From f62cb59ad7d92f593dedee2a03e003c97478f7cf Mon Sep 17 00:00:00 2001 From: Markolie Date: Fri, 28 Nov 2014 01:37:05 +0100 Subject: [PATCH] Default stunbaton back to 1500 --- code/game/objects/items/weapons/stunbaton.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 857ea9694c2..f480f280c25 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -15,7 +15,7 @@ var/status = 0 //whether the thing is on or not var/obj/item/weapon/cell/high/bcell = null var/mob/foundmob = "" //Used in throwing proc. - var/hitcost = 1000 //oh god why do power cells carry so much charge? We probably need to make a distinction between "industrial" sized power cells for APCs and power cells for everything else. + var/hitcost = 1500 //oh god why do power cells carry so much charge? We probably need to make a distinction between "industrial" sized power cells for APCs and power cells for everything else. var/allowharm = 1 // Allow or disallow harming with the stunbaton /obj/item/weapon/melee/baton/suicide_act(mob/user)