well it compiles

This commit is contained in:
Aurorablade
2017-05-14 02:34:25 -04:00
parent d7fbd23311
commit f6371a8fcb
+25 -36
View File
@@ -95,20 +95,6 @@ var/list/holopads = list()
default_deconstruction_crowbar(P)
/obj/machinery/hologram/holopad/attack_hand(var/mob/living/carbon/human/user) //Carn: hologram requests.
if(!istype(user))
return
if(alert(user,"Would you like to request an AI's presence?",,"Yes","No") == "Yes")
if(last_request + 200 < world.time) //don't spam the AI with requests you jerk!
last_request = world.time
to_chat(user, "<span class='notice'>You request an AI's presence.</span>")
var/area/area = get_area(src)
for(var/mob/living/silicon/ai/AI in living_mob_list)
if(!AI.client) continue
to_chat(AI, "<span class='info'>Your presence is requested at <a href='?src=[AI.UID()];jumptoholopad=\ref[src]'>\the [area]</a>.</span>")
else
to_chat(user, "<span class='notice'>A request for AI presence was already sent recently.</span>")
/obj/machinery/hologram/holopad/proc/CheckCallClose()
for(var/I in holo_calls)
var/datum/holocall/HC = I
@@ -117,18 +103,13 @@ var/list/holopads = list()
return TRUE
return FALSE
/obj/machinery/hologram/holopad/Click(location,control,params)
if(!CheckCallClose())
return ..()
/obj/machinery/hologram/holopad/AltClick(mob/living/carbon/human/user)
if(!CheckCallClose())
interact(user)
/obj/machinery/hologram/holopad/interact(mob/living/carbon/human/user) //Carn: hologram requests.
/obj/machinery/hologram/holopad/attack_hand(mob/living/carbon/human/user) //Carn: hologram requests.
if(!istype(user))
return
if(!CheckCallClose())
return
if(outgoing_call || user.incapacitated() || !(stat & NOPOWER))
return
@@ -272,8 +253,8 @@ var/list/holopads = list()
if(!(pad_close.stat & NOPOWER) && !pad_close.masters[src])
pad_close.activate_holo(AI, 1)
if(pad_close.masters[src])
pad_close.hologram.forceMove(target_turf)
pad_close.hologram.dir = newdir//runtime
outgoing_call.hologram.forceMove(target_turf)
outgoing_call.hologram.dir = newdir//runtime
clear_holo(master)//If not, we want to get rid of the hologram.
@@ -408,22 +389,30 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
return ..()
/obj/effect/overlay/holo_pad_hologram/proc/face_atom(var/atom/A)
if( !hologram || !A || !hologram.x || !hologram.y || !A.x || !A.y ) return
var/dx = A.x - hologram.x
var/dy = A.y - hologram.y
if( !HC.hologram || !A || !HC.hologram.x || !HC.hologram.y || !A.x || !A.y ) return
var/dx = A.x - HC.hologram.x
var/dy = A.y - HC.hologram.y
if(!dx && !dy) // Wall items are graphically shifted but on the floor
if(A.pixel_y > 16) hologram.dir = NORTH
else if(A.pixel_y < -16)hologram.dir = SOUTH
else if(A.pixel_x > 16) hologram.dir = EAST
else if(A.pixel_x < -16)hologram.dir = WEST
if(A.pixel_y > 16)
HC.hologram.dir = NORTH
else if(A.pixel_y < -16)
HC.hologram.dir = SOUTH
else if(A.pixel_x > 16)
HC.hologram.dir = EAST
else if(A.pixel_x < -16)
HC.hologram.dir = WEST
return
if(abs(dx) < abs(dy))
if(dy > 0) hologram.dir = NORTH
else hologram.dir = SOUTH
if(dy > 0)
HC.hologram.dir = NORTH
else
HC.hologram.dir = SOUTH
else
if(dx > 0) hologram.dir = EAST
else hologram.dir = WEST
if(dx > 0)
HC.hologram.dir = EAST
else
HC.hologram.dir = WEST
/*
* Other Stuff: Is this even used?
*/