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BRUTAL Part 1 - No proc var/ in procs
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@@ -72,7 +72,7 @@
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return
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return ..()
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/obj/item/organ/proc/set_dna(var/datum/dna/new_dna)
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/obj/item/organ/proc/set_dna(datum/dna/new_dna)
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if(new_dna)
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dna = new_dna.Clone()
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if(blood_DNA)
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@@ -193,7 +193,7 @@
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return (damage >= min_broken_damage || ((status & ORGAN_BROKEN) && !(status & ORGAN_SPLINTED)))
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//Adds autopsy data for used_weapon.
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/obj/item/organ/proc/add_autopsy_data(var/used_weapon = "Unknown", var/damage)
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/obj/item/organ/proc/add_autopsy_data(used_weapon = "Unknown", damage)
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var/datum/autopsy_data/W = autopsy_data[used_weapon]
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if(!W)
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W = new()
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@@ -233,7 +233,7 @@
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/obj/item/organ/proc/shock_organ(intensity)
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return
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/obj/item/organ/proc/remove(var/mob/living/user,special = 0)
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/obj/item/organ/proc/remove(mob/living/user,special = 0)
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if(!istype(owner))
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return
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@@ -251,12 +251,12 @@
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owner = null
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return src
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/obj/item/organ/proc/replaced(var/mob/living/carbon/human/target)
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/obj/item/organ/proc/replaced(mob/living/carbon/human/target)
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return // Nothing uses this, it is always overridden
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// A version of `replaced` that "flattens" the process of insertion, making organs "Plug'n'play"
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// (Particularly the heart, which stops beating when removed)
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/obj/item/organ/proc/safe_replace(var/mob/living/carbon/human/target)
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/obj/item/organ/proc/safe_replace(mob/living/carbon/human/target)
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replaced(target)
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/obj/item/organ/proc/surgeryize()
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@@ -267,7 +267,7 @@ Returns 1 if this is the organ that is handling all the functionalities of that
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Returns 0 if it isn't
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I use this so that this can be made better once the organ overhaul rolls out -- Crazylemon
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*/
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/obj/item/organ/proc/is_primary_organ(var/mob/living/carbon/human/O = null)
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/obj/item/organ/proc/is_primary_organ(mob/living/carbon/human/O = null)
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if(isnull(O))
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O = owner
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if(!istype(owner)) // You're not the primary organ of ANYTHING, bucko
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