attack.attack_verb)]ed")
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add_logs(M, src, "[pick(attack.attack_verb)]ed")
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if(!iscarbon(M))
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LAssailant = null
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@@ -172,7 +172,7 @@
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if(attacker_style && attacker_style.disarm_act(H, src))
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return 1
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else
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add_logs(src, M, "disarmed")
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add_logs(M, src, "disarmed")
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if(w_uniform)
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w_uniform.add_fingerprint(M)
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@@ -651,7 +651,7 @@
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who.unEquip(what)
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if(silent)
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put_in_hands(what)
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add_logs(who, src, "stripped", addition="of [what]")
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add_logs(src, who, "stripped", addition="of [what]")
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// The src mob is trying to place an item on someone
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// Override if a certain mob should be behave differently when placing items (can't, for example)
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@@ -670,7 +670,7 @@
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if(what && Adjacent(who))
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unEquip(what)
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who.equip_to_slot_if_possible(what, where, 0, 1)
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add_logs(who, src, "equipped", what)
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add_logs(src, who, "equipped", what)
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/mob/living/singularity_act()
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@@ -235,7 +235,7 @@
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to_chat(user, "<span class='notice'>You already grabbed [src].</span>")
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return
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add_logs(src, user, "grabbed", addition="passively")
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add_logs(user, src, "grabbed", addition="passively")
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var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(user, src)
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if(buckled)
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@@ -548,7 +548,7 @@ Auto Patrol[]"},
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C.Weaken(5)
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C.stuttering = 5
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C.Stun(5)
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add_logs(src,C,"stunned")
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add_logs(src, C, "stunned")
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if(declare_arrests)
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var/area/location = get_area(src)
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speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag <b>[C]</b> in [location].", radio_channel)
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@@ -251,7 +251,7 @@ Auto Patrol: []"},
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C.Weaken(5)
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C.stuttering = 5
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C.Stun(5)
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add_logs(src,C,"stunned")
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add_logs(src, C, "stunned")
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if(declare_arrests)
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var/area/location = get_area(src)
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speak("[arrest_type ? "Detaining" : "Arresting"] level [threat] scumbag <b>[C]</b> in [location].", radio_channel)
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