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deletes the forcesay() proc fixing tyder wizards getting murderized (#20398)
* deletes forcesay * removes hit_appends fully
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@@ -191,7 +191,6 @@
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if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
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playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
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return FALSE
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H.forcesay(GLOB.hit_appends)
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H.Confused(10 SECONDS)
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H.Jitter(10 SECONDS)
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H.adjustStaminaLoss(stam_damage)
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