Merge branch 'master' of git://github.com/Abi79/tgstation13-git

Conflicts:
	baystation12.dme
	code/defines/mob/mob.dm
	code/defines/obj/vending.dm
	code/game/atom_procs.dm
	code/game/dna.dm
	code/game/machinery/computer/aifixer.dm
	code/game/vote.dm
	code/modules/chemical/Chemistry-Machinery.dm
	code/modules/chemical/Chemistry-Reagents.dm
	code/modules/mob/living/carbon/metroid/life.dm
	html/changelog.html
	icons/obj/stationobjs.dmi
	interface/skin.dmf
	maps/tgstation.2.0.8.dmm
This commit is contained in:
Miniature
2011-12-03 19:28:10 +10:30
179 changed files with 8711 additions and 8146 deletions
+5 -2
View File
@@ -3,7 +3,7 @@
// if (src.loc != usr)
// return
// if ((istype(usr, /mob/living/carbon/human) || (ticker && ticker.mode.name == "monkey")))
if (ishuman(usr) || ismonkey(usr)) //so monkies can take off their backpacks -- Urist
if (ishuman(usr) || ismonkey(usr)) //so monkeys can take off their backpacks -- Urist
var/mob/M = usr
if (!( istype(over_object, /obj/screen) ))
return ..()
@@ -38,6 +38,8 @@
desc = "A backpack that opens into a localized pocket of Blue Space."
origin_tech = "bluespace=4"
icon_state = "holdingpack"
max_w_class = 4
max_combined_w_class = 28
New()
..()
@@ -50,7 +52,8 @@
if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!"
del(W)
new /obj/machinery/singularity (get_turf(src))
var/obj/machinery/singularity/singulo = new /obj/machinery/singularity (get_turf(src))
singulo.energy = 300 //should make it a bit bigger~
message_admins("[key_name_admin(user)] detonated a bag of holding")
log_game("[key_name(user)] detonated a bag of holding")
del(src)
+1 -1
View File
@@ -57,7 +57,7 @@
playsound(src.loc, "punch", 25, 1, -1)
else
if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
M.brainloss += 10
M.adjustBrainLoss(10)
M << "\red You feel dumber."
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] beats [] over the head with []!</B>", user, M, src), 1)
+80 -79
View File
@@ -1,150 +1,148 @@
/obj/structure/crate
/obj/structure/closet/crate
desc = "A crate."
name = "Crate"
icon = 'storage.dmi'
icon_state = "crate"
density = 1
var/openicon = "crateopen"
var/closedicon = "crate"
icon_opened = "crateopen"
icon_closed = "crate"
req_access = null
var/opened = 0
var/locked = 0
opened = 0
flags = FPRINT
m_amt = 7500
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
// mouse_drag_pointer = MOUSE_ACTIVE_POINTER //???
/obj/structure/crate/internals
/obj/structure/closet/crate/internals
desc = "A internals crate."
name = "Internals crate"
icon = 'storage.dmi'
icon_state = "o2crate"
density = 1
openicon = "o2crateopen"
closedicon = "o2crate"
icon_opened = "o2crateopen"
icon_closed = "o2crate"
/obj/structure/crate/trashcart
/obj/structure/closet/crate/trashcart
desc = "A heavy, metal trashcart with wheels."
name = "Trash Cart"
icon = 'storage.dmi'
icon_state = "trashcart"
density = 1
openicon = "trashcartopen"
closedicon = "trashcart"
icon_opened = "trashcartopen"
icon_closed = "trashcart"
/obj/structure/crate/hat
/obj/structure/closet/crate/hat
desc = "A crate filled with Valuable Collector's Hats!."
name = "Hat Crate"
icon = 'storage.dmi'
icon_state = "crate"
density = 1
openicon = "crateopen"
closedicon = "crate"
icon_opened = "crateopen"
icon_closed = "crate"
/obj/structure/crate/medical
/obj/structure/closet/crate/medical
desc = "A medical crate."
name = "Medical crate"
icon = 'storage.dmi'
icon_state = "medicalcrate"
density = 1
openicon = "medicalcrateopen"
closedicon = "medicalcrate"
icon_opened = "medicalcrateopen"
icon_closed = "medicalcrate"
/obj/structure/crate/rcd
/obj/structure/closet/crate/rcd
desc = "A crate for the storage of the RCD."
name = "RCD crate"
icon = 'storage.dmi'
icon_state = "crate"
density = 1
openicon = "crateopen"
closedicon = "crate"
icon_opened = "crateopen"
icon_closed = "crate"
/obj/structure/crate/freezer
/obj/structure/closet/crate/freezer
desc = "A freezer."
name = "Freezer"
icon = 'storage.dmi'
icon_state = "freezer"
density = 1
openicon = "freezeropen"
closedicon = "freezer"
icon_opened = "freezeropen"
icon_closed = "freezer"
/obj/structure/crate/bin
/obj/structure/closet/crate/bin
desc = "A large bin."
name = "Large bin"
icon = 'storage.dmi'
icon_state = "largebin"
density = 1
openicon = "largebinopen"
closedicon = "largebin"
icon_opened = "largebinopen"
icon_closed = "largebin"
/obj/structure/crate/radiation
/obj/structure/closet/crate/radiation
desc = "A crate with a radiation sign on it."
name = "Radioactive gear crate"
icon = 'storage.dmi'
icon_state = "radiation"
density = 1
openicon = "radiationopen"
closedicon = "radiation"
icon_opened = "radiationopen"
icon_closed = "radiation"
/obj/item/clothing/suit/radiation
/obj/structure/crate/secure/weapon
/obj/structure/closet/crate/secure/weapon
desc = "A secure weapons crate."
name = "Weapons crate"
icon = 'storage.dmi'
icon_state = "weaponcrate"
density = 1
openicon = "weaponcrateopen"
closedicon = "weaponcrate"
icon_opened = "weaponcrateopen"
icon_closed = "weaponcrate"
/obj/structure/crate/secure/plasma
/obj/structure/closet/crate/secure/plasma
desc = "A secure plasma crate."
name = "Plasma crate"
icon = 'storage.dmi'
icon_state = "plasmacrate"
density = 1
openicon = "plasmacrateopen"
closedicon = "plasmacrate"
icon_opened = "plasmacrateopen"
icon_closed = "plasmacrate"
/obj/structure/crate/secure/gear
/obj/structure/closet/crate/secure/gear
desc = "A secure gear crate."
name = "Gear crate"
icon = 'storage.dmi'
icon_state = "secgearcrate"
density = 1
openicon = "secgearcrateopen"
closedicon = "secgearcrate"
icon_opened = "secgearcrateopen"
icon_closed = "secgearcrate"
/obj/structure/crate/secure/bin
/obj/structure/closet/crate/secure/bin
desc = "A secure bin."
name = "Secure bin"
icon_state = "largebins"
openicon = "largebinsopen"
closedicon = "largebins"
icon_opened = "largebinsopen"
icon_closed = "largebins"
redlight = "largebinr"
greenlight = "largebing"
sparks = "largebinsparks"
emag = "largebinemag"
/obj/structure/crate/secure
/obj/structure/closet/crate/secure
desc = "A secure crate."
name = "Secure crate"
icon_state = "securecrate"
openicon = "securecrateopen"
closedicon = "securecrate"
icon_opened = "securecrateopen"
icon_closed = "securecrate"
var/redlight = "securecrater"
var/greenlight = "securecrateg"
var/sparks = "securecratesparks"
var/emag = "securecrateemag"
var/broken = 0
locked = 1
var/locked = 1
/obj/structure/crate/hydroponics
/obj/structure/closet/crate/hydroponics
name = "Hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon = 'storage.dmi'
icon_state = "hydrocrate"
openicon = "hydrocrateopen"
closedicon = "hydrocrate"
icon_opened = "hydrocrateopen"
icon_closed = "hydrocrate"
density = 1
/* New() // This stuff shouldn't be here, it should be in /datum/supply_packs/hydroponics
..()
@@ -158,14 +156,14 @@
new /obj/item/weapon/pestspray(src)
new /obj/item/weapon/pestspray(src) */
/obj/structure/crate/hydroponics/prespawned
/obj/structure/closet/crate/hydroponics/prespawned
//This exists so the prespawned hydro crates spawn with their contents.
/* name = "Hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon = 'storage.dmi'
icon_state = "hydrocrate"
openicon = "hydrocrateopen"
closedicon = "hydrocrate"
icon_opened = "hydrocrateopen"
icon_closed = "hydrocrate"
density = 1*/
New()
..()
@@ -179,7 +177,7 @@
// new /obj/item/weapon/pestspray(src)
// new /obj/item/weapon/pestspray(src)
/obj/structure/crate/New()
/obj/structure/closet/crate/New()
..()
spawn(1)
if(!opened) // if closed, any item at the crate's loc is put in the contents
@@ -187,7 +185,7 @@
if(I.density || I.anchored || I == src) continue
I.loc = src
/obj/structure/crate/secure/New()
/obj/structure/closet/crate/secure/New()
..()
if(locked)
overlays = null
@@ -196,14 +194,14 @@
overlays = null
overlays += greenlight
/obj/structure/crate/rcd/New()
/obj/structure/closet/crate/rcd/New()
..()
new /obj/item/weapon/rcd_ammo(src)
new /obj/item/weapon/rcd_ammo(src)
new /obj/item/weapon/rcd_ammo(src)
new /obj/item/weapon/rcd(src)
/obj/structure/crate/radiation/New()
/obj/structure/closet/crate/radiation/New()
..()
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
@@ -214,7 +212,7 @@
new /obj/item/clothing/suit/radiation(src)
new /obj/item/clothing/head/radiation(src)
/obj/structure/crate/proc/open()
/obj/structure/closet/crate/open()
playsound(src.loc, 'click.ogg', 15, 1, -3)
for(var/obj/O in src)
@@ -222,34 +220,37 @@
for(var/mob/M in src)
M.loc = get_turf(src)
icon_state = openicon
icon_state = icon_opened
src.opened = 1
/obj/structure/crate/proc/close()
/obj/structure/closet/crate/close()
playsound(src.loc, 'click.ogg', 15, 1, -3)
for(var/obj/O in get_turf(src))
if(O.density || O.anchored || O == src) continue
O.loc = src
icon_state = closedicon
icon_state = icon_closed
src.opened = 0
/obj/structure/crate/attack_hand(mob/user as mob)
if(!locked)
if(opened) close()
else open()
else
user << "\red It's locked."
/obj/structure/closet/crate/attack_hand(mob/user as mob)
if(opened) close()
else open()
return
/obj/structure/crate/secure/attack_hand(mob/user as mob)
if(locked && allowed(user) && !broken)
user << "\blue You unlock the [src]."
src.locked = 0
overlays = null
overlays += greenlight
return ..()
/obj/structure/closet/crate/secure/attack_hand(mob/user as mob)
if(locked && !broken)
if (allowed(user))
user << "\blue You unlock the [src]."
src.locked = 0
overlays = null
overlays += greenlight
return
else
user << "\red It's locked."
return
else
..()
/obj/structure/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/card) && src.allowed(user) && !locked && !opened && !broken)
user << "\red You lock the [src]."
src.locked = 1
@@ -269,10 +270,10 @@
return ..()
/obj/structure/crate/attack_paw(mob/user as mob)
/obj/structure/closet/crate/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/structure/crate/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/packageWrap))
var/obj/item/weapon/packageWrap/O = W
if (O.amount > 3)
@@ -288,7 +289,7 @@
W.loc = src.loc
else return attack_hand(user)
/obj/structure/crate/secure/emp_act(severity)
/obj/structure/closet/crate/secure/emp_act(severity)
for(var/obj/O in src)
O.emp_act(severity)
if(!broken && !opened && prob(50/severity))
@@ -312,7 +313,7 @@
..()
/obj/structure/crate/ex_act(severity)
/obj/structure/closet/crate/ex_act(severity)
switch(severity)
if(1.0)
for(var/obj/O in src.contents)
+4 -3
View File
@@ -150,9 +150,10 @@
user << "\red The [src] is full, make some space."
return
if ( W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
user << "\red The [src] cannot hold [W] as it's a storage item of the same size."
return //To prevent the stacking of the same sized items.
if(W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
if(!istype(src, /obj/item/weapon/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm.
user << "\red The [src] cannot hold [W] as it's a storage item of the same size."
return //To prevent the stacking of the same sized items.
user.u_equip(W)
W.loc = src