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Fix Taj/Unathi/Whatever skin color. Let FurryRaveStation13 continue!
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@@ -370,7 +370,7 @@ proc/get_damage_icon_part(damage_state, body_part)
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stand_icon.Blend(base_icon,ICON_OVERLAY)
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//Skin colour. Not in cache because highly variable (and relatively benign).
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if (species.flags & HAS_SKIN_COLOR)
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if (species.bodyflags & HAS_SKIN_COLOR)
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stand_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
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if(has_head)
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