TG: Fixed some lag caused by improper usage of loops. Enjoy.

Revision: r3764
Author: 	 rockdtben
This commit is contained in:
Erthilo
2012-06-23 15:39:43 +01:00
parent e379715ce6
commit f63b61cbda
+4 -4
View File
@@ -1158,6 +1158,7 @@
seer = 0
see_invisible = 0
else if (istype(wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja))
switch(wear_mask:mode)
if(0)
@@ -1220,13 +1221,12 @@
see_in_dark = 2
var/seer = 0
for(var/obj/effect/rune/R in loc)
if(R.word1==wordsee && R.word2==wordhell && R.word3==wordjoin)
seer = 1
var/obj/effect/rune/R = locate() in loc
if (istype(R) && R.word1 == wordsee && R.word2 == wordhell && R.word3 == wordjoin)
seer = 1
if(!seer)
see_invisible = 0
else if(istype(head, /obj/item/clothing/head/helmet/welding)) // wat. This is never fucking called.
if(!head:up && tinted_weldhelh)
see_in_dark = 1