mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Merge github.com:Baystation12/Baystation12
This commit is contained in:
@@ -14,6 +14,11 @@
|
||||
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||||
//END Admin Things
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||||
|
||||
//Key auth things
|
||||
// authenticate = 0
|
||||
// var/authenticated = 0
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||||
// var/authenticating = 0
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||||
|
||||
var/listen_ooc = 1
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||||
var/move_delay = 1
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||||
var/moving = null
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||||
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||||
@@ -151,9 +151,7 @@ var
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||||
shuttlecoming = 0
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||||
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||||
join_motd = null
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||||
auth_motd = null
|
||||
rules = null
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||||
no_auth_motd = null
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||||
forceblob = 0
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||||
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||||
custom_event_msg = null
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||||
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+1
-7
@@ -383,7 +383,6 @@
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opacity = 0
|
||||
density = 0
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||||
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||||
|
||||
/obj/hud
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name = "hud"
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unacidable = 1
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||||
@@ -400,9 +399,8 @@
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||||
var/obj/screen/g_dither = null
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var/obj/screen/blurry = null
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||||
var/list/darkMask = null
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||||
var/obj/screen/station_explosion = null
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||||
|
||||
var/h_type = /obj/screen
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var/h_type = /obj/screen //this is like...the most pointless thing ever. Use a god damn define!
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/obj/item
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name = "item"
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@@ -418,10 +416,6 @@
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var/burning = null
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var/hitsound = null
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var/w_class = 3.0
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var/wielded = 0 // 1 if item is two handed and grabbed with two hands
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var/twohanded = 0 // Two handed and wielded off by default, nyoro~n -Agouri
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var/force_unwielded = 0
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var/force_wielded = 0
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var/protective_temperature = 0 // Placing this here to avoid runtime errors, due to tiny items being allowed on ears and being queried for this variable
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flags = FPRINT | TABLEPASS
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pass_flags = PASSTABLE
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||||
@@ -63,10 +63,19 @@
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||||
var/datum/disease2/disease/virus2 = null
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var/OriginalMob = null
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Del()
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for(var/datum/disease/D in viruses)
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D.cure(0)
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..()
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/obj/effect/decal/cleanable/blood/Del()
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for(var/datum/disease/D in viruses)
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D.cure(0)
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..()
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/obj/effect/decal/cleanable/blood/New()
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..()
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if(istype(src, /obj/effect/decal/cleanable/blood/gibs))
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return
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||||
if(src.loc && isturf(src.loc))
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for(var/obj/effect/decal/cleanable/blood/B in src.loc)
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if(B != src)
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del(B)
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/obj/effect/decal/cleanable/blood/drip
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name = "drips of blood"
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+115
-42
@@ -278,6 +278,23 @@
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plant_type = 0
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growthstages = 6
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/obj/item/seeds/bluespacetomatoseed
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name = "pack of blue-space tomato seeds"
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desc = "These seeds grow into blue-space tomato plants."
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icon_state = "seed-bluespacetomato"
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mypath = "/obj/item/seeds/bluespacetomatoseed"
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species = "bluespacetomato"
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plantname = "Blue-Space Tomato Plants"
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productname = "/obj/item/weapon/reagent_containers/food/snacks/grown/bluespacetomato"
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lifespan = 25
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endurance = 15
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maturation = 8
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production = 6
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yield = 2
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potency = 10
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plant_type = 0
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||||
growthstages = 6
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|
||||
/obj/item/seeds/cornseed
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name = "pack of corn seeds"
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||||
desc = "I don't mean to sound corny..."
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@@ -400,7 +417,7 @@
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potency = 10
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||||
oneharvest = 1
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||||
plant_type = 0
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||||
growthstages = 5
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||||
growthstages = 3
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||||
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||||
/obj/item/seeds/amanitamycelium
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name = "pack of fly amanita mycelium"
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@@ -1143,46 +1160,6 @@
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reagents.add_reagent("coco", 4+round((potency / 5), 1))
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bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
//This object is just a transition object. All it does is make a grass tile and delete itself.
|
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/obj/item/weapon/reagent_containers/food/snacks/grown/grass
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||||
seed = "/obj/item/seeds/grassseed"
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||||
name = "grass"
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||||
desc = "Green and lush."
|
||||
icon_state = "spawner"
|
||||
potency = 20
|
||||
New()
|
||||
new/obj/item/stack/tile/grass(src.loc)
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||||
spawn(5) //Workaround to keep harvesting from working weirdly.
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||||
del(src)
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||||
|
||||
//This object is just a transition object. All it does is make dosh and delete itself. -Cheridan
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/obj/item/weapon/reagent_containers/food/snacks/grown/money
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||||
seed = "/obj/item/seeds/cashseed"
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||||
name = "dosh"
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||||
desc = "Green and lush."
|
||||
icon_state = "spawner"
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potency = 10
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New()
|
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switch(rand(1,100))//(potency) //It wants to use the default potency instead of the new, so it was always 10. Will try to come back to this later - Cheridan
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if(0 to 10)
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new/obj/item/weapon/spacecash/(src.loc)
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||||
if(11 to 20)
|
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new/obj/item/weapon/spacecash/c10(src.loc)
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||||
if(21 to 30)
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||||
new/obj/item/weapon/spacecash/c20(src.loc)
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||||
if(31 to 40)
|
||||
new/obj/item/weapon/spacecash/c50(src.loc)
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||||
if(41 to 50)
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||||
new/obj/item/weapon/spacecash/c100(src.loc)
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||||
if(51 to 60)
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new/obj/item/weapon/spacecash/c200(src.loc)
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if(61 to 80)
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new/obj/item/weapon/spacecash/c500(src.loc)
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||||
else
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new/obj/item/weapon/spacecash/c1000(src.loc)
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||||
spawn(5) //Workaround to keep harvesting from working weirdly.
|
||||
del(src)
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||||
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||||
/obj/item/weapon/reagent_containers/food/snacks/grown/sugarcane
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||||
seed = "/obj/item/seeds/sugarcaneseed"
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||||
name = "sugarcane"
|
||||
@@ -1707,7 +1684,7 @@
|
||||
seed = "/obj/item/seeds/towermycelium"
|
||||
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||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || (istype(W, /obj/item/weapon/fireaxe) && W:wielded) || istype(W, /obj/item/weapon/melee/energy))
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||||
if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || (istype(W, /obj/item/weapon/twohanded/fireaxe) && W:wielded) || istype(W, /obj/item/weapon/melee/energy))
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||||
user.show_message("<span class='notice'>You make planks out of the [src]!</span>", 1)
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||||
for(var/i=0,i<2,i++)
|
||||
new /obj/item/stack/sheet/wood (src.loc)
|
||||
@@ -1985,3 +1962,99 @@
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||||
New()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
|
||||
// *************************************
|
||||
// Complex Grown Object Defines -
|
||||
// Putting these at the bottom so they don't clutter the list up. -Cheridan
|
||||
// *************************************
|
||||
|
||||
//This object is just a transition object. All it does is make a grass tile and delete itself.
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/grass
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||||
seed = "/obj/item/seeds/grassseed"
|
||||
name = "grass"
|
||||
desc = "Green and lush."
|
||||
icon_state = "spawner"
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||||
potency = 20
|
||||
New()
|
||||
new/obj/item/stack/tile/grass(src.loc)
|
||||
spawn(5) //Workaround to keep harvesting from working weirdly.
|
||||
del(src)
|
||||
|
||||
//This object is just a transition object. All it does is make dosh and delete itself. -Cheridan
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/money
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||||
seed = "/obj/item/seeds/cashseed"
|
||||
name = "dosh"
|
||||
desc = "Green and lush."
|
||||
icon_state = "spawner"
|
||||
potency = 10
|
||||
New()
|
||||
switch(rand(1,100))//(potency) //It wants to use the default potency instead of the new, so it was always 10. Will try to come back to this later - Cheridan
|
||||
if(0 to 10)
|
||||
new/obj/item/weapon/spacecash/(src.loc)
|
||||
if(11 to 20)
|
||||
new/obj/item/weapon/spacecash/c10(src.loc)
|
||||
if(21 to 30)
|
||||
new/obj/item/weapon/spacecash/c20(src.loc)
|
||||
if(31 to 40)
|
||||
new/obj/item/weapon/spacecash/c50(src.loc)
|
||||
if(41 to 50)
|
||||
new/obj/item/weapon/spacecash/c100(src.loc)
|
||||
if(51 to 60)
|
||||
new/obj/item/weapon/spacecash/c200(src.loc)
|
||||
if(61 to 80)
|
||||
new/obj/item/weapon/spacecash/c500(src.loc)
|
||||
else
|
||||
new/obj/item/weapon/spacecash/c1000(src.loc)
|
||||
spawn(5) //Workaround to keep harvesting from working weirdly.
|
||||
del(src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/bluespacetomato
|
||||
seed = "/obj/item/seeds/bluespacetomatoseed"
|
||||
name = "blue-space tomato"
|
||||
desc = "So lubricated, you might slip through space-time."
|
||||
icon_state = "bluespacetomato"
|
||||
potency = 10
|
||||
origin_tech = "bluespace=3"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 1+round((potency / 20), 1))
|
||||
reagents.add_reagent("singulo", 1+round((potency / 5), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
throw_impact(atom/hit_atom)
|
||||
..()
|
||||
var/mob/M = usr
|
||||
var/outer_teleport_radius = potency/10 //Plant potency determines radius of teleport.
|
||||
var/inner_teleport_radius = potency/15
|
||||
var/list/turfs = new/list()
|
||||
for(var/turf/T in orange(M,outer_teleport_radius))
|
||||
if(T in orange(M,inner_teleport_radius)) continue
|
||||
if(istype(T,/turf/space)) continue
|
||||
if(T.density) continue
|
||||
if(T.x>world.maxx-outer_teleport_radius || T.x<outer_teleport_radius) continue
|
||||
if(T.y>world.maxy-outer_teleport_radius || T.y<outer_teleport_radius) continue
|
||||
turfs += T
|
||||
if(!turfs.len)
|
||||
var/list/turfs_to_pick_from = list()
|
||||
for(var/turf/T in orange(M,outer_teleport_radius))
|
||||
if(!(T in orange(M,inner_teleport_radius)))
|
||||
turfs_to_pick_from += T
|
||||
turfs += pick(/turf in turfs_to_pick_from)
|
||||
var/turf/picked = pick(turfs)
|
||||
if(!isturf(picked)) return
|
||||
switch(rand(1,2))//Allows for easy addition of more bluespace weirdness.
|
||||
if(1) // Teleports the person who threw the tomato.
|
||||
new/obj/effect/effect/sparks(M.loc)
|
||||
new/obj/effect/decal/ash(M.loc) //Leaves a pile of ash behind for dramatic effect.
|
||||
M.loc = picked
|
||||
new/obj/effect/effect/sparks(M.loc) //Two set of sparks, one before the teleport and one after.
|
||||
if(2) //Teleports mob the tomato hit instead.
|
||||
for(var/mob/A in get_turf(hit_atom))
|
||||
new/obj/effect/effect/sparks(A.loc)
|
||||
new/obj/effect/decal/ash(A.loc)
|
||||
A.loc = picked
|
||||
new/obj/effect/effect/sparks(A.loc)
|
||||
src.visible_message("<span class='notice'>The [src.name] has been squashed, causing a distortion in space-time.</span>","<span class='moderate'>You hear a smack.</span>")
|
||||
del(src)
|
||||
return
|
||||
|
||||
@@ -113,6 +113,7 @@
|
||||
idle_power_usage = 2
|
||||
active_power_usage = 6
|
||||
power_channel = ENVIRON
|
||||
var/network
|
||||
|
||||
New()
|
||||
if(z == 1)
|
||||
@@ -339,7 +340,7 @@
|
||||
layer = 2.6 // a bit above wires
|
||||
|
||||
/obj/machinery/power/generator
|
||||
name = "thermoelectric generator"
|
||||
name = "thermoelectric generator mark I"
|
||||
desc = "It's a high efficiency thermoelectric generator."
|
||||
icon_state = "teg"
|
||||
anchored = 1
|
||||
@@ -352,7 +353,7 @@
|
||||
var/lastgenlev = -1
|
||||
|
||||
/obj/machinery/power/generator_type2
|
||||
name = "thermoelectric generator"
|
||||
name = "thermoelectric generator mark II"
|
||||
desc = "It's a high efficiency thermoelectric generator."
|
||||
icon_state = "teg"
|
||||
anchored = 1
|
||||
|
||||
@@ -332,7 +332,7 @@
|
||||
|
||||
/obj/item/weapon/storage/flashbang_kit
|
||||
name = "flashbangs (WARNING)"
|
||||
desc = "<FONT color=red><B>WARNING: Do not use without reading these preautions!</B></FONT>\n<B>These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.</B>\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n\tMake attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n\tthat the targets visit a medical professional after usage. Damage to eyes increases extremely per\n\tuse and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n\tflash devices such as this. <B>EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES</B>\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n\tThere is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n\tand flash have been known to cause extreme sensory overload resulting in temporary\n\tincapacitation.\n<B>DO NOT USE CONTINUALLY</B>\nOperating Directions:\n\t1. Pull detonnation pin. <B>ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!</B>\n\t2. Throw grenade. <B>NEVER HOLD A LIVE FLASHBANG</B>\n\t3. The grenade will detonste 10 seconds hafter being primed. <B>EXCERCISE CAUTION</B>\n\t-<B>Never prime another grenade until after the first is detonated</B>\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of <B>10 years in prison per use</B>.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
|
||||
desc = ""
|
||||
icon_state = "flashbang"
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
@@ -601,7 +601,7 @@
|
||||
/obj/item/stack/sheet/plasma,
|
||||
/obj/item/stack/sheet/uranium,
|
||||
/obj/item/stack/sheet/diamond,
|
||||
/obj/item/stack/sheet/clown,
|
||||
// /obj/item/stack/sheet/clown,
|
||||
/obj/item/stack/sheet/plasteel,
|
||||
/obj/item/stack/rods
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
//SUPPLY PACKS
|
||||
//NOTE: only secure crate types use the access var (and are lockable)
|
||||
//NOTE: hidden packs only show up when the computer has been hacked.
|
||||
//ANOTER NOTE: Contraband is obtainable through modified supplycomp circuitboards.
|
||||
//BIG NOTE: Don't add living things to crates, that's bad, it will break the shuttle.
|
||||
/datum/supply_packs/specialops
|
||||
name = "Special Ops supplies"
|
||||
@@ -389,7 +390,8 @@
|
||||
"/obj/item/seeds/carrotseed",
|
||||
"/obj/item/seeds/sunflowerseed",
|
||||
"/obj/item/seeds/chantermycelium",
|
||||
"/obj/item/seeds/potatoseed")
|
||||
"/obj/item/seeds/potatoseed",
|
||||
"/obj/item/seeds/sugarcaneseed")
|
||||
cost = 10
|
||||
containertype = /obj/structure/closet/crate/hydroponics
|
||||
containername = "Seeds crate"
|
||||
@@ -711,8 +713,8 @@
|
||||
name = "Ballistic gear crate"
|
||||
contains = list("/obj/item/clothing/suit/armor/bulletproof",
|
||||
"/obj/item/clothing/suit/armor/bulletproof",
|
||||
"/obj/item/weapon/gun/projectile/shotgun/combat2",
|
||||
"/obj/item/weapon/gun/projectile/shotgun/combat2")
|
||||
"/obj/item/weapon/gun/projectile/shotgun/pump/combat",
|
||||
"/obj/item/weapon/gun/projectile/shotgun/pump/combat")
|
||||
cost = 50
|
||||
containertype = "/obj/structure/closet/crate/secure"
|
||||
containername = "Ballistic gear crate"
|
||||
@@ -793,5 +795,20 @@
|
||||
..()
|
||||
|
||||
|
||||
/datum/supply_packs/contraband
|
||||
contains = list("/obj/item/weapon/contraband/poster",) //We randomly pick 5 items from this list through the constructor, look below
|
||||
name = "Contraband Crate"
|
||||
cost = 30
|
||||
containertype = "/obj/structure/closet/crate/contraband"
|
||||
containername = "Contraband crate"
|
||||
group = "ERROR"
|
||||
contraband = 1
|
||||
|
||||
/datum/supply_packs/contraband/New()
|
||||
var/list/tempContains = list()
|
||||
for(var/i = 0,i<5,i++)
|
||||
tempContains += pick(contains)
|
||||
src.contains = tempContains
|
||||
..()
|
||||
|
||||
//SUPPLY PACKS
|
||||
@@ -4,6 +4,68 @@
|
||||
throw_range = 20
|
||||
force = 0
|
||||
|
||||
|
||||
/////////Toy Mechs/////////
|
||||
|
||||
/obj/item/toy/prize
|
||||
icon = 'toy.dmi'
|
||||
icon_state = "ripleytoy"
|
||||
|
||||
/obj/item/toy/prize/ripley
|
||||
name = "toy ripley"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 1/11"
|
||||
|
||||
/obj/item/toy/prize/fireripley
|
||||
name = "toy firefighting ripley"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 2/11"
|
||||
icon_state = "fireripleytoy"
|
||||
|
||||
/obj/item/toy/prize/deathripley
|
||||
name = "toy deathsquad ripley"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 3/11"
|
||||
icon_state = "deathripleytoy"
|
||||
|
||||
/obj/item/toy/prize/gygax
|
||||
name = "toy gygax"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 4/11"
|
||||
icon_state = "gygaxtoy"
|
||||
|
||||
/obj/item/toy/prize/durand
|
||||
name = "toy gygax"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 5/11"
|
||||
icon_state = "durandprize"
|
||||
|
||||
/obj/item/toy/prize/honk
|
||||
name = "toy H.O.N.K."
|
||||
desc = "Mini-Mecha action figure! Collect them all! 6/11"
|
||||
icon_state = "honkprize"
|
||||
|
||||
/obj/item/toy/prize/marauder
|
||||
name = "toy marauder"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 7/11"
|
||||
icon_state = "marauderprize"
|
||||
|
||||
/obj/item/toy/prize/seraph
|
||||
name = "toy seraph"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 8/11"
|
||||
icon_state = "seraphprize"
|
||||
|
||||
/obj/item/toy/prize/mauler
|
||||
name = "toy mauler"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 9/11"
|
||||
icon_state = "maulerprize"
|
||||
|
||||
/obj/item/toy/prize/odysseus
|
||||
name = "toy odysseus"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 10/11"
|
||||
icon_state = "odysseusprize"
|
||||
|
||||
/obj/item/toy/prize/phazon
|
||||
name = "toy phazon"
|
||||
desc = "Mini-Mecha action figure! Collect them all! 11/11"
|
||||
icon_state = "phazonprize"
|
||||
|
||||
|
||||
/obj/item/toy/syndicateballoon
|
||||
name = "syndicate balloon"
|
||||
desc = "There is a tag on the back that reads \"FUK NT!11!\"."
|
||||
|
||||
@@ -92,6 +92,7 @@
|
||||
hidden_prices = "2;5"
|
||||
points = 15
|
||||
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
|
||||
charge_type = "engineering"
|
||||
|
||||
/obj/machinery/vending/coffee
|
||||
name = "Hot Drinks machine"
|
||||
@@ -306,9 +307,26 @@
|
||||
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola"
|
||||
// product_hideamt = "20"
|
||||
hidden_prices = "1"
|
||||
product_ads = "What the fuck is this shit?;Why would you buy this;holy shit help;i'm stuck;in;a;universe;factory;AAAAAARGH!;HEIL... Stalin?;CAPITALIST PIGS;FUCK THE WEST"
|
||||
product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem."
|
||||
charge_type = "soda"
|
||||
|
||||
/obj/machinery/vending/tool
|
||||
name = "YouTool"
|
||||
desc = "Tools for tools."
|
||||
icon_state = "tool"
|
||||
icon_deny = "tool-deny"
|
||||
req_access_txt = "12" //Maintenance access
|
||||
product_paths = "/obj/item/weapon/cable_coil/random;/obj/item/weapon/crowbar;/obj/item/weapon/weldingtool;/obj/item/weapon/wirecutters;/obj/item/weapon/wrench;/obj/item/device/analyzer;/obj/item/device/t_scanner"
|
||||
// product_amounts = "10;5;3;5;5;5;5"
|
||||
product_prices = "1;2;3;2;2;2;2"
|
||||
product_prices = "1"
|
||||
product_hidden = "/obj/item/weapon/weldingtool/largetank;/obj/item/device/multitool"
|
||||
// product_hideamt = "2;2"
|
||||
hidden_prices = "4;4"
|
||||
product_coin = "/obj/item/clothing/gloves/yellow"
|
||||
product_coin_amt = "1"
|
||||
charge_type = "engineering"
|
||||
|
||||
/obj/machinery/vending/genetics
|
||||
name = "Genetics Dispenser"
|
||||
desc = "Medical drug dispenser."
|
||||
|
||||
@@ -2,12 +2,6 @@
|
||||
name = "weapon"
|
||||
icon = 'weapons.dmi'
|
||||
|
||||
/obj/item/weapon/offhand
|
||||
name = "offhand"
|
||||
var/linked_weapon_name = ""
|
||||
w_class = 5.0
|
||||
icon_state = "offhand"
|
||||
|
||||
/obj/item/weapon/shield
|
||||
name = "shield"
|
||||
|
||||
@@ -645,7 +639,7 @@
|
||||
w_class = 2.0
|
||||
throw_speed = 3
|
||||
throw_range = 10
|
||||
flags = ONBELT
|
||||
flags = FPRINT | TABLEPASS | ONBELT
|
||||
|
||||
/obj/item/weapon/clipboard/notebook
|
||||
name = "notebook"
|
||||
@@ -711,17 +705,6 @@
|
||||
icon = 'items.dmi'
|
||||
icon_state = "red_crowbar"
|
||||
|
||||
/obj/item/weapon/fireaxe // DEM AXES MAN, marker -Agouri
|
||||
icon_state = "fireaxe0"
|
||||
name = "fire axe"
|
||||
desc = "A tool for breaking down those obstructions that stop you from fighting that fire." //Less ROBUST. --SkyMarshal
|
||||
force = 5
|
||||
w_class = 4.0
|
||||
flags = ONBACK
|
||||
twohanded = 1
|
||||
force_unwielded = 5
|
||||
force_wielded = 18
|
||||
|
||||
/obj/item/weapon/cane
|
||||
name = "cane"
|
||||
desc = "A cane used by a true gentlemen."
|
||||
|
||||
@@ -117,6 +117,15 @@
|
||||
|
||||
var/walltype = "wall"
|
||||
|
||||
/turf/simulated/wall/heatshield
|
||||
thermal_conductivity = 0
|
||||
opacity = 0
|
||||
name = "Heat Shielding"
|
||||
icon = 'thermal.dmi'
|
||||
icon_state = "thermal"
|
||||
heat_capacity = 625000 //twice the cap of a normal wall
|
||||
walltype = "heatshield"
|
||||
|
||||
/turf/simulated/wall/cult
|
||||
name = "wall"
|
||||
desc = "The patterns engraved on the wall seem to shift as you try to focus on them. You feel sick"
|
||||
|
||||
Reference in New Issue
Block a user